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 Post subject: Spyguy (private)
PostPosted: Fri Oct 21, 2016 1:53 pm 
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Royal Prince
Royal Prince

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Wed Nov 25, 2015 11:58 pm
Posts: 7277
This is for Spyguy's char gen & private posts.


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 Post subject: Re: Spyguy (private)
PostPosted: Thu Nov 03, 2016 7:22 pm 
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Lord
Lord
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Posts: 1269
Alex Ossic: by spyguy1503
Male Human Battlemage 1, NG
XP: 0 (TNL: 3000)

Stats:
Str: 15/05 [wt allow 86, max press 185, OD 9, BB/LG 9%];
Dex: 17/62 [to hit +1, +3 dam, -3AC, +4 react, +4 hit];
Con: 9/77 [SS 65%, RS 70%];
Int: 17/50 [6 lang max, 8th lvl spells, LA 75%, max # spells/lvl 14];
Wis: 9/33 [chance improve 5%];
Cha: 16/19 [+8 loyalty, +4 react];
Com: 13/23

Honor: 19
Hon dice: d4
Presence Factor: (13+Hon die)%
Fame: 1

Particulars:
Ht: 6’0” Wt: 172 lbs Age: 30
Handedness: Right
Social status: UMC
Birth: Legit
Parents: Mom's alive, dad's dead, normal honor
Siblings: 1 older sister, living, 3 younger brothers, oldest dislikes me

AC: 6 (-3 Dex, -1 in melee for Acrobatic suite)
Current HP: 20/20
Status: Normal.

Saves: PPDM (14); RSW (11); PHHP (13); BW (15); Ap (16); Sp (12) [+3 evasion from Dex]

ThAC0: Base/melee: 20 (-5 to hit untrained);
Ranged: (+3 to hit dex)
WP: Staff
Non-WP: -5 to hit

Languages:
? : [100%] (native tongue)
Elven: [28%] (Modern Language)

Class bonuses/abilities:

Spell Charging

Quirks & Flaws:
Glutton, Inappropriate Sense of Humour, Missing Finger, Psychotic Aversion to Monster, Obsession: Goatee, Self Absorbed

Talents:
Acrobatic Skill Suite, Endurance, Knack for Languages, Lucky, Opportunist, Perfect Grooming, Photographic Memory, Spell Razor

Skill Suites:
Administration/Politician Skill Suite 21%
    Administration 30%
    Civil Administration 73%
    Leadership, Basic, 67%
    Leadership, Committee 95%
    Liar, Skilled 25%
Artist Skill Suite 77% (includes Appreciation & Appraisal of Painting & Sculpture)

Skills:
Cricket in the Peapod 29%, Culinary Arts - Cooking 23%, Customs & Etiquette (Elves) 23%, Dirty Fighting NA, Endurance 24%, Fung Chi 37%, Gaming 67%, Looting, Basic 15%, Modern Languages – Elven 28%, Modern Languages – Other (Poke the GM!), Observation 45%, Poetry, Writing & Comprehension/Interpretation 21%, Read/Write 35%, Slaughter: Livestock 18%, Snappy Comeback 36%
Spellcraft 29%

Equipment: [weight in lbs], {objects in container}
Head: ---
Shoulders: Waterskin [9], Backpack [2] {Iron rations x2w [2x25], Spare robes [3], Spellbook [6x4], flint and steel [*],100gp Spinel[*]}
**Strapped to BP: Bedroll [5], Pillow [1x5], 100’ Silk rope [16]
Arms: ---
Hands: Staff [4]
Body: Robes
Waist: Belt, Large Pouch #1 [1] {Spell Components [1]}, Large Pouch #2 [1] {70gp, 57sp [2.5]})
Legs:
Feet: High riding boots

Total Eq wt: [123.5]

Magic: Arcane
75% chance to learn. Max spells/lvl: 1st (5/14) Max spell lvl 8th
Main Spellbook 16"x12"x6", Leather cover, velum pages, 6lb, enc x4, saves as +2 leather, with additional +1 v liquids. (5/72 pgs used)

LVL 1 spells: Shocking Grasp, Sleep, Chill Touch, Read Magic, Write

Spells Memorized

1st lvl: 3 off as BM, +1 for photogrpahic memory

======
Priors & Particulars
Age 30, Right-handed, 6’0”, 172lbs, Upper Middle Class, Legitimate, two loving parents, father deceased, mother did not remarry. Family were not notably honourable. Four siblings (3 brother, 1 sister all living, each is devoted to you apart from the eldest brother). You were second born. You have a goatee which you are obsessed with.
You were trained in a city college by an ill-equipped Master of above average education in a large size class with top notch equipment. You graduated in the bottom half of your class. In your Freshman year you fell in with a certain type of fashionable intellectual and your roommate was an elven Foreign Exchange student. You were forced to take on a part time job as cook and butcher in order to make ends meet. Later into your course you spent an free time playing cards, betting on jousting and so forth.
You received a letter from a notary offering you condolences on the death of your father while you were away studying. His will left an inheritance for you but you must attend in person at the Notary's office in Prompeldia."

Background
Alex was born second in his family, after his sister Sophia. After him were three brothers, Jordan, Jacob, and Napoleon. The Ossics are a family that date back to the early days of the gentry, and they excelled at being average. No Ossic has ever been famous, never really done anything great, or anything terrible, conversely. They aren't particularly honorable. His parents were Mary and Donovan. His family generally got along, except that he and Jordan were constantly fighting, until the Ossics used their considerable fortune to send him off to college. At battlemage school, he excelled, until Jordan joined the same college. He fought with jordan constantly, until his girlfriend left him. For jordan. He fell in with the intellectual crowd, and grew a goatee. He fell away from his studies, and his parents cut off his funding. That put him in a bit of a shock, and he worked at a butcher's part time to make ends meet (meat). He became more successful at school as well, and his parents funded him again. He still worked at the butchers, moving up to cooking meat for the adjoining restaurant. He quite enjoyed cooking. He took the excess money he earned and put it to good use gambling, playing cards, and betting. He had a bit of a knack for it. After graduation, he set out with his elven roommate, who was an archer, to learn more about the world and to become the first Ossic to make something of himself. After receiving this letter, he set out toward home to comfort his mother and grieve for his father. He is now on his way from his hometown of Cassielda to the city of Prompeldia, where his inheritance awaits, along with his siblings, who will be there when the will is read. Yaren, his elven friend, accomanies him. As the eldest son, perhaps the inheritance consisted of more than money? His father had been a bit of a collecter, just as Alex was. The pair are walking along a road, near some grain fields.

Well, everyone in my family were bankers, but there was always something slightly better nearby. Essentially, my ancestor was cursed to always be one-upped. So it's a curse. There's always someone just a bit better than my family. A little more money, a little faster, stronger, smarter, whatever. They still made money, but they just didn't get any credit. We Ossics (except me) are humble people and willing to give up credit. My parents cut off my money because my grades were flagging. In fact, my family disapproves of gambling because they know how bad it can be for your money. There was a battlemage that lived near me as a kid who I admired, name of Roland. He's retired now. The butcher job was recommended to me by a sympathetic teacher, whose brother owned the place. Yeah, my family lives in a very temperate climate. Think Nebraska. I want to be an adventurer because it will help me be the best at something for once. Why will my friend disappear? That should toss in a few plot hooks for you. Oh yeah, my old fashionable buddies? They call themselves the society of free thinkers now.

_________________
Characters:
Current:
LSO: Gallath, Elf Thief- SendHelp
WotL:Ne-Chanz, Minotaur Fighter- Casual Murder
Demiplane:Cal Lightfoot, Gnome Thief/Illusionist (Improv Kit)- Chilling
AD:LitC: Jacen Terro, Half-Elf fighter- HOLD


Last edited by spyguy1503 on Fri Nov 04, 2016 8:36 am, edited 3 times in total.

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 Post subject: Re: Spyguy (private)
PostPosted: Tue Nov 08, 2016 4:31 pm 
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Royal Prince
Royal Prince

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Wed Nov 25, 2015 11:58 pm
Posts: 7277
Container capacities are:
Backpack 50lbs, volume 3'x2'x1'
Large beltpouch 8lbs, 6"x8"x2"
Large sack, 30lbs, 2'x2'x1'


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 Post subject: Re: Spyguy (private)
PostPosted: Mon Nov 14, 2016 3:02 pm 
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Royal Prince
Royal Prince

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Wed Nov 25, 2015 11:58 pm
Posts: 7277
OK, the Background gets you 175xp.

======
Alex is traveling with Yaren, his elven roomie, headed from their inland elven-dominated college towards the human dominated coast en route to attending at the Notary's office in Prompeldia. Most movement and trade there is via boat as inland movement through the subtropical forests, for non-elves at least, is slow and extremely taxing. Alex is aware that outside the forests slavery is legal and a lot of the trafficking is by hobgoblins and half-hobgoblins. It's late morning and warm enough to make it hard work doing anything active in chainmail and completely exhausting in anything heavier.

Yaren has called in some favours and arranged for an elven patrol to escort you both towards the coast. {Alex had to put his hand in his pocket for this, 18sps.} The elven patrol wave farewell to Yaren, ignoring Alex, as their sweep takes them further inland. Truth be told, they've already made something of a detour in their two day trek to bring the pair of you this close to the coast. "It's straight that-a-way, can't miss it," one of them, Vanmor, calls out, quickly shushed by the patrol leader. They disappear into the forest with nary a sound. You're heading for the nearest town, Narmaren, not that you know much about it. The most promising plan seems to head directly towards the coast, which is arguably the western bank of the great river delta, and then head south along the coastal road.

======
If you go as the crow flies, you can hit the coast in a little better than five hours. Finding the most direct route requires a Mapless Travel check (with a 20% bonus) every hour.
(Map sense give a bonus to this equal to the degree of success, but 5% bonus minimum.)

During the second hour, as the forest thins out, you encounter a pair of feral cats, each about 2' at the shoulder, one on each side of the trail about 100' ahead, maybe 60' apart, and clearly fancying you for dinner; Yaren has disappeared from view, blending effortlessly into the subtropical forest, sparse as it it at this point.

If you make an observation check, 20% bonus, you avoid the possibility of surprise. You have no weapons nor spell component equipped, although they are all at hand.

What next?

======
As this is your first encounter in Hackmaster, and as I didn't prod you, I will allow you to choose which spells you have in memory (3 as BM + 1 for Photographic Memory Talent). Please do that before we progress with the scene.
Future encounters will rely on you to have already memorized/refreshed your spells. Good luck!


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 Post subject: Re: Spyguy (private)
PostPosted: Wed Nov 16, 2016 12:22 pm 
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Royal Prince
Royal Prince

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Posts: 7277
Alex hears the a noise ahead and peering through the sparce undergrowth perceives a pair of cats, presumably hunting - him!
Alex pulls out a pinch of fine sand as the cast run towards him, now less than 50' away.
He casts Sleep centered between the cats, just as they are about 10' away. Everything goes dark.

***

The battlemage awakens, lifting his head to see Yaren bending over one of the cats, short sword in hand, apparently having dispatched the feline while Alex and both cats were asleep..

Intentions & appropriate rolls for round 2 ?

======
Observation check mechanics:
The bonus +20 is added to the skill level (43%) meaning d100 roll equal or under 63 is successful.
Opportunist reduces the d100 roll by 5% and GH by 1, so d100: 17-5-1=11. Less than 63, so successful.
Spell: All castig starts on initiative 1, no roll required. But if spell components are required and not in hand then it takes 1d4 segments to get them out modified by Dex & GH (but minimum 1).
With a reaction (Dex) modifier of 4, no need to roll, components out on init #1, spell goes off on #2. (1 segment casting time, CT).
Sleep affect 2d4 HD of monster, 2d4:4+2GH=6 rounds. With a 30' AoE centered between the cats it will catch Alex.
Yaren has 90% resistance d100: 63, so I dont have to worry whether he was in the AoE.
Standing up goes in initiative (d10 roll) modified by Dex & GH, 3 segments to sit, 3 to kneel 3 to be upright. This counts as movement and spell casting cannot (without a special Talent) be done after moving in the same round, although spell components can be moved to hand after movement has ended.
Does Alex have anything breakable on him, e.g. glassware ?


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 Post subject: Re: Spyguy (private)
PostPosted: Thu Nov 17, 2016 7:58 am 
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Lord
Lord
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Posts: 1269
(OOC: Don't think so.)

Alex stands up. "Mistimed that a little." he quips to Yaren.

_________________
Characters:
Current:
LSO: Gallath, Elf Thief- SendHelp
WotL:Ne-Chanz, Minotaur Fighter- Casual Murder
Demiplane:Cal Lightfoot, Gnome Thief/Illusionist (Improv Kit)- Chilling
AD:LitC: Jacen Terro, Half-Elf fighter- HOLD


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 Post subject: Re: Spyguy (private)
PostPosted: Thu Nov 17, 2016 10:37 am 
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Royal Prince
Royal Prince

Joined:
Wed Nov 25, 2015 11:58 pm
Posts: 7277
Yaren pauses, looks up at Alex and shrugs, then stands up and advances to strike at the ferral cat while it is still sitting {OOC: +1 to hit}.
The cat howls and then bites and claws back damaging both the elf and his studded leather armour, then attempts to rear paw rake attacks, both missing.

What is Alex doing after standing up?
{OOC: Alex has 3 segments of action left in round 1, can be used to get out a weapon, run away,, get out spell components..}

And what next?
- Intentions and actions for round 2.

======
As you haven't done them, I will do the dice rolls for you.
The purpose of this encounter is to show you the system.
Inits:
Alex d10:3 -1 (GH) -4 (Dex) +3(sit up) +3(kneel) +3(stand) = 7 (stood up)
Yaren d10: 8 -2(Dex) +3(stand) +1(dialogue with Alex) -3 (Short sword)= 7 can act
Ferrel cat d10:2 +3(sit up) +3(kneel) +3(stand) -2 (Natural weapons) = 9 can act, but makes a Morale check TN <11, +5 modifiers: d20:3+5=8, pass

To hits:
Yaren on init 8, d20: 3 + 1 sitting = 4, miss
Ferral cat on init 9, Bite/Claw/Claw d20:14, AC5, just hits; d20:16 AC3, hits easily; d20:14 AC5 just hits.
Dam 1 1d2:1, Dam 1 1d2:1, Dam 2 1d2:2,studded leather absorbing the first point of dam each time.
Success with both claws allows the cat to hand on and deliver two rear paw rake attacks:
Rake/Rake d20:2, miss; d20:9, miss.
Armour started with 4/2/1 HPs, now 1/2/1 HPs.


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 Post subject: Re: Spyguy (private)
PostPosted: Thu Nov 17, 2016 12:05 pm 
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Lord
Lord
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Alex will draw his staff (last round) then move up to flank and hit the cat.

_________________
Characters:
Current:
LSO: Gallath, Elf Thief- SendHelp
WotL:Ne-Chanz, Minotaur Fighter- Casual Murder
Demiplane:Cal Lightfoot, Gnome Thief/Illusionist (Improv Kit)- Chilling
AD:LitC: Jacen Terro, Half-Elf fighter- HOLD


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 Post subject: Re: Spyguy (private)
PostPosted: Thu Nov 17, 2016 12:47 pm 
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Royal Prince
Royal Prince

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Wed Nov 25, 2015 11:58 pm
Posts: 7277
Round 2
Yaren swiftly tries to skewer the cat which nimbly avoids the awkward thrust.
The cat claws back at the elf causing him to sidestep, but doesn’t avoid a bite that tears a strip out of his studded leather armour.
While Yaren unsheathes a dagger, Alex finally has his quarterstaff ready and delivers a bone shaking blow to the cat’s hip. Yaren fumbles his dagger up into the air and it travels 12’ to the far side of the cat.

Round 3
Intentions and all relevant rolls.

======
Initiatives:
5 segments to pull out a weapon, 3 of which done in round 1, so 2 carryover:
Alex 1d10:7 -1(GH) +2(equip staff) -4(Dex) +4(Weapon Speed) =9
Yaren d10:3 -2(Dex) -2 ( oops, Short sword weapon speed)= -1 [All negatives & 0 are “shades on init 1] & unsheathes a dagger: d10: 9 +5(equip dagger) -2(Dex) -3(WS) = 9
Ferrel cat d10:7 -2 (Natural weapons) = 5, Morale check TN<11, +2 modifiers: d20:8+2=10, pass

To hits:
Yaren on init -1, d20: 11 = 11, miss
Ferral cat on init 5, Bite/Claw/Claw d20:12, miss; d20:2, miss; d20:18 AC1 good hit.
Dam 1 1d2: studded leather absorbing the first point of dam, now drops an armour class.
Armour started with 4/2/1 HPs, now 0/2/1 HPs.
Yaren on init 9 (dagger), d20: 1, fumble. D1000:184, drops weapon 12’ away
Alex on init 9, d20:19 +1(GH) +1 (attacking from the side) = AC-6, resounding thunp
dam 1d6: 6+1(GH) +[penetration die 1d6-1=4-1 +1(GH)] = 11
I want you to make all of Alex’s rolls for round 3. But if you get stuck, shout. :)


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