OK, this feat was to HUGE not to post. I'll start off by saying the Official campaign has jousting, but it's not multi-player and it's definitely not as involved as ours. It took me over a week straight of coding to get the jousting smooth, reliable and accurate to what happens in a real joust. I made a custom scoring script, custom Squire to help decorate your steeds and about 15 other custom scripts to make this an expandable system in the near future. It's super fun and the competitions are tight. Building a character to joust is not going to be easy, as you need to consider multiple factors and this PC will truly be a knight when your done.
I'll be posting a jousting session on youtube soon and will explain in detail how it all works, but for now, let's just say you need to focus on a PC that can wear heavy armor, wield a lance, helmet and shield. Then your skill selection needs to focus on the "Riding skill" and "Concentration"... after that, it's pretty much random dice rolls, strategy and luck that will lead you to victory or embarrass you in defeat! Here are a few screen shots of the jousting area.
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