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 Post subject: Re: Chapter 2 - Getting to the bottom of it?
PostPosted: Thu Sep 05, 2019 6:34 am 
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Duke
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Con Save: [1d20+2] = 1+2 = 3

Wow, just wow.


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 Post subject: Re: Chapter 2 - Getting to the bottom of it?
PostPosted: Thu Sep 05, 2019 6:44 pm 
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Marshall
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Is Sue now standing on the biomass and it is not hurting him? "Sue is that biomass ok to stand on?"


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 Post subject: Re: Chapter 2 - Getting to the bottom of it?
PostPosted: Thu Sep 05, 2019 8:05 pm 
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Royal Prince
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Sue has climbed onto the 5' high biomass. So far he does not appear to have been hurt by standing on it. He has to stoop to avoid the curved ceiling.
The paladin makes no reply.


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 Post subject: Re: Chapter 2 - Getting to the bottom of it?
PostPosted: Sat Sep 07, 2019 9:34 am 
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Guildmaster
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OOC - do we see the expression on Sue's face? ie blank or animated? Can we determine if Sue is moving toward a feature? ie vibrating part of the fungus?

"Sue? You found something?"

Jim will finish off the last piece of mushroom he was going to eat (the fifth roll from the mushroom rolls Jim initially rolled) while attempting to keep an eye on the progress of Woody's burning ball, Sue, and the surroundings.


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 Post subject: Re: Chapter 2 - Getting to the bottom of it?
PostPosted: Sat Sep 07, 2019 10:03 am 
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Royal Prince
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Squirrellord wrote:
OOC - do we see the expression on Sue's face? ie blank or animated?...
Sue started off ahead of Woody and Jim and didn't look backards so it may be too difficult to tell. [Success at disadvantaged Perception skill check AND an average Insight skill check is needed.]

Squirrellord wrote:
OOC - ...Can we determine if Sue is moving toward a feature? ie vibrating part of the fungus?...
Not from where you stand, but it does seem to be purposeful movement.

Squirrellord wrote:
..."Sue? You found something?" ...
No reply; no look backwards.

Squirrellord wrote:
...Jim will finish off the last piece of mushroom he was going to eat (the fifth roll from the mushroom rolls Jim initially rolled) while attempting to keep an eye on the progress of Woody's burning ball, Sue, and the surroundings.
OK


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 Post subject: Re: Chapter 2 - Getting to the bottom of it?
PostPosted: Sat Sep 07, 2019 8:46 pm 
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Marshall
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Woody wants to cast mage hand and tap Sue on the shoulder. Attempting to get Sue`s attention.

"What's Sue doing? Something must be wrong with him? Jim are you going to climb up on that fungus to get Sue." "If Sue can climb on it, maybe we can climb on it and walk pasted it?"


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 Post subject: Re: Chapter 2 - Getting to the bottom of it?
PostPosted: Sun Sep 08, 2019 3:38 am 
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Royal Prince
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While munching a mushroom Jim stares at Sue's back, his attempts at communication ignored.
Meanwhile Woody advances the Flaming Sphere, clearing another few feet of ledge and causing more to steam and shrivel. He then casts a Mage Hand and taps Sue on the shoulder but without any obvious response or reaction.. The mage enquires, "What's Sue doing? Something must be wrong with him? Jim, are you going to climb up on that fungus to get Sue? If hecan climb on it, maybe we can climb on it and walk past it?"

Jim realises that something is wrong with Sue when the paladin walks into the scorching zone around the Flaming Sphere.
Woody can just see the tips of orange-tinted fronds momentarily flick up at Paladins's chest. Jim isn't quite tall enough to see this over the five foot high barrier.
Attachment:
Sewer 12' wide 5.png
Sewer 12' wide 5.png [ 19.2 KiB | Viewed 361 times ]
Key: 2.5' squares. Blue = sewer liquids, dark brown = 3' wide walkway, light brown = curved sewer pipe walls, dark gray = 5' high biomass, light gray = 4' high biomass, very light gray = 2' high shrivelling biomass

======
Gray fronds advantaged [1d20+6] = 4+6 = 10, [1d20+6] = 1+6 = 7, [1d4+2] = 1+2 = 3
Gray fronds advantaged [1d20+6] = 8+6 = 14, [1d20+6] = 5+6 = 11, [1d4+2] = 1+2 = 3
Movement in the sewers is Difficult.
Climbing up the 5' onto the edge of the fungal mound costs is in addition.
Moving from the 5' high edge (dark gray) of the fungal mound to its 4' high bulk (lighter gray) has no additonal movement cost (beyond Difficult.)


***
Fire damage roll from Woody, please (2d6).
Your choice of Athletics or Acrobatics skill check for Sue, please. (Disadvantage applies due to Poisoned condition.)
Intelligence saving throw for Sue, please.
Dexterity saving throw for Sue, please. (Disadvantage applies due to Restrained condition.)
Consitution saving throw versus poison for Sue, please. This is not at disadvantage.


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 Post subject: Re: Chapter 2 - Getting to the bottom of it?
PostPosted: Sun Sep 08, 2019 5:30 am 
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Marshall
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Damage Flaming Sphere: [2d6] = 7

"Jim let's start moving. We need to go after Sue". Woody want to use the use his full movement to climb and go after Sue. "Jim, you are much faster then me. You need to stop Sue.Get up on that mound and go after him. I will be right behind you. Let see if we can hold him back."


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 Post subject: Re: Chapter 2 - Getting to the bottom of it?
PostPosted: Wed Sep 11, 2019 1:12 pm 
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Duke
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Ok rolls away!
==================
(Dis)Adv Athletics: [1d20+7] = 18+7 = 25 [1d20+7] = 15+7 = 22
- Wow

Int Save: [1d20] = 16

Dis(Adv) Dex Save: [1d20] = 15 [1d20] = 12

Con Save: [1d20+2] = 4+2 = 6

============//=======

Of course lol...


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 Post subject: Re: Chapter 2 - Getting to the bottom of it?
PostPosted: Mon Sep 16, 2019 8:17 pm 
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Guildmaster
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Jim will follow the burnt path forward and get up onto the light gray area that Sue is on as soon as he can and rush Sue. With Woody's words in mind, and knowing Sue isn't responding to him, Jim does the only thing he can think of to stop Sue. Jim attacks Sue with mace, fist and foot hoping to knock him prone at the least and unconscious if he can.3

attack #1
To Hit: [1d20+9] = 18+9 = 27 , Mace Damage: [1d6+6] = 3+6 = 9

ki point spent for flurry of blows
flurry #1
To Hit: [1d20+8] = 20+8 = 28 , Unarmed Damage: [1d6+5] = 5+5 = 10 plus crit damage crit damage: [1d6] = 5 plus a Dexterity (DC14) saving throw or be knocked prone.
flurry #2
To Hit: [1d20+8] = 5+8 = 13 , Unarmed Damage: [1d6+5] = 2+5 = 7 an advantage attack roll if Sue is prone, Adv attack roll: [1d20+8] = 12+8 = 20 plus a Dexterity (DC14) saving throw or be knocked prone if he isn't already prone

attack #2
To Hit: [1d20+9] = 5+9 = 14 , Mace Damage: [1d6+6] = 3+6 = 9 and an advantage attack roll if he is prone Adv attack roll: [1d20+9] = 9+9 = 18

If Sue is drops unconscious at any point during these attacks and stays down, Jim will not continue with the attacks.


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