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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Wed May 13, 2020 7:38 am 
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Baronet
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Seeing Elsa fall Karl changes tactics, the sliver blade swinging twice to strike home.#

"Withdraw my Lady!" He calls to Elsa, moving to protect her.

[1d20] = 16 ThaCo 15 [1d8+3] = 5+3 = 8
[1d20] = 6 ThaCo 15 [1d8+3] = 3+3 = 6


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Wed May 13, 2020 3:21 pm 
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Freeman
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Gutting the rest of us? I'd like to see you try.... Attempting to pierce whatever the Hag is wearing, Adran will swing at the her yet again with his short sword:

To hit the Hag with short sword [1d20] = 19 To damage the Hag [1d6] = 2


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Thu May 14, 2020 4:08 pm 
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King
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With continued focus Jerry manages to cast a spell.

======
Spellcasting TN14 [1d20] = 6


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Sat May 16, 2020 8:14 am 
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Elven Princess
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"You have to wake up!" Mira calls loudly, continuing to decend the skeleton with the woman, she was here, powerless, her magic gone, her words had lost thier power..

_________________
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Mon May 18, 2020 6:59 pm 
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Emperor
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Location:
somewhere in the aether
[R6]

Jerry fights through the fog clouding her mind, beginning her spell again. The Hag, almost simultaneously, begins her own encantation! Pyros harangs the hag with another volley of verbal venom, but the hiddeous creature is too concentrated on her casting to spare him more than a glance. Meanwhile Mira continues to drag the seemingly lifeless fighter farther from the combat. She reaches the bridge of webs, but crossing with the Dusky-hued gypsy seems difficult at best.

Sir Karl slashes a powerful cut into the evil priestess, leaving her visibly hurt. Her spell nearly falters, but she continues. He calls out for Elsa to withdraw, but the halfling gathers herself. I'm not leaving Pyros Behind. She says through gritted teeth, taking a clumsy swing with her mace. Adran's sword strikes true doing a small injury to the Hag, but still she doesn't cease her chanting. Pytor drives a staggering blow against her shoulder, to an audible Crack from the armor. The old crone once again barely manages to keep the encantation from failing!

Jerry completes her spell, and a bluish glow surrounds her in a protective aura! Not a moment later, the Hag's spell finishes as she points gnarled fingers at the four men attacking her! Adran, Sir Karl, Pytor and Artanis begin to feel a paralyzing stiffness creep into their bodies! The Ranger and the hammer-weilding gypsy manage to shake the spell off!


[I Need a Save vs Spell from Adran and Sir Karl, please. If successful, continue next round as normal]
[Mira can attempt to cross the webbed bridge with Adrestia over the course of R6, but must make a Dex check at -4 to do so without getting herself at least partly stuck in the web.]
[Actions Round 7?]
====
Init: R6
Mira (4+3 misc): 7
Pyros (8): 8
Sir Karl (5+4 LS): 9
Adran (7+3 ss): 10
Merrick (5+6 sling): 11
Art: (7+4 MagLS): 11
Elsa (4+7 mace): 11
GS: DESTROYED
Adrestia: DOWN
Pytor (8+4 hammer): 12
Cross: (10+2 Gar): 12
Jerry (9+4 spell): 13
Hag: 15

Jerry begins casting a spell but is under a strange Curse
Wis Check (Need 14+)
[1d20] = 6, Pass!

The Hag begins casting a spell

Mira continues to drag Adrestia down the stairs

Pyros holds, staying near the fighters

Sir Karl slashes with the silver longsword at the Hag (AC4)(-2 Protection magic)
Thac0 15 vs AC4(-2): Need 13+
[1d20] = 16, hit!
For [1d8+3] = 5+3 = 8
The Hag is Hurt!

The Hag is still casting and may lose her spell! (PPDM save)
Hag Conc check [1d20] = 8, Pass! (barely!)
The Hag's concentration is not broken!

Adran stabs with his short sword at the Hag (AC 4)(-2 Protection magic)(-1 piercing vs Splint!)
Thac0 19 vs AC4 (-3): Need 18+
[1d20] = 19, hit! (barely!)
For [1d6] = 2 damage!

The Hag is still casting and may lose her spell! (PPDM save)
Hag Conc check [1d20] = 18, Pass!
The Hag's concentration is not broken!


Merrick fires his sling at the Hag (AC ?) (-2 Protection magic)(-2 bash vs Splint!)(-8, in melee with 4 allies same size -2 ea)
Thac0 19 vs AC 4(-12): Need Nat20 to hit
[1d20] = 2, miss! (very badly)

Artanis Slashes at the Hag (AC4)(-2 Protection magic) with his Magic Longsword
Thac0 16 vs AC4(-2): Need 14+
[1d20] = 8, miss

Elsa bashes with her mace at the Hag (AC4)(-2 Protection magic)(-2 bash vs Splint!)
Thac0 18 vs AC 4(-4): Need 18+
[1d20] = 4, miss!

Pytor bashes with his Warhammer at the Hag (AC4)(-2 Protection magic)(-2 bash vs Splint)
Thac0 15 vs AC 4(-4): Need 15+
[1d20] = 19, hit!
For [1d4+6] = 10 damage!
The Hag is Hurt Badly!

The Hag is still casting and may lose her spell! (PPDM save at -2 penalty for 10 dmg in one blow)
Hag Conc check [1d20-2] = 11-2 = 9, pass!
The Hag's concentration is not broken!

Cross stabs with Gar at the Hag (AC4)(-2 Protection magic)(-1 piercing vs Splint!)
Thac0 19 vs AC 4(-3): Need 18+
[1d20] = 6, miss!

Jerry casts Protection from Evil on herself!
For (Cler lvl 4 times 3 rounds) = 12 rounds!
2 point bonus to AC vs Evil, +2 to saves vs Evil creatures, mental control or invasion by Evil is prevented, Extraplanar/ conjured/ summoned creatures cannot make physical contact unless the protected attacks or forces the barrier against such creatures.

The Hag casts Hold Person against Adran, Artanis, Pytor and Sir Karl!

Artanis Save vs Spell (15)
[1d20] = 19, pass!

Pytor Save vs Spell (16)
[1d20] = 16, pass! (Barely!)

Art and Pytor Save vs Spell [1d20] = 19, [1d20] = 16

[Need Save vs Spell from Adran and Sir Karl]


[If not held]
Sir Karl slashes, a second time, with the silver longsword at the Hag (AC4)(-2 Protection magic)
Thac0 15 vs AC4(-2): Need 13+
[1d20] = 6, miss


[Blue Border on Jerry indicates her protection spell]


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Tue May 19, 2020 8:01 am 
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Baronet
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Saving Throw [1d20] = 9 Fail.


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Tue May 19, 2020 10:15 am 
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Freeman
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Save vs Spell [1d20] = 12 Pass


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Tue May 19, 2020 10:17 am 
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Freeman
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Still coming out of the paralysis attempt, Adran swings at the Hag again....

Short sword to hit Hag [1d20] = 8 To damage Hag [1d6] = 5


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Tue May 19, 2020 10:20 am 
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Prince
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Can Pyros use any missile weapons from his position?

He will continue to verbally abuse her though.

"You couldn't stop a donkey with a wagon of carrots!"


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Tue May 19, 2020 3:55 pm 
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Elven Princess
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"I can't carry you alone." Stopping at the edge of the bridge she lowers the fallen woman into her lap, looking for signs of injury, "I can't do anything up there, I can't swing a sword, my spells are gone.."

I wish I could wake up by the ocean
Where the waves are breakin'
I wish I could wake up on the mountains
Where the snow keeps fallin'
I wish I could wake up in the jungle
Where the skies always blue
I wish I could wake up anywhere
As long as I'm with you
Ooo ooo I'm with you

I wish I could wake up in the desert
As far as I could see
I'd do anything that I want
With no one watching me
Wish I could wake up
In a world where hope is coming soon
I wish I could wake up anywhere
As long as I'm with you
Ooo ooo I'm with you

I wish I could wake up and all my pain
Was water off my back
No sense in holding on to little things
Lost along the track
Wish I could wake up just the two of us
With nothing much to do
Wish I was anywhere, I don't care
As long as I'm with you
Ooo ooo 'cause I'm with you

I'm with you
I'm with you
Ooo ooo 'cause I'm with you

I wish I could wake up by the ocean
Where the waves are breakin'
I wish I could wake up on the mountains
Where the snow keeps fallin'
I wish I could wake up in the jungle
Where the skies always blue
Wish I could wake up anywhere
As long as I'm with you
Ooo ooo 'cause I'm with you


She sings, trying to inspire the woman, hoping her words might break through whatever held her, smoothing her hair she listens to the battle going on above.

_________________
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Wed May 20, 2020 1:16 am 
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King
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Nearly empty of spells, Jerry reverts to her morningstar, tries to flank and then whack the nasty hag.

======
Morningstar THAC017, [1d20] = 14, [2d4+1] = 5+1 = 6


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Wed May 20, 2020 7:17 pm 
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Emperor
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[End R6]

Adran save vs Spell (12)
[1d20] = 12, Pass! (barely)

Sir Karl Save vs Spell (16)
[1d20] = 9, Fail!
A paralyzing magical force siezes Sir Karl!
Sir Karl is magically Held

[Start R7]

The party brings all of their weapons to bear against the hag, but almost miraculously none of them land more than a glancing blow except for Pyros! The Kender's knife defies all odds and sails through the melee to nick the side of the Hag's head! The strike does not break her concentration however, and the old crone finishes her spell. Suddenly she begins moving oddly, almost as if she were acting in accelerated time!

Below, Mira begins an inspiring song in an attempt to snap the Gypsy Woman out of her death-like state.

[Actions Round 8?]
[LOL. Unseenservant.com loves Pyros again...]
[No new map this time since everyone is in the same place they were last round]
[Mira has begun the Bardic Inspiration, this is round 1/3 before the effect can potentially begin]
====
Init: R7
Mira (4+3 misc): 7
Pyros (8): 8
Sir Karl (5+4 LS): HELD
Adran (7+3 ss): 10
Merrick (5+6 sling): 11
Art: (7+4 MagLS): 11
Elsa (4+7 mace): 11
GS: DESTROYED
Adrestia: DOWN
Pytor (8+4 hammer): 12
Cross: (10+2 Gar): 12
Jerry (9+6 MMgstar): 15
Hag: 15


The Hag begins casting a spell

Mira begins to use the Bardic Inspiration ability to boost allied Saving Throws; it will take 3 rounds.
Adrestia (nearby and not currently in combat) is eligible. [Round 1/3]

Pyros throws a dagger at the Hag (AC4)(-2 Protection magic)(-1 piercing vs Splint!)(-8, in melee with 4 allies same size -2 ea)
Thac0 15 vs AC 4(-11): Need Nat 20
[1d20] = 20, hit! Possible Crit!
Crit Conf [1d20] = 12, Crit Confirmed!
For [1d4] =1 + [1d4] = 1 => 2 damage

Pyros vs Hag [1d20] = 20 [1d4] = 1
pyros crit conf [1d20] = 12 [1d4] = 1

The Hag is still casting and may lose her spell! (PPDM save)
Hag Conc check [1d20-1] = 19-1 = 18, Pass!
The Hag's concentration is not broken!

Adran stabs with his short sword at the Hag (AC 4)(-2 Protection magic)(-1 piercing vs Splint!)
Thac0 19 vs AC4 (-3): Need 18+
[1d20] = 8, miss!


Merrick fires his sling at the Hag (AC ?) (-2 Protection magic)(-2 bash vs Splint!)(-8, in melee with 4 allies same size -2 ea)
Thac0 19 vs AC 4(-12): Need Nat20 to hit
[1d20] = 11, miss!

Artanis Slashes at the Hag (AC4)(-2 Protection magic) with his Magic Longsword
Thac0 16 vs AC4(-2): Need 14+
[1d20] = 8, miss

Elsa bashes with her mace at the Hag (AC4)(-2 Protection magic)(-2 bash vs Splint!)
Thac0 18 vs AC 4(-4): Need 18+
[1d20] = 8, miss!

Pytor bashes with his Warhammer at the Hag (AC4)(-2 Protection magic)(-2 bash vs Splint)
Thac0 15 vs AC 4(-4): Need 15+
[1d20] = 3, miss

Cross stabs with Gar at the Hag (AC4)(-2 Protection magic)(-1 piercing vs Splint!)
Thac0 19 vs AC 4(-3): Need 18+
[1d20] = 16, miss! (barely!)


Jerry bashes with her morningstar at the Hag (AC4)(-2 Protection magic)(-2 bash vs Splint!)
Thac0 17 vs AC4(-4): Need 17+
[1d20] = 14, miss! (barely!)

The Hag casts Withdraw on herself!

Pytor bashes, a second time, with his Warhammer at the Hag (AC4)(-2 Protection magic)(+2 Taunt!)(-2 bash vs Splint)
Thac0 15 vs AC 4(-2): Need 13+
[1d20] = 9, miss!


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Thu May 21, 2020 12:05 am 
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King
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Jerry tries to thump the horrible hag from the back or side.

======
Morningstar THAC017, [1d20] = 16, [2d4+1] = 2+1 = 3


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Thu May 21, 2020 5:22 am 
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Elven Princess
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Mira's song continues, fighting the darkness that threatened to surround her her voice becomes a pillar of hope.

_________________
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi


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 Post subject: Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
PostPosted: Thu May 21, 2020 7:54 pm 
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Freeman
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Still weary from the Hag’s worthless attempt to paralyze him, Adran takes another swing at her with his sword. In a voice that sounded like a drunken stupor, he said You jusssst need to be gooone.....

Short sword to hit Hag [1d20] = 3 To damage Hag [1d6] = 4


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