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 Post subject: Re: Out of Character Discussion - C&S
PostPosted: Sun Nov 01, 2020 5:47 am 
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Viscount
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I read this after posting new post at the main thread. I'll change it now.
I have spells prepared...


Known Spells:
Cleric:
Cantrips (Clr. 3):
Guidance - 1 action, 60 ft, concentration, +1d4 to any ability check,
Resistance - 1 action, touch, concentration, +1d4 to any saving throw,
Sacred Flame - 1 action, 60 ft, 1d8 fire dmg. DEX save, 2d8 @5th, 3d8@11th, 4d8@17th
Cantrip (Auril):
Shillelagh - 1 bonus action, touch, 1 minute, Int adj. to attack and dmg, d8 magical
1st level:
Bane - 1 action, 30 ft, concentration 1m., up to 3 targets -d4 to attack or saving throw. At higher lvl add targets.
Bless - anti-bane
Ceremony - ritual, Atonement, holywater, 24h +d4 to any ability check (Guidance??), 24h +d4 s.th. (resistance), Funeral Rite - avoid undead making, Wedding - AC bonus
Charm person, Command - give 1 simple command, Create/Destroy water,
Cure wounds - 1 action touch. 1d8+modifier (Int or wis?) 3d10 dmg on undead.
Detect evil and good, Detect magic (Ritual), Detect poison and disease, Disguise self - 1h,
Guiding bolt - action, 120', 4d6 + advantage on next turn
Healing word - 1 bonus action, 60', 1d4+modifier at higher lvl +1d4 per levl
Inflict wounds - 3d10 + 1d10 for higher slots
Prot. from evil and good - advantages, purify food and drink, Sanctuary - allow protection from attacks, Shield of faith - 1 bonus action, 60', concentraion , 10m +2 AC
Animal Friendship - charm INT<4 animals for 24h
Beast bond - for 10m charmed beast communicate telephatically with you and gain adventage on attacks
Speak with animals - ritual, 10m. Get info and can try to get task.

Wizard :
Cantrips (Wiz. 4): Mage hand, Minor illusion
Chill touch (1 action, 120', ranged spell attack, d8 + disadvantage for undead),
Frostbite(1 action, 60', CON save, d6 + disadvantage)
1st level: Alarm (Abj. Ritual), Find familiar (Ritual),
Magic missile - 1 action, 120', (2+slot level)x(1d4+1)
Identify
Witchbolt - 1 action, concentration, 30', range attack 1d12 + 1d12 every round up to 1m.
Sleep - 1 action, 90', (3+2xslot)d8 HP falls asleep. 1m
2nd level:
Phantasmal force - 1 action, 60' concentration 1m, can deal damage 1d6 per round
Misty step - 1 bonus action ?? teleport 30'
Mirror image - 1, 1m,
Web - 1 action, 60', concentration 1h, DEX. Fire - 2d4
Scorching ray - 1 action, 120', 1+slots rays 2d6 each, ranged spell attack 1 time
Cloud of daggers - 1 action, 60', 5' cube, concentraion 1m, 4d4 (no save!) per round

Prepared Spells:
Slots: 4 3 2

Cleric:
spell save 8 + 3 + 3
spell attack: 3+3

Cantrips (3): Guidance, Resistance, Sacred Flame, Shillelagh
1st (4): Bless, Cure wounds, Inflict wounds, Guiding bolt

Wizard::
Spell save DC = 8 + 3 + 5
Spell attack modifier = 3 + 5.

Cantrips (4): Mage hand, Minor illusion, Chill touch, Frostbite
1st (3): Magic missile, Witchbolt, Sleep
2nd (6): Phantasmal force, Misty step, Mirror image, Web, Scorching Ray, Cloud of daggers

Rituals:Alarm, Find Familiar


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 Post subject: Re: Out of Character Discussion - C&S
PostPosted: Sun Nov 01, 2020 3:33 pm 
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Royal Prince
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Ok, so I will need an attack and damage roll for the staff/club Bish, to close out round 1.

Then you can do your round 2.


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 Post subject: Re: Out of Character Discussion - C&S
PostPosted: Wed Nov 04, 2020 4:01 pm 
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Royal Prince
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Bish - Each turn has an option to have Action, Bonus Action, Movement.

The spell casting time was Bonus Action so that means you still had your action free to make the attack.

List of Actions Here

That is your action, you can still move if you wish on the first turn.

Also post what you have planned for turn 2.

Shillelagh should be using your Cleric stats since it is a cleric spell.

To Hit will be 1d20+6(Wisdom+Prof) and the damage will be 1d8+3(Wisdom)


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 Post subject: Re: Out of Character Discussion - C&S
PostPosted: Mon Nov 09, 2020 9:16 am 
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Viscount
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Thanks.
I should have guessed that. :roll:
So the Hit is 23. and the damage is 9.

Flatbelly will attack again on the next round of course...


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