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 Post subject: Re: Chapter 2A - A Jaunt Into The Country
PostPosted: Mon Oct 12, 2020 7:51 am 
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Royal Prince
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Vic calms himself. This was a lot different than shooting at practice dummies. His nerves calming he slows his breathing and pace.
Stealth: [1d20] = 7
Or so he thinks.

Initiative: [1d20] = 17

Vic will lag behind the others, 20 ft. Keeping his larger friends between him and the action.

He will stay 40ft away from the enemies.


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 Post subject: Re: Chapter 2A - A Jaunt Into The Country
PostPosted: Wed Oct 14, 2020 7:45 pm 
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Lord
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Stealth(Disadvange,Pass without Trace): [1d20] = 1 , [1d20] = 18 +10
A grand total of 11 with the Pass Without Trace

Initiative(0): [1d20] = 5

Unbar will follow his large companion.


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 Post subject: Re: Chapter 2A - A Jaunt Into The Country
PostPosted: Mon Oct 19, 2020 1:21 am 
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King
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Moving forwards carefully round the farmhouse [#4D] you a vicious brawl in front of the wooden stable. Xolkin has his back to a heavy wooden cart and is beset by four orcs. The half elf parries and dodges but still takes several hefty blows but none seem to do as much damage as one might expect. He concentrates his attacks on the largest orc, dressed in chain mail. The other three wear the more usual hide armour and wield deadly looking greataxes.

Despite Unbar’s armour inadvertently brushing against a milking bucket none of the orcs seem to notice. You have gained the element of surprise!
Attachment:
Blackstone 5.png
Blackstone 5.png [ 351.25 KiB | Viewed 167 times ]
Key: 10' squares. A=Val, I= Isaril, U=Unbar, V=Vic; X=Xolkin; G=Orc Leader, 10-12 are orcs


Actions (and rolls) for both your surprise round and round 1, please.

======
Initiatives:
Vic 17
Val 15
Isaril 12
Xolkin 9 [wounded]
Orc leader 7 [wounded]
3 Orcs 6 [1 wounded, 2 healthy]
Unbar 5
Badger 3

orc init [1d20+1] = 5+1 = 6

***
Sorry for the wait - I've been travelling around Scotland and I can't do this stuff properly from my phone.


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 Post subject: Re: Chapter 2A - A Jaunt Into The Country
PostPosted: Mon Oct 19, 2020 9:42 am 
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Fire Bolt: Hit, DMG [1d20+5] = 6+5 = 11 [1d10] = 3

Vic will try to burn down one of the smaller Orcs.


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 Post subject: Re: Chapter 2A - A Jaunt Into The Country
PostPosted: Tue Oct 20, 2020 4:02 pm 
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Lord
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Initiative : [1d20+1] = 14+1 = 15

Val will move it to attack #12
Surprise attack: [1d20+5] = 20+5 = 25
Critical hit: [1d10] = 2[1d10+3] = 9+3 = 12
Great Weapon fighting Val can reroll one or two. Reroll: [1d10] = 2
Total damage: 2+9+3 = 15

If the orc goes down he move to #11 in round two with advantage as he move in behind to flank the orc. If Unbar or Vic kill #11, Val will move to attack the leader #G.

Round 2 attack:
Attack: [1d20+5] = 4+5 = 9
Advantage: [1d20+5] = 2+5 = 7
Damage: [1d10+3] = 9+3 = 12

If attacking #G
Attack: [1d20+5] = 8+5 = 13
Damage: [1d10+3] = 7+3 = 10


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 Post subject: Re: Chapter 2A - A Jaunt Into The Country
PostPosted: Wed Oct 21, 2020 4:09 pm 
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Vic will also firebolt for the 2nd round, again at an injured Orc or another smaller one. Trying to eliminate numbers.

Fire Bolt: Hit, DMG [1d20+5] = 5+5 = 10 [1d10] = 2


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 Post subject: Re: Chapter 2A - A Jaunt Into The Country
PostPosted: Mon Oct 26, 2020 7:11 pm 
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Lord
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Initiative(0): [1d20] = 14

Surprise round (round 1)
Letting loose a loud yell to grab some attention off of the half elf, Unbar casts Toll the Dead on the largest orc and move to keep up with Val.
Toll the Dead: Uninjured [1d8] = 4 , Injured [1d12] = 9

Second round
Pulling his hammer, Unbar squares off with either the large orc, or if one of the smaller ones is between him and the larger orc, he will attack the one between them.
Warhammer To Hit(5): [1d20+5] = 3+5 = 8 , Damage(3): [1d8+3] = 4+3 = 7
Advantage roll if flanking can be achieved - Advantage: [1d20+5] = 7+5 = 12


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