Main Forum Index Register to Login Login to the Forum
Your #1 Source for Dungeons and Dragons
Delete all board cookiesFAQThe team
View unanswered posts | View active topics It is currently Wed Jul 26, 2017 11:51 pm

Advanced search




Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Sun Jul 16, 2017 9:31 am 
Offline
Prince
Prince
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 6300
Location:
somewhere in the aether
Game thread #3.

Adventure Began:
3rd (Moonday) of Flocktime: 8AM
[3rd day of 5th month. Full Greyhawk Calendar details Here]

Act1 Scene 2 Began
6th (Earthrday) of Flocktime: 3 AM (Day 4)

Act 1 Scene 3 Began
7th (Earthrday) of Flocktime: 12:01 AM (Days 5)

Current Date/time
7th (Earthrday) of Flocktime: 4:00 AM (Days 5)


Roll Call: and effects

Cait [Rivi] Female Human Fighter (16) (75/99 Hps) Hurt!


Jarginder [Nocturno] Male Tusked Elf Cleric/Mage (12/12) (44/44 Hps)
-Phantom Armor: [12/12]
-Mordenkainen's Faithful Hound: expires 7AM day 5
-Leomund's Secure Shelter: Expires some time between 5AM-8AM day 5

Ornvul [Chris1234] Female Sylvan Elf Fighter/Mage/Thief (10/11/13) Undead Slayer kit (42/42 Hps)
-Stoneskin: [5/9] (1d4+5) or expires 4pm day 5


Pik'gnrok [NPC] Male Kobold Rogue (19), Tunnel Rat kit
Hurt Critically!

Vaerion Razrai'el [Xelphyn] Male Elf Fighter/Mage (12/12)
-MIA

Seosaimhthin [Namenlos] Female Human Amazon Sorceress (15)
-Invisible mail: [6/15 hps. Ac 3 vs non magical attacks]
-Stoneskin: [5/6] (1d4+5) or expires 4pm day 5


Yelb [BishGada] Male Half-Orc Fighter/Transmuter (9/14) [32/65] Hurt Badly!
-Contingency: (expires 16th (Sunday) of Flocktime around midnight) when (<10% total hps) then Teleport (To the camp site)
-Semipermenancy: Detect Invisibility, Detect magic, Protection from Evil


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Sun Jul 16, 2017 9:36 am 
Offline
Prince
Prince
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 6300
Location:
somewhere in the aether
The continuation of the group's rest passes uneventfully. Sometime during the night, the Ice-wall spell expires. The unseen servant works tirelessly through the night moving little bits of debris and detritus from the cabin floor. The party wakes just after midnight. Seos stretches as she rouses from her slumber. Well... now that we are all rested, I suppose it is time to study... But I am a little loathe to do that here where we have already been attacked... Do we have any long-term defenses we might use?


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Sun Jul 16, 2017 7:50 pm 
Offline
Viscount
Viscount
User avatar

Joined:
Wed Aug 26, 2015 9:04 am
Posts: 3069
"As unappetizing as this spot is, the shelter will last another 10ish hours. Our adversaries did not escape, so there is no warning others or our presence. I also can cast my Faithful Hound, to watch us, or to help dectect any assailants."

Jar will have no preference to stay or head to another location.


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Sun Jul 16, 2017 11:06 pm 
Offline
Count
Count

Joined:
Wed Nov 25, 2015 11:58 pm
Posts: 4015
"I don't know of anywhere better, unless we return to the fores..surface," answers Ornvul. "Where else did you have in mind, Seos?"


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Mon Jul 17, 2017 10:28 am 
Offline
Baron
Baron
User avatar

Joined:
Sun Nov 10, 2013 11:54 pm
Posts: 2535
"I think here is as good as any other place." Yelb joins to majority of opinion, while trying to attend to his wounds gently as any movement hurts badly. He is used to torture, his past was full of it, so no agony can be read in his face, but he can't hide the numerous open wounds and broken ribs. [OOC] Hint hint [/OOC]


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Mon Jul 17, 2017 12:27 pm 
Offline
Viscount
Viscount
User avatar

Joined:
Wed Aug 26, 2015 9:04 am
Posts: 3069
"Yelb, friend come here a moment." When he comes near Jar will cast Cure Moderate Wounds.

CMW: [1d10+1] = 4+1 = 5


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Mon Jul 17, 2017 12:43 pm 
Offline
Prince
Prince
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 6300
Location:
somewhere in the aether
As long as everyone is in agreement, I'm content to remain here. The spirit hound could be useful. Four hours should be enough for me unless I change some of my current selection... What do we need more of? she says.

[How long does everyone want to use for study?]


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Mon Jul 17, 2017 3:12 pm 
Offline
Count
Count

Joined:
Wed Nov 25, 2015 11:58 pm
Posts: 4015
"I need about three and a half hours for memorising, but another hour to do an Identify," answers Ornvul.

"Well, what have we got to overcome that we've seen and not yet sorted out? Wasn't there a tattoo symbol that we couldn't get at?"


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Mon Jul 17, 2017 7:13 pm 
Offline
Viscount
Viscount
User avatar

Joined:
Wed Aug 26, 2015 9:04 am
Posts: 3069
"I'm going to have to recalculate my study time. I definitely want to get my cure spells replenished."
Jar will sigh as he opens his spell book, and starts to think about his devotions.


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Tue Jul 18, 2017 6:16 am 
Offline
Prince
Prince
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 6300
Location:
somewhere in the aether
Jar heals one of Yelb's smaller wounds, but the half-orc notices something very odd... the newly healed flesh is a dsrker green than his natural flesh now, and covered in thin scales like that of a snake!

====
Everyone injured regains 1 hp from rest.

Jat casts Cure Moderate Wounds on Yelb!
Yelb is healed for 5 hps. [12/65]


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Tue Jul 18, 2017 9:38 am 
Offline
Viscount
Viscount
User avatar

Joined:
Wed Aug 26, 2015 9:04 am
Posts: 3069
As Jar completes his prayer, he notices the difference in Yelbs skin.

"For anything under the sun! What has happened here! This can't be the work of the Sun Lord."

Ancient History (16) Religion (17), Spellcraft (15): [1d20] = 16 [1d20] = 13 [1d20] = 13


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Tue Jul 18, 2017 11:25 am 
Offline
Prince
Prince
User avatar

Joined:
Thu Jul 16, 2015 3:23 pm
Posts: 6300
Location:
somewhere in the aether
The healing seems to have taken place normally, except that the healed portion is snakelike flesh.


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Tue Jul 18, 2017 11:30 am 
Offline
Count
Count

Joined:
Wed Nov 25, 2015 11:58 pm
Posts: 4015
"It's the influence of this place!" exclaims Ornvul, "or I'm a bearded gnome!"


======
Does Ornvul actually have any idea what's caused this effect?
(Ancient History (16), Animal Lore (17), Spellcraft (15) might be relevant?)


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Tue Jul 18, 2017 6:57 pm 
Offline
Viscount
Viscount
User avatar

Joined:
Wed Aug 26, 2015 9:04 am
Posts: 3069
"As to what we need more of. Dispel magic seems to be in great need. I can do this shelter again, maybe some wards against scrying or detection? Oh and that communication spell you had... that was a major boon. We should probably trade spells so we can all cast that one to ease your burden."

Cait will roll her eyes at the magic talk... and HOURS of studying...

She will take down the blankets and start to stretch and run through her sword forms.


Top
  Profile 
 
 Post subject: Re: Descending Deeper [into Madness] Act 1 Scene 3
PostPosted: Sun Jul 23, 2017 8:37 am 
Offline
Baron
Baron
User avatar

Joined:
Sun Nov 10, 2013 11:54 pm
Posts: 2535
Yelb bows his head with gratitude. "Thank you my friend." He then catches Jardinger look for two heartbeats. Then when Jar comments on the healed wound he looks at it somewhat concerned. "Evil is strong here. It seems all our surrounding absorbed the evil powers over the countless years and now twists any good action or process. We need to be very careful."

====================================================
OOC:
Beside the look of the skin is there anything else Yelb notice or feels? Does he get better AC? :) any magic resistance? :)
About study time, I posted before the list of spells after the sleep. I think it was also something between 3-4 hours.


Top
  Profile 
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next

Advanced search


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group