Round 2There's a popping noise as bubbles erupt from the hot mud pool just to the left of the entrance. The irrregular pool covers perhaps thirty foot in length and fifteen foot in width. There is an odour of rotting cabbages. Meanwhile Isaril moves north and disappears between two rock columns. Only those with the sharpest eyes note him silently slide northwards between the deep shadows.
Val stays on mission and scewers the goblin
[#6] skulking on the ledge above him. By any measure it's an impressively accurate thrust as three quarters of the small green fellow was behind rocky cover. There's a lot of whiny shouting from remaining goblins as the goliath moves nortwards ready to menace the next archer.
[#5]Unbar stands ready at the entrance to the cavern, ready to avoid
[Dodge] any incoming attacks or swipe at anything that tries to run past him.
The archer nearest Val hides from sight at the back of the ledge and then emerges further forwards a few foot to the north to release an arrow at him.
[#5, AC22, 6 pierce] The goblin than moves back and is mostly
[75% cover, AC+5] concealed from Val.
In retaliation Vic closes towards Val's attacker
[#5] and tries to incinerate him. Despite the sorceror's better angle
[50% cover, AC+2] he only manages to set fire to some lichen behind the goblin.
Actions (and rolls) for Round 3?======
Initiatives
Isaril 23
Val 20
Unbar 19
#5 16
#6 is dead
#4 14
#3 12
Vic 11
Something [1d3]=3
Something else [1d3+1]=2+1=3
#5 Stealth [1d20+6]=11+6=17
#5 Bow Adv v Val [2d20c1+4]=18+4=22, [1d6+2]=4+2=6
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