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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Sun Feb 21, 2021 7:41 pm 
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Lord
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You want us to be followed? By whom? with a look of confusion on his face he continues Um.. would you mind going over the plan one more time... I don't think I understand the plan or my part in it.


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Sun Feb 21, 2021 7:44 pm 
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Sorry, I hope we are not followed.


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Mon Feb 22, 2021 10:48 am 
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Lord
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"Ah. Thanks for clearing that up. I'm still not sure what the plan is though.. He looks expectantly at Sue as he rescues the truly gaudy costume and packs it away.


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Wed Feb 24, 2021 7:36 am 
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Royal Prince
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"Well let's deliver these potions, then figure out what to do after that."


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Thu Feb 25, 2021 9:13 pm 
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Lord
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We will stop by Woody's house and pick up his stuff and go deliver the potions.


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Sat Feb 27, 2021 8:23 am 
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King
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The trio reaquire Woody's things and the small silk lined coffer. It contains four small bottles from Weirdbottle's Concoctions in Trades Ward. The gnome, Skeemo, who runs the shop requested that the four potions of mind reading should be delivered for a client to a woman in a purple cloak in the shadow of the God Catcher. Sue explains on the way that the God Catcher is a massive statue near the market in Castle Ward.

As the city bells ring out for the tenth time, the group reach the market. It is busy and brightly lit with lanterns and everburning torches alike, as are the upper reaches of the God Catcher. The base of the statue is shrouded in deep shadow.

What next?

======
History skill check to recall more about the God Catcher.


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Sat Feb 27, 2021 9:39 am 
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Royal Prince
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Can Sue just help someone who is more knowledgable with History than himself?

He can make suggestions, and maybe bring up tidbits he remembers from the street to help jog the smarter ones memory.


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Sat Feb 27, 2021 10:31 am 
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King
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Nocturno wrote:
Can Sue just help someone who is more knowledgable with History than himself?
He can make suggestions, and maybe bring up tidbits he remembers from the street to help jog the smarter ones memory.
Sure, you can do that. Effectively your choice of:
    a) Help Action (but declare who is being helped before that PC's roll) and that character gains advantage, or
    b) Sue makes a History skill check and DC10 grants+2 to a named character's History skill check. (DC15 grants +4 etc)


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Sat Feb 27, 2021 1:59 pm 
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He will help Woody.(Adv)


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Sat Feb 27, 2021 2:02 pm 
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Lord
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Woody advantage on History:
[1d20+7]=16+7=23
[1d20+7]=11+7=18


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Sat Feb 27, 2021 2:54 pm 
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King
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The statue was one of the colossal Walking Statues of Waterdeep that are used in the city's defense if severely threatened. This one went awry and walked around Waterdeep wreaking havoc. The city's archmage turned the ground to mud underneath the statue and it sank partway into the ground. As mysteriously as it animated, it stopped and settled in the Castle Ward of Waterdeep at its current location. It has since been hollowed out and partitioned into living quarters, effectively a tenement building in Waterdeep.
Attachment:
God Catcher tenements .png
God Catcher tenements .png [ 165.84 KiB | Viewed 72 times ]
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God Catcher tenements 2.png [ 100.42 KiB | Viewed 72 times ]


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 Post subject: Re: Chapter 3 - Fresh Air
PostPosted: Mon Mar 01, 2021 9:32 pm 
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Lord
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We will head to the base of the statue towards all the shadow spots. We will see if we can find a woman hiding there.


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