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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Thu Jan 07, 2021 7:10 am 
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Royal Prince
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"Well no use in being stealthy then. Light the torch but stay behind to no ruin my dark vision."


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Fri Jan 08, 2021 2:14 am 
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Location:
somewhere in the aether
Nocturno leads the way into the damp, earthen passage. The elf has to stoop a little to make his way into the dirt burrow as little clumps of moist ground crumble down here and there. Only a few dozen yards from the entrance, the space deepens and opens up enough for him to stand erect... if only barely. Jorsek manages to ignite a torch, which casts only a feeble, flickering light in a small space nearby...

The dark interior is littered with fungi of many different kinds and sizes. In the center is a single specimen much larger than the others, and almost as tall as the Elven fighter-cleric. The area expands off into the darkness beyond the range of his infravision.


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Sun Jan 10, 2021 4:05 pm 
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Thinking he forgot to ask how to harvest the fungi, he will wait for the gnome to catch up.

He'll whisper:
"Should slice it at the base and drag it out?"

The whisper probably sounding louder in a muted space, he will pause and listen for any of those aforementioned beetles.


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Tue Jan 12, 2021 11:30 am 
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[Calan would have indicated that only the cap of the mushroom would be necessary. In this case the whole cap is roughly the size of a medium shield in diameter and about 8" thick in the center]


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Tue Jan 12, 2021 3:02 pm 
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After his memory is jogged, Nocturno moves forward. Watching for his feet, longsword drawn.


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Wed Jan 13, 2021 5:54 pm 
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Weapon bare, the heavily armored elf approaches cautiously, his head nearly brushing the crumbly earth of the 'roof'... The ground is scattered with all manner of fungi in different shapes and sizes, but there is a clear path to the largest mushroom; which is clearly the target. Nothing stirs in the dark as he approaches to about 20 feet away...

====
let me know how near Jordek follows. torch light is about 15 ft radius


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Wed Jan 13, 2021 8:07 pm 
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Jodek will defer to Noc's judgement, however he will default to 10 ft behind the elf.


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Wed Jan 13, 2021 8:24 pm 
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He will push ahead to cut off the cap.


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Fri Jan 15, 2021 4:14 pm 
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The two continue their approach... as Nocturno moves within about 10 feet of the large fungi, it suddenly begins to quiver and emit an ear-piercing shrieeEEEEEEEEEEEEEK


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Fri Jan 15, 2021 5:41 pm 
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Jordek damn near jumps out of his own skin.


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Sat Jan 16, 2021 11:16 am 
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Recovering the control of his wits(bowels), he will attempt to slash off the cap quickly.


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Sat Jan 16, 2021 4:25 pm 
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[lol, they call em shriekers for a reason ;) ]

The elf's sword bites cleanly into the large fungi, but it becoomes clear it will takle several blows to hack through.

Earth to one side of the chamber begins crumbling from a space around the wall...

[Actios and initiative please ^_^]
=====
Nocturno slases at the shrieker with his longsword
Thac0 17 vs AC 7: need 10+
Noct vs Shrieker [1d20] = 18, [1d8+3] = 2+3 = 5
Hit! for 5 damage
The shrieker is hurt


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Sun Jan 17, 2021 3:35 pm 
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Looking hopeful at the wall Nocturno will take another slash at the mushroom. Maybe taking it out before whatever is there shows up.

Initiative: [1d10] = 10 - Sigh

Longsword(18): [1d20] = 9 [1d8+3] = 6+3 = 9


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Fri Jan 22, 2021 3:09 am 
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Nocturno glances nervously at the wall and swings. Jist as he is about to make contact, the largest beetle he has ever seen bursts from the wall! The longsword connects awkwardly with the flat of the blade, causing no damage The gnome-sized insect chitters menacingly and begins to approach...

[Actions?]
=====
Nocturno slases at the shrieker with his longsword
Thac0 17 vs AC 7: need 10+
Noct vs Shrieker [1d20] = 9, miss! (barely)


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 Post subject: Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)
PostPosted: Fri Jan 22, 2021 12:07 pm 
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Nocturno will slice at the beetle.

"Do you have any weapons?" He says to Jordek.

Longsword(18): [1d20] = 10 [1d8+3] = 7+3 = 10

=====
Wow... that site hates me lol


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