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Found Bugs and other bits

Forum for our dedicated NWN server. Server IP and instructions all within these topics.

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IvanZecat
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Found Bugs and other bits

Post#1 » Sun Mar 24, 2019 5:23 pm

Hello folks! Thanks for sorting out my registration issues. I've played a bit on the server, and have accumulated some notes!

I've been killed by my own hired Torch Bearer when breaking into a house before. Some loyalty, heh.

Rari's Rat House in Argoria has a broken entrance transition.

Twice now I've managed to get stuck inside a building when I broke in, as the exit transition is missing. In both cases it was a Middle Class building in Argoria. Some times the same interior will be used for more than one exterior door (ie: a house on the outside has the same contents [npcs, placeables, etc] as a completely different house in a town.) The specific area in this case appears to be Middle class 9.

I've gotten trapped on top of a tower at the southern gate of the first city on trying to use that transition.

Is there any chance of a stuck command or widget to teleport oneself somewhere for the cases where one gets stuck digging around?

I've been made hostile to the Commoner faction by killing a turkey which presumably had the wrong faction.

What is the function of the 'Live Forge' placeable in the CNR crafting system? I know it locks on walking away, but doesn't seem to modify anything I put into it.

I've noticed that some times I do not gain experience when I kill an enemy that is moderately far away. Is there any chance this 'Minimum kill distance' could be adjusted? It is a rough time for archers currently.

Thanks for your time, I'll make sure to continue the feedback.

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Re: Found Bugs and other bits

Post#2 » Sun Mar 24, 2019 6:22 pm

Hi IvanZecat! Welcome to the site :)

IvanZecat wrote:Hello folks! Thanks for sorting out my registration issues. I've played a bit on the server, and have accumulated some notes!
IvanZecat wrote:I've been killed by my own hired Torch Bearer when breaking into a house before. Some loyalty, heh.


Yeah I've been working on that for ages now. Seems like someone or something always wants to kill a friendly for that. Even the guards beat on each other sometimes. I'll give that another shot asap.

IvanZecat wrote:Rari's Rat House in Agoria has a broken entrance transition.


Odd, was just in there a few days ago. I'll fix it for next patch. Thanks

IvanZecat wrote:Twice now I've managed to get stuck inside a building when I broke in, as the exit transition is missing. In both cases it was a Middle Class building in Argoria. Some times the same interior will be used for more than one exterior door (ie: a house on the outside has the same contents [npcs, placeables, etc] as a completely different house in a town.) The specific area in this case appears to be Middle class 9.


Yeah I was afraid that might happen, thus why I added the number 9 behind that area (for bug reports). I'll have a look at that again. It's a pretty complex system and I may have missing something.

IvanZecat wrote:I've gotten trapped on top of a tower at the southern gate of the first city on trying to use that transition.


I was pretty sure I fixed that issue by putting a transition on the top of it. Apparently not... I'll try again :up:

IvanZecat wrote:Is there any chance of a stuck command or widget to teleport oneself somewhere for the cases where one gets stuck digging around?


At this time no. I'm trying to avoid that as people often use that sort of item to cheat (free teleports), but it may be the inevitable.

IvanZecat wrote:I've been made hostile to the Commoner faction by killing a turkey which presumably had the wrong faction.


Never seen that happen ever, but I guess it could. The faction of all tame animals is "commoner" while aggressive ones are hostile. I think that may have happened because of a new script I just put in to make PC's non-hostile to hostiles in certain instances. I'll remove that for now. thanks

IvanZecat wrote:What is the function of the 'Live Forge' placeable in the CNR crafting system? I know it locks on walking away, but doesn't seem to modify anything I put into it.


No function. It's there as a trash can. If you throw something in it... it should be destroyed instantly, just like a trash can. Apparently it's broken though eh? I'll fix that.

IvanZecat wrote:I've noticed that some times I do not gain experience when I kill an enemy that is moderately far away. Is there any chance this 'Minimum kill distance' could be adjusted? It is a rough time for archers currently.


Yeah the new XP system has a limit on distances. I can adjust that and will for archers. ;)

IvanZecat wrote:Thanks for your time, I'll make sure to continue the feedback.


No problem. Thanks for YOUR time and reports. Makes a better world for all of us. :thumbs:
The Borg of Dungeons & Dragons

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Cole
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Re: Found Bugs and other bits

Post#3 » Mon Mar 25, 2019 7:00 am

IvanZecat wrote:
No problem. Thanks for YOUR time and reports. Makes a better world for all of us. :thumbs:

Always happy to help. I've been looking for a server to mess around in for a while and am happy to have found this one. I do miss the old days when the NWN server list had hundreds of servers full of active people and DMs.

I'd be happy to pay a modest fee and be teleported elsewhere if it meant I didn't have to stop playing that character until the next reset. I think I saw a rod of random teleportation somewhere, but it was way too expensive for my just-starting-out rogue. Maybe some potions with the same random teleport function, they'd definitely be cheaper.

Are there CNR tools in place for Gem cutting and leatherworking/sewing? I haven't seen any in the exploring I've done. I also haven't found any gem deposits, come to think of it. Just a handful of Mystery Minerals from mining.

Also, I found out where that 'fake' skinning knife comes from, it's the camp where the Gnoll Leader spawns (for that farm quest). One of the treasure containers has it, and if I recall correctly three torches as well.


Give me a few days to think on the teleport thingy. The Rods are one of the most prized items on the server and I don't want to make them undesirable. One of the players already managed to acquire one. He'd be pissed if I simply gave that power away now in a potion. I fixed that door issue now anyway ;)

ALL CNR tools are in place. You can find them randomly at stores across the land here and there or you can purchase any of them in Agoria at the tradeskill center :)

Mineral deposits are usually hidden well, deep in caves etc. OR in Mines (which are caves). You'll find em sooner or later :up:

I removed the fake skinning knife and replaced it with a working one. ;)
The Borg of Dungeons & Dragons

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IvanZecat
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Re: Found Bugs and other bits

Post#4 » Fri Mar 29, 2019 10:52 am

Dye Kit does not affect cloaks (probably old version of dye kit script).

Town Guards still dislike if you help fight off Bormite Invasion in Barnweal.
Bormite Invasion quest appears not completable (4 riders spawn, plus ladder, but nothing else?)

Inn/Tavern entrance transition in Kanantia is broken. {future addon}

Asked my Follower to level up as Bard only, and they still spent a level as a sorceror. {I'll explain that in a separate post}

Lost Hills has a missing transition in a cave near the Termite Mounds:

Missing Transition Lost Hills.jpg
Missing Transition Lost Hills.jpg (152.59 KiB) Viewed 446 times

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IvanZecat
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Re: Found Bugs and other bits

Post#5 » Tue Apr 02, 2019 3:32 pm

Many transitions in the Wintry zones north of the Capitol city do not have map nodes, and many of the arrow signposts have no name/description. {working on it}

Wasp cave no downstairs transition (maybe room for expansion?) {yes, future expansion maybe}

Requesting 'Tell me about the area' to reveal map in towns, if asked of a guard. Maybe later on a cartographer NPC selling a single item to auto-map areas you have mapped for him. {Some maps already clear areas when purcahsed or found, but yeah... that's doable. :)}

Dead Transition by Black Forest Bandit chest (Bryn South Western Region) {yes, future expansion area}

Fields of Odin: Lomion Kler still refuses to sell me any goods: "Now don't be greedy Merry. You get another chance some other day, but not today. Fairwell. " {fixed}

:pos:

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IvanZecat
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Re: Found Bugs and other bits

Post#6 » Mon Apr 08, 2019 5:29 am

Lassos currently don't have a HP check active. You can use them on henchmen. {fixed}

No Key drops in Illthid Lair Entry, maybe missing from Psion Golem's drops?

Crash causing trigger in Tomb of Isles Juggernaut room. {fixed}

Planetar henchman drops his creature items on death (skin, claws, etc). Maybe he needs a bit of a buff. {fixed}

Mammons Nightmare is not tameable, it actually belongs to the Hostile Faction. Might be intentional, but if so the horse could be a bit tougher. {fixed} , now a unicorn ;)

Lost Mines Drow Temple: 1 of the upstairs doors leads to Elspir with no return transition, the other leads to a new area in the temple. Neither is marked. Maybe intentional. Probably not though, since the other door in that area leads to said transition.{fixed}

Tomb of Acerak Treasure Chamber: Minot the Efreet's conversation does not work. He simply won't talk, when freed. (from the urn){fixed}

Rod Of Random Teleportation appears to have been removed from all stores.{fixed}

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IvanZecat
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Re: Found Bugs and other bits

Post#7 » Thu Apr 11, 2019 3:11 pm

Midot still not talkable.

JAARNARVIA Frey's Pass - Dead transition at entrance to cave with yeti tracks.

Requesting sweet fish club as rare drop from fishing. Or rare yeti drop.

Requesting 1/day reset at scheduled time maybe?

Random teleport rod sometimes teleports you to same location you are in, I've had 3 in a row before. Quite possible to get stuck in Friendall tower level 3, if you run out of charges and don't know the right way to exit.

Ajcshifter
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Re: Found Bugs and other bits

Post#8 » Fri Apr 12, 2019 7:54 pm

The adventurers pack doesnt seen to be giving its 40% reduction for weight

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IvanZecat
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Re: Found Bugs and other bits

Post#9 » Sat Apr 13, 2019 10:48 am

The adventurers pack weighs only .6 pounds. It is not a bag of holding, rather the base weight of the item (container 1 pound) is reduced by 40%, So an empty adventurer's pack weighs .6 pounds. There are bags of holding (and lesser bags) to buy though, in other stores.

Ajcshifter
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Re: Found Bugs and other bits

Post#10 » Sat Apr 13, 2019 2:57 pm

Bag of gold from fishing is always empty.
Not sure if im miss reading the starting info, but my characters con and wis are both +2 but i have only the one life?

Ajcshifter
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Re: Found Bugs and other bits

Post#11 » Wed Apr 17, 2019 6:51 pm

Is a campfire supposed to be something i get from fishing? And i cant break them?

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IvanZecat
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Re: Found Bugs and other bits

Post#12 » Fri Apr 19, 2019 3:53 pm

Seems Henchmen can't level up even if they get enough exp to.

Both cohorts (my loyal follower won't go past 37) and regular henchmen. Option lacked in conversation to force them to level up.

The giant worm of the Ice Mountain has no drops. Might be intentional, though. That sucker has a lot of HP.

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