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 Post subject: Re: Umberlee's Temple - Everyone
PostPosted: Fri Dec 20, 2019 8:37 am 
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Viscount
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Sun Nov 10, 2013 11:54 pm
Posts: 3063
Love for nature always fight with love for knowledge at Flatbelly heart, and usually lose when they collide. Still, it's been a taxing day and Flatbelly takes few minutes to explore and rest in the garden eating some food and drinking water, then he returns to the library and exploration in the books.

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(OOC: Arrows, sling stones, food, girdle of giant strength, you know mundane stuff :)

I'm not sure when they eat dinner but he will search until then. Assuming it is at 8pm here are 4 rolls.
1st h: Investigation/Perception [1d20+5] = 18+5 = 23, [1d20+6] = 15+6 = 21
2nd h: Investigation/Perception [1d20+5] = 13+5 = 18, [1d20+6] = 10+6 = 16
3rd h: Investigation/Perception [1d20+5] = 4+5 = 9, [1d20+6] = 1+6 = 7
4th h: Investigation/Perception [1d20+5] = 1+5 = 6, [1d20+6] = 18+6 = 24

)


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 Post subject: Re: Umberlee's Temple - Everyone
PostPosted: Thu Jan 09, 2020 5:59 pm 
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Magistrate
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Adrik will spend three hours:
Investigation : [1d20] = 5, [1d20] = 3,[1d20] = 17
Perceptions : [1d20+3] = 14+3 = 17, [1d20+3] = 12+3 = 15, [1d20+3] = 3+3 = 6


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 Post subject: Re: Umberlee's Temple - Everyone
PostPosted: Thu Jan 09, 2020 10:24 pm 
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Magistrate
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Sat Jan 21, 2017 11:13 pm
Posts: 1035
Tornak will look through some books but will actively check out what the others find and see if he can figure out any possible connections between the information or sources of the information.
Assuming 4 hours of bookwork....
Investigation/Perception: [1d20+10] = 1+10 = 11 , [1d20] = 18
Investigation/Perception: [1d20+10] = 7+10 = 17 , [1d20] = 4
Investigation/Perception: [1d20+10] = 10+10 = 20 , [1d20] = 7
Investigation/Perception: [1d20+10] = 1+10 = 11 , [1d20] = 19

And here is a goblin's wishlist when given keys to the shop...
pouches (plural), wineskin (hard liquor filled), vials (plural), silk rope, component pouch, 2 torches, blanket, healing potion, spyglass, map case with map of local areas, acid (in a vial), bedroll, grappling hook, extra set of clothes, mirror, food that is not rations but keeps *decently* well
(If he gets to actually grab the items from some kind of storeroom, he keeps it professional and doesn't attempt to sneak things into his pack)


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