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 Post subject: Jerry Greystar (Chris1234)- Private Thread
PostPosted: Mon Jun 20, 2016 11:23 am 
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This is a private thread for Chris1234's' character Jerry Greystar

It will contain:
-Current Character Sheet (maintained by dm)
-Character experiences separate from the party

Jerry Greystar by Chris1234
Female Half-Elf Cleric/Mage 3/2 Dweomerkeeper, Undead Hunter kit, LN
XP: 4,206/4,026 (7,500/5,000 TNL)
Stats: STR 14 (wt allow/max 55/170, OD: 8, Bb/Lg: 7%), DEX 11, CON 11, INT 19 (Learn 95%, Immune L1 Illusions), WIS 14, CHA 10
HT 5'4", WT 115 lbs, Age 20, Birthday ??
AC: 6 (Armour Spell AC6, 1H.Weapon Style Spec -1AC)

Spells in effect:
Armour: 10/10HP
Protection from Hunger & Thirst: expired
Protective Amulet: Colour Spray

Current HP: 14/14.5 Status: Normal (Mv: 12/12)

Saves: PPDM (10); RSW (11); PetPoly (13); BW (15); Sp (12), [+2 to saves v any form of magic]
Special: Fear (12), Horror (13), Madness (18) [Includes Half-elf bonus of +1 to Fear and Horror]

THAC0: melee 20 (+1 Morningstar, MAG), ranged 20
Dmg: Morningstar (2d4+1/1d6+2, MAG) [6], Sling (Bullets: 1d4+1/1d6+1) [6]
ROF: Morningstar 1/1, Sling 1/1 [range 5, 10, 20]

WP: Morning Star (bonus, kit), Sling, 1H Weapon Style Specialisation
NWP: Ancient History (18), Alertness (15), Astrology (19), Blindfight (kit, NA), Cantrips (17), Healing (12), Herbalism (17), Observation (19), Reading/Writing (20), Religion (14), Spellcraft (17), Swimming (14)
Languages: Celestial , Common, Elvish, Halfling, Infernal, Orc, Sign Language, +2 tbc (can be at level ups?)
Harmonian (4+5%) = 9%
[Papermaking (19) pending training]

Racial bonuses/abilities: Half-Elf
30% resistance to sleep/charm, Infravision (60 ft)
Detect Doors (in 10’/searching on d6): Concealed 1/1-3 , Secret 0/1-2

Class/Kit/Special bonuses/abilities:
Undead Hunter [Bonus WP {Morning Star} & Blindfighting NWP. +2 to hit & dam vs vampires. Can find undead lairs more easily than others. Will not ‘deal’ with undead. The Hunter is trained in the identification, powers, and vulnerabilities of common undead monsters. An INT check may be required for esoteric undead.]
-Divine Casting, Turn Undead, Arcane casting, Divine & Arcane scroll use
-Function normally in dead magic and wild magic areas
-Can Detect Magic 1/day [1T, 10%/level to recognize school/sphere. Otherwise as spell.]
-Can Read Magic (as 1st level wizard spell) at will, including variant magical scripts normally unreadable with Read magic. Note: This allows the priest to understand all magical writings.
-Weaveglow: Priest can cause their flesh to glow with soft blue-white light (all or just part like a hand) Radius 5 ft

Gear:
Head – blue skullcap, pair of earrings [2x25GP, one is Protective Amulet v Colour Spray]
Torso – Simple blue robes hemmed in white, Holy Symbol (circle of 7 white on blue stars) on thong, Backpack [2 lb]
Hands/arms –
Waist – Sling, leather belt, Bag Spell components & 3.26GP[∑1lb], small belt pouches (x2) [2x0.5 lb]
Right Shoulder – Morningstar [+1 MAG, 12lbs]
Feet – Knee-high black boots

Backpack –Spare blue robes, deep blue cloak, Waterskin (2 pints) [1lb], Paper (x5) [**], steel inkpot [spell ink, 0.2lb], 2 quills [**], small silver mirror [**], 4x chalks [**], trail rations (7 day) [7lb], dry rations (2 days) [2 lbs], Iron pot (with lid) containing Spare Bag of Spell Components & Spellbook in wooden case [2lb, 1lb, **, 0.5lb], 2 small sacks [*]

small belt pouch 1 – 2PP, 16 gp, 133 SP, 12 CP [3]
small belt pouch 2 – Sling Bullets x8 , Silver bullets x2[0.5lb x10], stone vial (found on Jackques' mantle)[0.1]
Small Sack 1 – Empty
Small Sack 2 – Empty

Encumbrance: 36.0lbs (No Encumbrance ≤55lb, MV 12)
Stowed gear –

Magic:
Can use any magical items usable by clerics or wizards. +2 on saves versus any magic.
Arcane
95% chance to learn. Max spells/lvl: 1st-9th (All)
Spellbook (79/100 used)
Cantrips: 4/6 (4+1/caster lvl. -1 cumulative skill check past this number)

Spells Known:
Lvl1: Armour, Burning Hands, Charm Person, Chromatic Orb, Colour Spray, Comprehend Languages, Copy, Dancing Lights, Detect Magic, Hold Portal, Identify, Magic Missile, Phantasmal Force, Phantom Armor, Protection from Hunger & Thirst, Protective Amulet, Read Magic, Shield, Sleep, Wall of Fog

Memorized Spells: (2/-/-/-/-/-/-/-/-)
1st Level: Colour Spray, Sleep

Spellbook 1: [1st lvl spells, 79/100 pgs used]
L2 short list: Cat’s grace, Echoes, Strength

Divine
Turn Undead:
Turn Undead:
Skeleton/1HD: 4, Zombie: 7, Ghoul/2HD: 10, Shadow/3-4HD: 13, Wight/5HD: 16, Ghast: 19, Wraith/6HD: 20; Mummy/7HD: -, Spectre/8HD: -,Vampire/9HD: -, Ghost/10HD: -, Lich/>10HD: -, Special: -

Spheres – Major: All, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Protection, Summoning, Thoughts, Time, Travellers, Wards
Spheres – Minor: Animal, Plant, Sun, Weather

[1st: Analyse Balance, Animal Sanctuary, Anti-Vermin Barrier, Aranen’s Divine Armour, Astral Celerity, Battlefate, Bless, Blessed Watchfulness, Calculate, Call Upon Faith, Calm Animals, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Disease, Detect Evil, Detect Magic, Detect Poison, Dictation, Dispel Fatigue, Easy Road, Emotion Read, Empathy, Endure Heat/Cold, Faerie Fire, Find Water, Invisibility to Undead, Journey’s Orison, Know Age, Know Direction, Know Time, Light, Magical Stone, Mistaken Missive, Personal Reading, Portent, Protection from Chaos, Protection from Evil, Purify Food & Drink, Purify Self, Rainshield, Read Language, Regenerate Light Wounds, Remove Fear, Ring of Hands, Sacred Guardian, Sanctuary, Speak With Astral Traveller, Sunscorch, Thought Capture, Weathertell, Weighty Chest
2nd: Aid, Astral Awareness, Augury, Aura of Comfort, Banish Blight, Bat Sense, Calm Chaos, Chant, Chaos Ward, Cure Moderate Wounds, Dark Fire, Death Prayer, Detect Charm, Detect Life, Dissention’s Feast, Draw Upon Holy Might, Dust Devil, Enhance Turning, Enthral, Ethereal Barrier, Find Traps, Firebreak, Frisky Chest, Hesitation, Hold Person, Holy Symbol, Idea, Iron Vigil, Know Alignment, Know Language, Lighten Load, Mind Read, Moment, Music of the Spheres, Mystic Transfer, Nap, Omen, Pass Without Notice, Pressure Resistance, Protection from Charm, Restore Strength, Resist Acid & Corrosion, Resist Fire/Cold, Resist Turning, Sanctify, Silence 15’r, Slow Poison, Snake Charm, Soften Earth & Stone, Speak with Animals, Spiritual Hammer, Watery Fist, Withdraw, Wyvern Watch, Zone of Truth.]

Memorized Spells: (2+2/1/-/-/-/-/-)
1st Level: Cure Light Wounds, Cure Light Wounds, Magical Stone, Protection from Evil
2nd Level: Mind Read (ToM)


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 Post subject: Re: unnamed (Chris1234)- Private Thread
PostPosted: Tue Jun 21, 2016 11:02 pm 
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Jerry Greystar by Chris1234
Male Half-Elf (Spec. priest of Mystra/Mg) 10/11/13 Undead Slayer kit. LN

[3d6] = 12,[3d6] = 13,[3d6] = 18
[3d6] = 3,[3d6] = 13,[3d6] = 11
[3d6] = 6,[3d6] = 12,[3d6] = 7

12, 13, 18, 13, 11, 12  11, 14, 19, 14, 10, 11

STR 14 (wt allow/max 55/170, OD: 8, Bb/Lg: 7%), DEX 11, CON 11, INT 19 (Learn 95%, Immune L1 Illusions), WIS 14, CHA 10

How's this look?

EDIT: Yes, you're right; thanks! :) - I'm over typing Ornvul's word-doc to retain the layout/formatting. In mine, all the "old"/Ornvul stuff is highlighted red and I forgot to delete it out here.
I've captured the below so you can delete the post. (Less to scroll thru later!)
Unless you want to keep the Unseen Servant roll references I'll then delete my post below (less to scroll etc).

Some quick queries:
a) Wouldn't having a 10%xp bonus (high prime stat) for mage make the xp 2,500/2,750 ? (But if the total has to be 5000xp, would it instead be: 2,381/2,619 ?)
b) As the Specialty Priest has 2 prime reqisitees (Int & WIS), would having Int 19 allow a 5% bonus XP for the priestly class (instead of 10% if both were 16 or higher) ?
c) Druid is a Specialty Priest and can have a kit (rather than being a kit). So couldn't the char have a kit too (presumably have to be a cleric/mage kit, assuming such things exist)?

I'm out tonight (RPing round a table, huzzah!!) but will try and do a bit more to this. Objective is to have it more or less in play (or ready for the same) for the weekend..


Last edited by Chris1234 on Wed Jun 22, 2016 3:13 pm, edited 3 times in total.

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 Post subject: Re: unnamed (Chris1234)- Private Thread
PostPosted: Wed Jun 22, 2016 5:22 am 
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Looks good aside from the 10/11/13 undead slayer kit part ;),
I presume this is just a paste error, though. Should be

Male Half-Elf Cleric/Mage 2/2 Dweomerkeeper kit, LN
XP: 2,500/2,500 (3,000/5,000 TNL)

nice rolls, btw


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 Post subject: Re: unnamed (Chris1234)- Private Thread
PostPosted: Thu Jun 23, 2016 2:39 pm 
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Jerry Greystar by Chris1234
Male Half-Elf Cleric/Mage 2/2 Dweomerkeeper kit, LN
XP: 2,500/2,500 (3,000/5,000 TNL)

[3d6] = 12,[3d6] = 13,[3d6] = 18
[3d6] = 3,[3d6] = 13,[3d6] = 11
[3d6] = 6,[3d6] = 12,[3d6] = 7

Stats: STR 14 (wt allow/max 55/170, OD: 8, Bb/Lg: 7%), DEX 11, CON 11, INT 19 (Learn 95%, Immune L1 Illusions), WIS 14, CHA 10

HT 5'4", WT 115 lbs, Age 20, Birthday ??
AC:3 (Splint Mail +1) , -1 (Small Shield)
Current HP: 11/11.0 Status: Normal (Mv: 12/12)
HP [1d4] = 2,[1d8] = 8
Saves: PPDM (10); RSW (11); PetPoly (13); BW (15); Sp (12) [+2 to saves v any form of magic]

THAC0: melee 20, ranged 20
Dmg: Morningstar (2d4/1d6+1, silvered) [7], Sling (Bullets: 1d4+1/1d6+1) [6]
ROF: Morningstar 1/1, Sling 1/1 [range 5, 10, 20]
Money [3d6x10] = 12x10 = 120
120GP –(sling 0.05, Morningstar 10+50%, Backpack 2, bullets x4 0.04)17.09 =102.91-(splint)80=22.91-(ink 8,steel vial 1, 2x quills 0.2, 5x chalk 0.05, waterskin 0.8, rations 1.5)11.55 = 11.36 - (small shield 3, 2x small sack 0.1, 3x paper 6)9.1 = 2.26GP
WP: Morning Star, Sling
NWP: tbc
Languages: Ancient <Something>, Common, Elvish, Halfling, Infernal, Orc, Undead? (or maybe Celestial instead?), +2tbc (thinking these can be at level ups…?)


Racial bonuses/abilities: Half-Elf
30% resistance to sleep/charm, Infravision (60 ft),
Detect Doors (in 10’/searching on d6): Concealed 1/1-3 , Secret 0/1-2

??? Disease resistance: (32%) – Does half elf get half the elf’s resistance, so 16%???

Class/Kit/Special bonuses/abilities:
Divine Casting, Arcane casting, Divine & Arcane scroll use

Gear:
Head – None
Torso – Splint Mail [30lb], Backpack [2 lbs]
Hands/arms – Small Shield [5lb]
Waist – Sling, leather belt, Bag Spell components & 2.26GP[∑1lb]
Right Shoulder – Morningstar [silvered, 12lbs]
Left Hip – Bag of Sling Bullets x4 [0.5lb x4]
Feet – Knee-high black boots

Backpack –Waterskin (2 pints) [1lb], Paper (x3) [**],steel inkpot [spell ink, 0.2lb], 2 quills [**], 4x chalks [**],trail rations (1 day) [1lb], Spellbook [**], 2 small sacks [*]

Small Sack 1 – Empty
Small Sack 2 – Empty

Encumbrance: 54.4lbs (No Encumbrance ≤55lb, MV 12)
Stowed gear –


Magic:

Can use any magical items usable by clerics or wizards. +2 on saves verses any magic. Function normally in dead magic &/or wild magic zones.

Arcane
95% chance to learn. Max spells/lvl: 1st-9th (All)
Spellbook (???/100 used)
Learning Spells [1d100] = 42,[1d100] = 35
Learning Spells [1d100] = 84,[1d100] = 39
Learning spell [1d100] = 71

Spells Known:
Lvl1: Colour Spray, Copy, Detect Magic, Identify, Mending, Protection from Hunger & Thirst, Protective Amulet, Read Magic

Memorized Spells: (2/-/-/-/-/-/-/-/-)
1st Level: Mending , Protection from Hunger & Thirst

Spellbook 1: [1st lvl spells, ????/100 pgs used]

Divine
Can Detect Magic 1/day [1T, 10%/level to recognise school/sphere. Otherwise as spell.]
Can Read Magic (as 1st level wizard spell) at will, including variant magical scripts normally unreadable with Read magic. Note: This allows the priest to understand all magical writings.

Spheres – Major: All, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Protection, Guardian, Summoning, Thoughts, Time, Travellers, Wards
Spheres – Minor: Animal, Plant, Sun, Weather

Memorized Spells: (4/-/-/-/-/-/-)
1st Level: Command, Cure Light Wounds, Cure Light Wounds, Cure Light Wounds


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 Post subject: Re: unnamed (Chris1234)- Private Thread
PostPosted: Thu Jun 23, 2016 3:30 pm 
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Round up of queries (plus a new one):

a) Wouldn't having a 10%xp bonus (high prime stat) for mage make the xp 2,500/2,750 ? (But if the total has to be 5000xp, would it instead be: 2,381/2,619 ?)
b) As the Specialty Priest has 2 prime reqisitees (Int & WIS), would having Int 19 allow a 5% bonus XP for the priestly class (instead of 10% if both were 16 or higher) ?
c) Druid is a Specialty Priest and can have a kit (rather than being a kit). So couldn't the char have a kit too (presumably have to be a cleric/mage kit, assuming such things exist)?
d) Do half elves get 50% of an elf's immunity to disease?
e) Is there a table somewhere of all the NWP? (I've looked in Purple Worm and it's fragmented all over the place and bits missing - couldn't see anything from CBof Humanoids, for example.. )


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 Post subject: Re: unnamed (Chris1234)- Private Thread
PostPosted: Thu Jun 23, 2016 5:05 pm 
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=> ??? Disease resistance: (32%) – Does half elf get half the elf’s resistance, so 16%???
Not using this one in the Ravenloft game

a) the 10% is only calculated for experience earned after the adventure begins. Everyone started this way for simplicity
b) No, because it's a Priest class and you're already getting the 10% to mage class for int anyway
c) You could take a cleric/mage kit along with the Dweomerkeeper priest specialty so long as the ideals of the two don't conflict, yes
d) not doing any special disease resistance for elves (or half-elves) in this campaign
e) There is one source, but it has a lot of nwps I don't support and it's hard to keep track of what resources they all came from. In the intrest of consistency and fairness with the way the campaign was started with the other players: Anything from your class handbooks, elven handbook, or the usual handbooks should be on purple worm. It doesn't have complete humanoid, but those are mainly not available to demihumans, and none of the Complete Humanoid races are available in this particular campaign.


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 Post subject: Re: unnamed (Chris1234)- Private Thread
PostPosted: Thu Jun 23, 2016 5:58 pm 
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OK, all good & TY.
When you've had a chance to have a look, I'd be interested in feedback on the draft char sheet (3 posts above this one).
Happy to expain anything, I dont think here are any errors, but we'll see. :)


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 Post subject: Re: unnamed (Chris1234)- Private Thread
PostPosted: Fri Jun 24, 2016 10:49 am 
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Looks pretty good so far. I trimmed some of the die rolls from the sheet and I’ll wait until you’ve finished with equipment choices to do the wt/gold tallies and changes.

One note about your armor. The priesthood allows you to wear any armor, but your mage class restricts what you can cast in. You won’t be able to cast arcane spells while wearing splint mail, or any armor other than Elven chain (if you find some down the line). This goes for shields as well. You may want to adjust your spell list to compensate for this. The 1st lvl mage spells Armor and Shield are good. This is part of the reason practically everyone who can cast in the LoM game is wearing elven chain…

Spellbook pages:
Since Detect magic and Read magic are special abilities from your priesthood, it is up to you whether or not you want to have the ‘free’ copies of them in your Arcane spellbook.

I listed them under your class/kit abilities instead of the magic section.


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 Post subject: Re: unnamed (Chris1234)- Private Thread
PostPosted: Fri Jun 24, 2016 2:16 pm 
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OK on the rearrangements.
1) The Detect Magic Dweomerkeeper skill is only 1/day, so definitely want to keep the D.Magic spell.
If I ditch the Read Magic spell, apart from more unsed pages in the spellbook, is there any other benefit? (Only reason for keeping it otherwise is pretention in case Jerry loses the faith, e.g. has to Atone for something or other…
2) On poking extensively around the various books,(incl ‘Pages from the Mages’ and ‘Prayers of the Faithful!)’, I found some things:
3) There are no kits anywhere that I can find for mage/cleric. That forces a mage/cleric that wants a kit to become an Undead Hunter (“Kit for any classes”).
4) CBof Elves, p82, para 8, “…Multiclass char choose kits that are part of their class. E.g. a mage/thief can use a mage kit, a thief kit or a mage/thief kit…” I din’t find this anywhere, ut it was near the end of my book trawl, so maybe I simply missed it. OK, my query is whether this is a specific thing for elvenkind only?
5) “Warriors & Rogues of the Realms, p123” gives an interesting looking NWP: Alchemy [Priest or Wizard, 3 slots, Int-2, choose toxins or potions. Base chance for success is increased to 80% and time is cut by 30%. Is this NWP allowed?
6) “Spells & Magic” had a NWP that seems to fill a hole in the Undead Hunter kit: Undead Lore NWP [Priest, 1 slot, Int -1, “A priest with this proficiency is trained in the identification, powers, and vulnerabilities of common undead monsters. With a proficiency check, the character can recall specific tactics or weaknesses of a monster; for example, if confronted by a vampire, he may recall that a mirror, garlic, or holy symbol strongly presented can drive the monster away for a short time. How the character uses this information is up to the player.” Is this allowed in general play? If yes, how about a +2 bonus for an Undead Hunter using it? If no, how about allowing it just for Undead Hunters?
7) Can an elven bladesinger have this skill based on a non-edged 1H weapon, e.g. a morningstar?
8) On armour, as a L2 char i.e. only 1st level spells, Armour spell may not last so long and Phantom Armour is too expensive (10GP/casting). Absolutely am wanting Elven chain and that’s the deciding factor for going elven rather than dwarven. I chose half-elf rather than elf as resurrection aren’t likely (I assumed). So rather than be a typical “boom”/Evoker mage, I went for the antitheses, more of a Tinker/odd-job man. You’ll see this from the initial selection of spells; very low on combat spells, only Colour Spray, from memory, but I may yet tinker a little bit with this.
9) Out of interest, are there stars in the DPoD?

Answers to the above may change stuff a bit, but in the iterim here are the sections I have updated. (It's piecemeal as it seems pointless to keep sending you the while text again and again..), not listed in any order other than the other I've updated the different paragraphs:

WP: Morning Star (bonus, kit), Sling, 1H Weapon Style Specialisation
NWP: Ancient History (18), Alertness (15), Astrology (19), Blindfight (kit, NA), Cantrips (17), Healing (14), Observation (19), Reading/Writing (20), Religion (14), Spellcraft (17), Swimming (14), Undead Lore (18)
Slot tally: AH (1), Al (1). As (free, Spec Priest). BF (free, kit), Ca (1), He (3), Ob (1), RW (1), Re (1), Sp (1), Sw (1), UL (1)
Languages: Ancient <Something>, Common, Elvish, Halfling, Infernal, Orc, Sign Language,( Undead? /or Celestial?), +1 tbc (can be at level up?)

Class/Kit/Special bonuses/abilities:
Undead Hunter [Bonus WP {Morning Star} & Blindfighting NWP. +2 to hit & dam vs vampires. Can find undead lairs more easily than others. Will not ‘deal’ with undead.]
Divine Casting, Arcane casting, Divine & Arcane scroll use

AC:3 (Splint Mail +1) , -1 (1H.Weapon Style Spec)

L2 short list: Cat’s grace, Echoes, Strength,

Turn Undead:
Skel/1HD: 7, Zomb: 10, Ghou/2HD: 13, Shad/3-4HD: 16, Wigh/5HD: 19, Ghas: 20, Wrai/6HD: -, Mumm/7HD: -, Spec/8HD: -,Vamp/9HD: -, Ghos/10HD: -, Lich/11+HD: -, Special: -


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 Post subject: Re: Jerry Greystar (Chris1234)- Private Thread
PostPosted: Fri Jun 24, 2016 5:51 pm 
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1) only benefit to dropping it is fewer spell pgs or the ability to share it or if you fall from grace with your diety.
2) ok, are those things numbers 3-9? I'm confused.
3) I couldn't remember seeing any. Undead hunter would be fine, but the specialty priesthood is kind of like one anyway
4) I don't think it's specifically elven, but for this campaign I did say Multi-class kits only for Multi-classers
5) Warriors and Priests, yeah. You can take this if you want, but per dmg potion creation for clerics doesn't become possible until lvl 9, and lvl 11 for mages so you wouldn't be able to use it for a while. There is something in Sages and Specialists that allows the creation of more mundane mixtures [Concocting, 1 slot, Int-2] as well as magical ones (the magic ones have the same lvl requirements though) both Alchemy and Concocting require the use of a lab, so you'd have to find someone willing to let you use theirs until you can establish your own.
6) That nwp would be fine. I'd restrict it to non UHs, making it like a lower-intensity version of the study a true UH goes through.
7) according to the book of Elves any small or med weapon will work, And that it wouldn't be available for a priest until 4th lvl. However, due to the description, bladesong isn't allowed for anyone except full elves.
8.) At lvl 2 Armor Spell would provide AC6 until you sustain 10 dmg, so it could last for a long time if you aren't getting hit. After reviewing a bit, I think you should be able to use a small shield but won't gain the benefit of it in a rouns during which you are casting a mage spell. If you want the splnt mail, ok' just remember you won't be able to cast mage spells while wearing it whether you are in combat or not.
9) Yes, the sky at night has stars. Certain areas have very specific stars, but that's all I'll say for now :)

Other notes:
-I'll add the nwps and stuff to your sheet later (might be today or tomorrow
-I'm not sure if a non-warrior can take weapon style specializations. I'll look into this later. If you can find a specific reference let me know.
-The Ancient (something) language is fine, so long as the 'something' is from Forgotten Realms like your char.
-Celestial works if you want it

Just to verify:
are you taking the Undead Hunter kit?
do you still want +1 splint mail even though you can't use arcane magic with it?


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 Post subject: Re: Jerry Greystar (Chris1234)- Private Thread
PostPosted: Sat Jun 25, 2016 2:00 am 
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OK, I'll take the load and clone your sheet/formatting updating it as I'd like. Then (if you approve) we can delete all the unrequired posts


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 Post subject: Re: Jerry Greystar (Chris1234)- Private Thread
PostPosted: Sat Jun 25, 2016 4:29 pm 
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Jerry Greystar by Chris1234
Female Half-Elf Cleric/Mage 2/2 Dweomerkeeper, Undead Hunter kit, LN
XP: 2,500/2,500 (3,000/5,000 TNL)
Stats: STR 14 (wt allow/max 55/170, OD: 8, Bb/Lg: 7%), DEX 11, CON 11, INT 19 (Learn 95%, Immune L1 Illusions), WIS 14, CHA 10

HT 5'4", WT 115 lbs, Age 20, Birthday ??
AC: 6 (Armour AC6, 1H.Weapon Style Spec -1AC)

Spells in effect:
Armour: 10/10HP
Protection from Hunger & Thirst: 1 day / 2 days
Protective Amulet: Colour Spray

Current HP: 11/11 Status: Normal (Mv: 12/12)

Saves: PPDM (10); RSW (11); PetPoly (13); BW (15); Sp (12), [+2 to saves v any form of magic]
Special: Fear (12), Horror (13), Madness (18) [Includes Half-elf bonus of +1 to Fear and Horror]

THAC0: melee 20 (+1 Morningstar, MAG), ranged 20
Dmg: Morningstar (2d4+1/1d6+2, MAG) [6], Sling (Bullets: 1d4+1/1d6+1) [6]
ROF: Morningstar 1/1, Sling 1/1 [range 5, 10, 20]

Money [3d6x10] = 12x10 = 120
120GP –(sling 0.05, Morningstar 10, Backpack 2, bullets x10 0.1, cloak & robes 3)15.15 =104.85 –(ink 8,steel vial 1, 2x quills 0.2, 10x chalk 0.1, waterskin 0.8, rations 10.5, 2beltpouches 1.4)22.0 = 82.85- (2x small sack 0.1, 5xpaper 10, mirror 10, 2 earrings 2x25, iron pot 0.5. spare spell components 1, wooden case 0.2)71.8 = 11.05GP


WP: Morning Star (bonus, kit), Sling, 1H Weapon Style Specialisation
NWP: Ancient History (18), Alertness (15), Astrology (19), Blindfight (kit, NA), Cantrips (17), Healing (12), Herbalism (17), Observation (19), Reading/Writing (20), Religion (14), Spellcraft (17), Swimming (14)
Slots: AH (1), Al (1). As (free, Spec Priest). BF (free, kit), Ca (1), Hea (2), Her (2), Ob (1), R/W (1), Re (1), Sp (1), Sw (1)
Languages: Celestial , Common, Elvish, Halfling, Infernal, Orc, Sign Language, +2 tbc (can be at level ups?)

Racial bonuses/abilities: Half-Elf
30% resistance to sleep/charm, Infravision (60 ft)
Detect Doors (in 10’/searching on d6): Concealed 1/1-3 , Secret 0/1-2

Class/Kit/Special bonuses/abilities:
Undead Hunter [Bonus WP {Morning Star} & Blindfighting NWP. +2 to hit & dam vs vampires. Can find undead lairs more easily than others. Will not ‘deal’ with undead. The Hunter is trained in the identification, powers, and vulnerabilities of common undead monsters. An INT check may be required for esoteric undead.]
-Divine Casting, Turn Undead, Arcane casting, Divine & Arcane scroll use
-Function normally in dead magic and wild magic areas
-Can Detect Magic 1/day [1T, 10%/level to recognize school/sphere. Otherwise as spell.]
-Can Read Magic (as 1st level wizard spell) at will, including variant magical scripts normally unreadable with Read magic. Note: This allows the priest to understand all magical writings.

Gear:
Head – blue skullcap, pair of earrings [2x25GP, one is Protective Amulet v Colour Spray]
Torso – Simple blue robes hemmed in white, Holy Symbol (circle of 7 white on blue stars) on thong, Backpack [2 lb]
Hands/arms –
Waist – Sling, leather belt, Bag Spell components & 3.26GP[∑1lb], small belt pouches (x2) [2x0.5 lb]
Right Shoulder – Morningstar [+1 MAG, 12lbs]
Feet – Knee-high black boots

Backpack –Spare blue robes, deep blue cloak, Waterskin (2 pints) [1lb], Paper (x5) [**], steel inkpot [spell ink, 0.2lb], 2 quills [**], small silver mirror [**], 4x chalks [**], trail rations (7 day) [7lb], Iron pot (with lid) containing Spare Bag of Spell Components & Spellbook in wooden case [2lb, 1lb, **, 0.5lb], 2 small sacks [*]

small belt pouch 1 – 2PP, 1GP, 5CP
small belt pouch 2 – Sling Bullets x10 [0.5lb x10]
Small Sack 1 – Empty
Small Sack 2 – Empty

Encumbrance: 32.9lbs (No Encumbrance ≤55lb, MV 12)
Stowed gear –

Magic:
Can use any magical items usable by clerics or wizards. +2 on saves versus any magic.
Arcane
95% chance to learn. Max spells/lvl: 1st-9th (All)
Spellbook (???/100 used)
Learning Spells [1d100] = 42,[1d100] = 35
Learning Spells [1d100] = 84,[1d100] = 39
Learning spell [1d100] = 71

Spells Known:
Lvl1: Armour, Colour Spray, Copy, Detect Magic, Identify, Protection from Hunger & Thirst, Protective Amulet, Read Magic

Memorized Spells: (2/-/-/-/-/-/-/-/-)
1st Level: Armour , Colour Spray

Spellbook 1: [1st lvl spells, ????/100 pgs used]
L2 short list: Cat’s grace, Echoes, Strength

Divine
Turn Undead:
Skeleton/1HD: 7, Zombie: 10, Ghoul/2HD: 13, Shadow/3-4HD: 16, Wight/5HD: 19, Ghast: 20, Wraith/6HD: -, Mummy/7HD: -, Spectre/8HD: -,Vampire/9HD: -, Ghost/10HD: -, Lich/>10HD: -, Special: -

Spheres – Major: All, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Protection, Summoning, Thoughts, Time, Travellers, Wards
Spheres – Minor: Animal, Plant, Sun, Weather
Memorized Spells: (4/-/-/-/-/-/-)
1st Level: Command, Cure Light Wounds, Cure Light Wounds, Cure Light Wounds

=====================================================================================
I will keep Read Magic
I will take Celestial
Is it OK to keep to language slots (& fill one per level advancement)?
I am taking the Undead Hunter kit
A non-warrior can take weapon style specializations: CFHb, p62, middle col, para 3, “…Only Warriors, Rogues and Priests can buy Style Specialisations…” (only Warriors can learn more than 1 Style Specialisation.)
Do clerics start with a free Holy Symbol? (I think it’s implied by the ..can cast divine spells..)
I will dump the +1 splint mail (in favour of a +1 weapon) as I can't use arcane magic with it and hope to gain some elven chain at some point. Have therefore swapped Mending for Armour spell.
L2 short list (for MU3 advancement): Cat’s grace, Echoes, Strength


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 Post subject: Re: Jerry Greystar (Chris1234)- Private Thread
PostPosted: Sun Jun 26, 2016 6:58 pm 
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Prince
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Yes you can keep a lang open, you just have to find someone able to speak the language you want to learn and one language you know, then spend time with them (can be off-stage)
-yes, you'll start with a basic holy symbol

spell pgs:
Jerry spell pgs [8d6] = 34


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 Post subject: Re: Jerry Greystar (Chris1234)- Private Thread
PostPosted: Sun Jun 26, 2016 8:28 pm 
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Prince
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Alright, reviewed the sheet you posted and updated the OP here with your details. You can post a brief description in the Character Description thread (and a picture if you want.

I'd also like to get a brief backstory or at least some character traits and such as a gudeline. Once I get that from you I'll work on the first Game post for your character in this thread and we'll make the transition into Ravenloft fairly quickly afterwards.


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 Post subject: Re: Jerry Greystar (Chris1234)- Private Thread
PostPosted: Mon Jun 27, 2016 1:14 pm 
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I'm not too great at backgrounds, but I've tried really hard with this... ANyway, how's this look:

Jerry Greystar is a well-built, blonde haired half-elf, about 5.'4" tall, in her early twenties.
She has a stern aspect and her hazel eyes rarely show any sign of humour.
She's found it hard to be a woman in a man's world and even harder not fully belonging to either the human or elven worlds.
She habitually dresses is simple blue robes edged in white, adding a deep blue cloak and skull cap in colder weather.
Her neck is adorned with a single item of jewellery, an enamelled pendant of a circle of white stars on blue with a red mist flowing from the centre.

Jerry’s father, Gerald Greystar, a priest of Helm, was taken from her when she was barely eight in an abortive mission to end the predations of a vampire in Ardeep Forest, west of Waterdeep. She never knew her mother, but Gerald told her that the year he spent with her was the best year of his life, apart from his time with Jerry, of course. Her grandfather, a mage of modest skills, who looked after her until he died when she was 12. In that time he taught her the rudiments of the arcane arts and her first cantrip. She also wheedled out of him that her father had secretly been a Harper agent, a protector of the Realm. Jerry was the result of a loving dalliance with her mother, a sylvan elf, after their joint mission for the Harpers.

After her grandfather’s passing, a kindly neighbour ,who was a devout Mystran and his ‘special friend’, took the girl in brought her up in the ways of her church. Before two years has passed the Mystrans had recognised her gifts and brought her fully into the faith. She used this time to build her skills, soaking up undead lore in the library. She had little time for people that she could not learn from. The elderly librarian in charge of the necromancy and enchantment sections was a retired Undead Hunter. When she discovered that, it was rare that she spent any of her free time, little as that was, away from his side.

Over the next few years Jerry performed various missions for the temple, always as the junior partner. Her last mission was an unusual one, a solo commission from the Sunspear family to investigate a potential intrusion into the family crypt in the City of the Dead. Discretion was the watchword. Bypassing the city guard, she slipped over the wall at night and into the ancient burial area. Using the runestone provided she entered the family crypt. After some investigation she was disorientated by a flash and the crypt disappeared from view…


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