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 Post subject: Chris1234 (Private Thread)
PostPosted: Thu Dec 31, 2015 7:58 am 
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This is a Private Thread for Chris1234. It will contain:
-Character sheets (maintained by the DM)
-Character creation details for any/all of Chris1234's characters
-Experiences separate from the party

Ornvul by Chris1234
Female Sylvan Elf (Ftr/Mg/Thf) 10/11/13 Undead Slayer kit. NG
XP: 712,592/680,083/680,173 (750k/750k/880k TNL)
Stats: STR 18/75 (19* Girdle: +3 to hit, +7 dmg, wt allw/max 485/640, OD 16(8), Bb/Lg 50%), DEX 18 (react adj +2, mssl bonus +2, -4 AC), CON 9, INT 17, WIS 9, CHA 6 (-2),
HT 5'2", WT 98 lbs, Age 121, Birthday ??
AC: -2 (Elven Chain +3 -8, dex -4) Buckler+1 usable vs 1 attk/rnd(not usable with bladesong)
Current HP: 42/42.7 Status: Normal (Mv: 12/12)

Saves: PPDM (8); RSW (7); PetPoly (9); BW (9); Sp (8) [+3 to dex based saves]

THAC0: melee 8*, ranged 9 (7*w/long swords & bows: 6* for magic LS, 9* (un prof) for short swords, 6* for magic SS). Base 11
Dmg: Longsword +1 1d8/1d12, +1 MAG, +7* STR) [sp 4], short sword +3 (1d6/1d8, +3 MAG, +7* STR) [sp 0], Morningstar (2d4/1d6+1, +1 Qual, +7* STR) [sp 7], Composite Longbow (Sheaf: 1d8/1d8, +1 Qual, +3 STR) [sp 7]
ROF: Longsword 3/2, Short Sword 1/1, Morningstar 3/2, Bow 2/1,


WP: Tight Group – Long Blades, Bladesong Style (+ extra slot), Tight Group – Bows, Morning Star(kit)
NWP: Ancient History (16), Animal Lore (17), Blindfight (kit, NA), Bowyer/Fletcher (16), Cantrips (NA), Healing (9), Herbalism (15), Observation (17), Reading/Writing (18), Spellcraft (15), Swimming (18), Tumbling (17)
Languages: Common, Elvish, Dryad, Infernal, Orc, Sylvan, Thieves Cant, Treant


Racial bonuses/abilities: Sylvan Elf
90% resistance to sleep/charm, Infravision (60 ft),
+1 to hit with longsword, short sword, longbows & short bows
-4 to opponent surprise roll when with other Elves or Halflings and not in metal armor (except elven chain)
Connection with Land (Can move unseen through woodlands. Can automatically befriend woodland creatures & shift reaction by 2categories.)
Disease resistance: (32%)

Class/Kit/Special bonuses/abilities:
Arcane casting, Arcane scroll use
Bladesong Style Spec (+extra slot): Choose 1 effect/round: +2 AC, +2 to hit, Parry w/o losing attacks
Undead Slayer: +2 attk and Dmg vs Vampires
Locate undead lairs much more easily
Thief Skills: PP 25%, OL 95%, FRT 95%, MS 95%, HS 95%, DN 80% [+5%], CW 85% [+10%], RL 15%


Gear:
Head - None
Neck: tiny pouch (thong, hidden) [0.1lb]
Torso – Elven Chainmail [+3, 0lbs], backpack [2 lbs], Sashling [1 lb], Bandolier [1lb],
Hands/arms : Buckler +1 magical (not usable with bladesong)
Waist –Longsword [+1, 4 lbs], Short sword [+3, 3 lbs], leather belt, small belt pouches (x2) [2x0.5 lb], Girdle of Hill Giant Str*
Right Shoulder: Composite Elven Longbow [exceptional, silvered, strong pull +2/+3, 8lbs]
Left Shoulder: Morningstar [exceptional, silvered, 12lbs]
Feet - Knee-high black boots Wt subtotal: 32.1lb

Quiver 1: Sheaf Arrows, silvered x20 [1lb, 20x 0.1lb, ∑3.0lbs]
Quiver 2: Sheaf Arrows x13, Flare Arrow x5, Major Grapple Arrow x1 [1lb, 13x 0.1lb, 5x 0.2lbs, 1x 1lb, ∑3.8lbs]
Quiver 3: Sheaf Arrows x7, Elven Sheaf Arrows x5, Woodbiter arrows x2, Stonebiter arrows x2, Stonebiter (Adamantite) Arrows x2, Minor Grapple Arrow x1, [1lb, 7x 0.1lb, 5x 0.1lb, 2x 0.1lb, 2x 0.1lbs, 2x 0.1lb, 1x 0.6lb, ∑3.4lbs]
Sashling - [10 pockets, contain ≤0.4lb each]: Spell components [∑1lb], Flint & Steel [0.1lb], Silver mirror [0.1lb], Listening Cone [0.1lb], Wire cutters [0.1lb], Magnifying Glass [0.1lb], Holy Water x2 [2x 0.1lb], steel inkpot [spell ink, 0.2lb], Chalk [**], Pearl [100 gps]. 6pps Wt subtotal: 1.9lb
Bandolier – Hardened stakes x3 [3x 1lb], Climbing daggers, x2 [2x 1lb, +10% CW], Pitons x8 (8x 0.5lb], Torches x2 [2x 1lb], Holy Water x8 (8x 0.1lb] Wt subtotal: 11.8lb

Backpack – Deeppockets roll [{0.1lb}, 10lbs], Woodland Suit, Thisteldown [0.5lbs], waterskin (2 pints) [3lbs], medkit [1lb], Paper (x40) [**], steel inkpot [ink, 0.2lb]; steel inkpot [spell ink, 0.2lb], 5 quills [**], chalks [0.1lb],trail rations (4 day) [4lb], spare holy icon [0.1lb], Thieves Tools [1lb], Iron pot containing Spare Bag of Spell Components & padded Holy Water x8 [2lbs, 5lbs, 0.8lb], Flint & steel [0.1lb], Fishhooks & line [**],Thistledown Cloak [0.3lb], Glass cutter [1lb], Crowbar [3lbs], Climbing daggers, x2,[2x 1lb, +10% CW], 5 candles [5 x 0.1lb], 5 Spellbooks in wooden cases [**, 5x 1b] Wt subtotal: 39.8lb

Looped onto Backpack – Silk Rope, 200’ [32lb] & sleeved Grappling hook [4lbs] Wt subtotal: 36.0lb
Small Belt Pouch 1 – Flint, Steel & Tinder [0.2lb],Lamp Oil [1lb], Holy Icon [0.1lb], Silver mirror [0.1lb], Thieves Tools [1b] Wt subtotal: 2.4lb
Small Belt Pouch 2 - steel inkpot [spell ink, 0.2lb]; quill; . Ceramic bottle of metal eating acidx3 [1lb x3], Whetstone [1lb] Wt subtotal: 4.2lb
Tiny Pouch – Ruby x2 (1,000gp x2), Pearl x8 (100gp x8)
Large Sack – Empty

Deeppockets: A hard wearing material roll, 9” long, that unrolls to about 3’ length and then unfolds once lengthways. [OOC: Like an electrician uses], revealing a series of pockets, 10 large ones on one side and 90 much smaller ones orientated the other way round, and partially stacked, on the reverse side on the roll.

Deeppockets #1, 10 pockets @ 10lbs
Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.]
Hourglass [1lb], Skin of Dissolving Solution [Wine, 4lbs], Scrollcase x2 [2x 0.5lb], Large sacks x4 [4x 0.5lb], 2 sling bullets with Continual Light on each [2x 0.5lbs]


Encumbrance: 138.4lbs (No Encumbrance <160lb, MV 12)
Stowed gear: [hanging 25' up on North wall of A1c]
Piton #1: Water in skin [8.5lb water, 1.5lb skin, 2 man-days], Water in skin [8.5lb water, 1.5lb skin, 2 man-days], Water in skin [8.5lb water, 1.5lb skin, 2 man-days], Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.], Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.], 1 Quiver of 16 Sheaf Arrows each [1lb+1.6lb],1 Quiver of 20 Sheaf Arrows each [1lb+2lb], 1 Quiver of Woodbiter Arrows [1lb, 0.1x20]

Piton #2: Water in skin [8.5lb water, 1.5lb skin, 2 man-days], Water in skin [8.5lb water, 1.5lb skin, 2 man-days], Water in skin [8.5lb water, 1.5lb skin, 2 man-days], Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.], trail rations (10 day) [10lb], 2 Quiver s of 20 Sheaf Arrows each [1lb+2lb, all times 2], ], 1 Quiver of Stonebiter Arrows [1lb, 0.1x20]

Piton #3: Water in skin [8.5lb water, 1.5lb skin, 2 man-days], Water in skin [8.5lb water, 1.5lb skin, 2 man-days], trail rations (10 day) [10lb], 2 Quivers of 20 Silvered Sheaf Arrows each [1lb+2lb, all times 2], 1 Quiver of Stonebiter (Adamantite) Arrows x4, Minor Grapple Arrow x1, Major Grapple Arrow x2 [1lb, 4x 0.1lb, 1x 0.6lb, 2x 1.0lb, ∑4.0lbs], 2 Quivers of 20 Silvered Sheaf Arrows each [1lb+2lb, all times 2], 1 Quiver of Flare Arrow x15, [1lb+ 15x0.2 lb, ∑4.0lb], 4 sling bullets with Continual Light on each, 3 of which are covered in baked clay [4x 0.5lbs], Hardened stakes x3 [3x 1lb], Holy symbols x4 [4x 0.1lb], Candles x15 [12x0.1lb], Whetstone [1lb], Incense candle x2, [2x 0.1lb], Holy Water x10 [10x 0.1lb], Large sacks x4 [4x 0.5lb]



Magic: Arcane
75% chance to learn. Max spells/lvl: 1st (14/14), 2nd (14/14), 3rd (12/14), 4th (8/14), 5th (9/14). Max spell lvl 8th
Spellbook (266/400 used)

Spells Known:
Lvl1: Burning Hands, Colour Spray, Comprehend Languages, Copy, Detect Magic, Erase, Identify, Magic Missile, Mending, Protection from Evil, Protection from Hunger & Thirst, Read Magic, Shield, Unseen Servant;

Lvl2: Blur, Camouflage, Deeppockets, Filter, Glitterdust, Knock, Levitate, Mirror Image, Rope Trick, Seeking, Strength, Vocalise, Web, Wizard Lock;

Lvl3: Dispel Magic, Fireball, Fly, Haste, Hold Undead, Lightning Bolt, Protection from Normal Missiles, Phantasmal Steed, Slow, Tongues, Water Breathing, Wraithform;

Lvl4: Dig, Dimension Door, Fire Shield, Ice Storm, Improved Invisibility, Remove Curse, Stoneskin, Wall of Fire;

Lvl5: Conduit, Cone of Cold, Dismissal, Lower Resistance, Prying eyes, Stoneshape, Teleport, Telekinesis, Wall of Iron.

Memorized Spells: (4/4/4/3/3/-/-/-/na)
1st Level: Detect Magic, Identify, Identify, Protection from Evil
2nd Level: Glitterdust, Knock, Levitate, Mirror Image
3rd Level: Dispel Magic, Fly, Lightning Bolt, Slow
4th Level: Improved Invisibility, Stoneskin, Stoneskin
5th Level: Teleport, Telekenesis, Wall of Stone

Spellbook 1: [1st and 4th lvl spells, 94/100 pgs used]
Spellbook 2: [2nd lvl spells, 64/100 pgs used]
Spellbook 3: [3rd lvl spells, 74/100 pgs used]
Spellbook 4: [5th lvl spells, 32/100 pgs used]
+34 pgs to be distributed


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Thu Jan 07, 2016 10:08 am 
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I think I have your sheet completed, I changed the format a bit for consistency among players. I dropped it in the first post of your private thread. Look it over and let me know if I missed anything. You can buy as many 100 gp pearls as you can afford for the spell components thing. If you want portable wealth, you can convert your remaining cash to gems in 50, 100, 1k gp increments.

Here are the rolls for the spell pages (I did them off-site because Unseen Servant doesn’t like rolls over 10 die and it would take forever otherwise.)

You get 4 spellbooks of 100 pgs each. Let me know if you want to divide the spells up differently. I do this because if you’re engulfed in a fireball, each book saves individually so you don’t lose all your spells from 1 failed throw ;)
Spell pages:
1st (14/14), 14d6 = 47
2nd (14/14), 14d6+14 = 64
3rd (12/14), 12d6+24 = 74
4th (8/14), 8d6+24 = 49
5th (4/14). 4d6+16 = 32

Spellbook 1: [1st and 4th lvl spells, 94/100 pgs used]
Spellbook 2: [2nd lvl spells, 64/100 pgs used]
Spellbook 3: [3rd lvl spells, 74/100 pgs used]
Spellbook 4: [5th lvl spells, 32/100 pgs used]
266/400 pgs used, 134 pgs left.


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Thu Jan 07, 2016 12:37 pm 
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Spell ink: 200gp per vial? 20 pages per vial? weight of 0.1lb? And in a steel vial 0.5lb ? Or..?


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Fri Jan 08, 2016 3:16 pm 
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Happy with current spells.
Languages from: Sylvan, Elvish, Centaur, Pixie, Dryad, Treant, Common
to: Sylvan, Elvish, Dryad, Treant, Common, Orc, (?An Undead or Necromancer language?, failing which, dwarven)
Are Traits & Disadvantages in use? If so, can I have Fast Healer (6) in return for Irritating Personality (6) ?
- This shouldn'y make much difference most of the time, but there is, just, a slight chance it might save a TPK.
Related question: Do you use Character Points? If yes, do I have any more to spend now? Do you award any at (future) level ups?


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Fri Jan 08, 2016 3:53 pm 
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The language stuff looks good for undead or something evil the closest might be infernal, so you could take that.

Advantages, disadvantages and character points are all in the players options series and we are not using that; with the exception of new spells


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Fri Jan 08, 2016 4:08 pm 
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OK, agreed: Common, Elvish, Dryad, Infernal, Orc, Sylvan, Thieves Cant, Treant
(Added in Thieves Cant, assuming its used here).

Afterthought: how about 'alignment languages' ? Are these used?

Amendment: Deeppockets spell currently running, please..


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Sat Jan 09, 2016 1:10 pm 
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deeppockets ok, you need to pay for the material component (robe) though.
50-200 gp.
10 pockets holding 10 lbs each would only cost 50gp. Same weight capacity no matter how many pockets (100 lb limit)

I don't use alignment languages except where specifically defined (I.e. common language of Good dragons)
there is, however, Celestial and Infernal


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Sat Jan 09, 2016 2:10 pm 
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Thank you. Have already dedcuted 250 gps. The extra 25% above min is to give it some style, quality of embroidery & materials etc.
Fluff I know, but the ugly character feels a need to have nice (non-ugly if you will) possessions.


Last edited by Chris1234 on Sun Jan 10, 2016 5:59 am, edited 1 time in total.

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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Sat Jan 09, 2016 6:55 pm 
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Groovy. Are you going with the 10 pockets 10 lbs ea or aome variant? Max total capacity of all pockets must=100


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Sat Jan 09, 2016 8:13 pm 
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It says it can be chosen at time of spell casting. It doesnt say you have to use all the pockets made. So I had it made to allow the full range of choice. In the case it will be, as you say, 10 at 10lb.
I intend to use this to carry a shedload of mundane stuff 1 day's march into the dungeon. (Oil, a very large amount of arrows, oil etc etc).
This is a prophlactic measure against a lockin and allows a sort of base camp.
If you dont want this to be done however, tell me now and I will desist.


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Sat Jan 09, 2016 8:32 pm 
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That's no problem, it was more of a question of what version you have running right now and how many pockets you had made into the garment itself. We can say you already have it loaded up with camp supplies if you want. You can think about the list and work it up as we go until passing the 'main entrance" (it will be pretty apparent where that is once you get there). It can include rations and water too,


Last edited by TristenC on Sat Jan 09, 2016 8:33 pm, edited 1 time in total.
added mention of food and such


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Sat Jan 09, 2016 11:29 pm 
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Sure thanks. And I've got yil 6pm tomorow your time,
Its now 6,30 am in uk


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Sun Jan 10, 2016 5:33 am 
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Deeppockets Details:
I'd meant food, water too, but it was like 4am here, so I was still half asleep, having only got up to go to the bathroom. But I am keen about these games - I also have a low level C as in OCD.
The water was, of course, intended to be included unless we have been told there is a good water source in there? Have we?
OK, List:
This is unless you’re telling me that we don’t really bother with encumbrance here and everyone somehow gets enough food and water without thinking about it. Please confirm. Otherwise, having had a look at RL water consumption , it was a little alarming, so Ornvul wants to have two Deepockets spells on the go. (Cash already adjusted.)

Am envisaging the Deeppockets as a hard wearing material roll, 9” long, that unrolls to about 3’ length and then unfolds once lengthways, [OOC: Like an electrician uses], revealing a series of pockets, 10 large ones on one side and 90 much smaller ones orientated the other way round, and partially stacked, on the reverse side on the roll. [OOC: If you want more detail, please tell me.]

Summary of contents: Food for the party for ~3 days, Water and consumable light for the party for 2½ days, Lots of arrows.
Undead Hunter Spares. Mostly containers.


Deeppockets #1, 10 pockets @ 10lbs
P1: trail rations (10 day) [10lb],
P2: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P3: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P4: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P5: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P6: Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.]
P7: Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.]
P8: 2 Quiver s of 20 Silvered Sheaf Arrows each [1lb+2lb, all times 2], 1 Quiver of
P9: 2 Quiver s of 20 Sheaf Arrows each [1lb+2lb, all times 2], ], 1 Quiver of Stonebiter Arrows [1lb, 0.1x20]
P10: 6 sling bullets with Continual Light on each, 3 of which are covered n baked clay [6x 0.5lbs], Hardened stakes x3 [3x 1lb], Holy symbols x4 [4x 0.1lb], Candles x15 [12x0.1lb], Whetstone [1lb], Incense candle x2, [2x 0.1lb], Holy Water x10 [10x 0.1lb]

Deeppockets #1, 10 pockets @ 10lbs
P1: trail rations (10 day) [10lb],
P2: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P3: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P4: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P5: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P6: Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.]
P7: Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.]
P8: 2 Quiver s of 20 Silvered Sheaf Arrows each [1lb+2lb, all times 2], 1 Quiver of Stonebiter (Adamantite) Arrows x4, Minor Grapple Arrow x1, Major Grapple Arrow x2 [1lb, 4x 0.1lb, 1x 0.6lb, 2x 1.0lb, ∑4.0lbs]
P9: 2 Quiver s of 20 Sheaf Arrows each [1lb+2lb, all times 2], 1 Quiver of Woodbiter Arrows [1lb, 0.1x20]
P10: Hourglass [1lb], Skin of Dissolving Solution [Wine, 4lbs], Scrollcase x2 [2x 0.5lb], Large sacks x8 [8x 0.5lb]


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Sun Jan 10, 2016 9:55 am 
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Here's the finished job:

Ornvul Bleakend (Played by Chris1234)
Female Sylvan Bladesinger (Fighter L10/MageL11/Thief L13) (LN)
STR 18/75 (+2/+3), DEX 18 (+2/+2/-3), CON 9, INT 17, WIS 9, CHA 6 (-2), Age 121, HT 5'2", WT 98 lbs, Birthday ??
HP: 42/42.7
THAC0: 11 (+2 STR, +2 longsword/shortsword/bow, +1 Morningstar)
AC: 2 (+3 chainmail AC2, -3 DEX, Bladesong variable: 0 to -2)
Dmg: Longsword (1d8/1d12, +1 MAG, +3 STR) [4, -2DEX], short sword (1d6/1d8, +1 Qual, +3 STR) [3, -2 DEX], Morningstar (2d4/1d6+1, +1 Qual, +3 STR) [7, -2 DEX], Composite Longbow (Sheaf: 1d8/1d8, +1 Qual, +3 STR) [7, -2DEX]
ROF: Longsword 3/2, Short Sword 1/1, Morningstar 3/2, Bow 2/1,
XP: Fighter 666,666/750,000; Mage 666,666/750,000; Thief 666,667/880,000.
Saves: PPDM 8, RSW 7, PP 9, BW 9, S 8; (+3 DEX, +3 Armour)
Skills: Infravision (60'), 90% resistant to sleep & charm. Combat bonus [+1 to hit with long or short swords or bows]. Resistance to natural hot & cold (32 to 100°F). Resistance to disease 32%. Connection with Land [Can move unseen through woodlands. Can automatically befriend woodland creatures & shift reaction by 2categories.] Bladesong style [-2AC or +2 to hit or -1AC/+1 to hit] Elven surprise [-4 to foe’s surprise if >90’ away from non-elves/Halflings & no metal armour]. Undead Hunter [Bonus WP {Morning Star} & Blindfighting NWP. +2 to hit & dam vs vampires. Can find undead lairs more easily than others. Will not ‘deal’ with undead.]
WP: Tight Group – Long Blades, Bladesong Style (3), Tight Group – Bows, {Morning Star}
NWP: Ancient History (16), Animal Lore (17), Blindfight (NA), Bowyer/Fletcher (16), Cantrips (NA), Healing (9), Herbalism (15), Observation (17), Reading/Writing (18), Spellcraft (15), Swimming (18), Tumbling (17)
Languages: Common, Elvish, Dryad, Infernal, Orc, Sylvan, Thieves Cant, Treant.
Gear:
Head - None
Neck: tiny pouch (thong, hidden) [0.1lb]
Torso – Elven Chainmail [+3, 0lbs], backpack [2 lbs], Sashling [1 lb], Bandolier [1lb],
Hands/arms :
Waist –Longsword [+1, 4 lbs], Short sword [3 lbs], leather belt, small belt pouches (x2) [2x0.5 lb]
Right Shoulder: Composite Elven Longbow [exceptional, silvered, strong pull +2/+3, 8lbs]
Left Shoulder: Morningstar [exceptional, silvered, 12lbs]
Feet - Knee-high black boots Wt subtotal: 32.1lb
Quiver 1: Sheaf Arrows, silvered x20 [1lb, 20x 0.1lb, ∑3.0lbs]
Quiver 2: Sheaf Arrows x13, Flare Arrow x5, Major Grapple Arrow x1 [1lb, 13x 0.1lb, 5x 0.2lbs, 1x 1lb, ∑3.8lbs]
Quiver 3: Sheaf Arrows x7, Elven Sheaf Arrows x5, Woodbiter arrows x2, Stonebiter arrows x2, Stonebiter (Adamantite) Arrows x2, Minor Grapple Arrow x1, [1lb, 7x 0.1lb, 5x 0.1lb, 2x 0.1lb, 2x 0.1lbs, 2x 0.1lb, 1x 0.6lb, ∑3.4lbs]
Sashling - [10 pockets, contain ≤0.4lb each]: Spell components [∑1lb], Flint & Steel [0.1lb], Silver mirror [0.1lb], Listening Cone [0.1lb], Wire cutters [0.1lb], Magnifying Glass [0.1lb], Holy Water x2 [2x 0.1lb], steel inkpot [spell ink, 0.2lb], Chalk [**], Pearl [100 gps]. 6pps Wt subtotal: 1.9lb
Bandolier – Hardened stakes x3 [3x 1lb], Climbing daggers, x2 [2x 1lb, +10% CW], Pitons x8 (8x 0.5lb], Torches x2 [2x 1lb], Holy Water x8 (8x 0.1lb] Wt subtotal: 11.8lb
Backpack – Deeppockets rolls x2 [{2x 0.1lb}, 2x 10lbs], Woodland Suit, Thisteldown [0.5lbs], waterskin (2 pints) [3lbs], medkit [1lb], Paper (x40) [**], steel inkpot [ink, 0.2lb]; steel inkpot [spell ink, 0.2lb], 5 quills [**], chalks [0.1lb],trail rations (4 day) [4lb], spare holy icon [0.1lb], Thieves Tools [1lb], Iron pot containing Spare Bag of Spell Components & padded Holy Water x8 [2lbs, 5lbs, 0.8lb], Flint & steel [0.1lb], Fishhooks & line [**],Thistledown Cloak [0.3lb], Glass cutter [1lb], Crowbar [3lbs], Climbing daggers, x2,[2x 1lb, +10% CW], 5 candles [5 x 0.1lb], 5 Spellbooks in wooden cases [**, 5x 1b] Wt subtotal: 49.8lb
Looped onto Backpack – Silk Rope, 200’ [32lb] & sleeved Grappling hook [4lbs] Wt subtotal: 36.0lb
Small Belt Pouch 1 – Flint, Steel & Tinder [0.2lb],Lamp Oil [1lb], Holy Icon [0.1lb], Silver mirror [0.1lb], Thieves Tools [1b] Wt subtotal: 2.4lb
Small Belt Pouch 2 - steel inkpot [spell ink, 0.2lb]; quill; . Ceramic bottle of metal eating acidx3 [1lb x3], Whetstone [1lb] Wt subtotal: 4.2lb
Tiny Pouch – Ruby x2 (1,000gp x2), Pearl x8 (100gp x8)
Large Sack – Empty
Deeppockets: A hard wearing material roll, 9” long, that unrolls to about 3’ length and then unfolds once lengthways. [OOC: Like an electrician uses], revealing a series of pockets, 10 large ones on one side and 90 much smaller ones orientated the other way round, and partially stacked, on the reverse side on the roll.

Deeppockets #1, 10 pockets @ 10lbs
P1: trail rations (10 day) [10lb],
P2: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P3: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P4: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P5: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P6: Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.]
P7: Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.]
P8: 2 Quiver s of 20 Silvered Sheaf Arrows each [1lb+2lb, all times 2], 1 Quiver of
P9: 2 Quiver s of 20 Sheaf Arrows each [1lb+2lb, all times 2], ], 1 Quiver of Stonebiter Arrows [1lb, 0.1x20]
P10: 6 sling bullets with Continual Light on each, 3 of which are covered n baked clay [6x 0.5lbs], Hardened stakes x3 [3x 1lb], Holy symbols x4 [4x 0.1lb], Candles x15 [12x0.1lb], Whetstone [1lb], Incense candle x2, [2x 0.1lb], Holy Water x10 [10x 0.1lb]

Deeppockets #1, 10 pockets @ 10lbs
P1: trail rations (10 day) [10lb],
P2: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P3: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P4: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P5: Water in skin [8.5lb water, 1.5lb skin, 2 man-days]
P6: Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.]
P7: Oil in skin [8.5lb oil, 1.5lbskin, 4¼ hours’ illumination, or burn a couple of trolls.]
P8: 2 Quiver s of 20 Silvered Sheaf Arrows each [1lb+2lb, all times 2], 1 Quiver of Stonebiter (Adamantite) Arrows x4, Minor Grapple Arrow x1, Major Grapple Arrow x2 [1lb, 4x 0.1lb, 1x 0.6lb, 2x 1.0lb, ∑4.0lbs]
P9: 2 Quiver s of 20 Sheaf Arrows each [1lb+2lb, all times 2], 1 Quiver of Woodbiter Arrows [1lb, 0.1x20]
P10: Hourglass [1lb], Skin of Dissolving Solution [Wine, 4lbs], Scrollcase x2 [2x 0.5lb], Large sacks x8 [8x 0.5lb]

Encumbrance: 148.4lbs (No Encumbrance <160lb, MV 12)
Stowed Gear: None
Thief Skills – PP 25%, OL 95%, FRT 95%, MS 95%, HS 95%, DN 80% [+5%], CW 85% [+10%], RL 15%, BS +4 (x5)
Spells: (1) Burning Hands, Colour Spray, Comprehend Languages, Copy, Detect Magic, Erase, Identify, Magic Missile, Mending, Protection from Evil, Protection from Hunger & Thirst, Read Magic, Shield, Unseen Servant; (2) Blur, Camouflage, Deeppockets, Filter, Glitterdust, Knock, Levitate, Mirror Image, Rope Trick, Seeking, Strength, Vocalise, Web, Wizard Lock; (3) Dispel Magic, Fireball, Fly, Haste, Hold Undead, Lightning Bolt, Protection from Normal Missiles, Phantasmal Steed, Slow, Tongues, Water Breathing, Wraithform; (4) Dig, Dimension Door, Fire Shield, Ice Storm, Improved Invisibility, Remove Curse, Stoneskin, Wall of Fire; (5) Conduit, Dismissal, Stoneshape, Teleport.
Memorized Spells:
1st Level: Detect Magic, Identify, Protection from Evil, Shield
2nd Level: Deeppockets, Knock, Mirror Image, Rope Trick
3rd Level: Fly, Protection from Normal Missiles, Slow, Water Breathing
4th Level: Improved Invisibility, Stoneskin x2
5th Level: , Dismissal, Stoneshape, Teleport

Spellbook 1: [1st and 4th lvl spells, 94/100 pgs used]
Spellbook 2: [2nd lvl spells, 64/100 pgs used]
Spellbook 3: [3rd lvl spells, 74/100 pgs used]
Spellbook 4: [5th lvl spells, 32/100 pgs used]

Animal Companion: Cooshee “Amaree”, [Int 4, Al N, AC 5, Mv 18” (Sprint 24”), HD 3+3, 20 hpts, THACO 17, #Att 3 (1d4/1d4/2d4, SA Overbear, SD Camouflage, SZ M (4’), MOR 12 Left outside camp

Ornvul was never a pretty child, possibly as a by-product of orc blood several generations before. She dresses either all in black or in a woodland suit, both outfits favouring thigh-high black leather boots. Trained by her father as an Undead Slayer, this Sylvan elf became grimmer and more harrowed as a result of her beloved father being turned by one of his prey. Orvan had no compunction to track down and despatch the master undead and, later, her father, but it still wounded her more deeply than the blow that sundered her former father from his undeath. She is mostly only accompanied on her hunting expeditions by her faithful Amaree, a Cooshee descended from a line started by her great, great grandfather. On more difficult hunts, she invokes the assistance of Bandlin Starlight, a sun elf, once friend of her father. Ornvul’s Last Will & Testament is in Bandlin’s favour, leving all her wordly possessions to her friend.
Ornvul has an aversion to leaving her woods, particularly going underground or spending significant time in a city. These relunctancies are generally only overcome by her devotion to hunting undead, or potentially, furthering Bladesong ability. She has a spiky personality, having been described as ‘a jerk’, and does not form friends readily or easily. She will never deal with undead and is prepared to track intelligent undead to the ends of the world and beyond if necessary, taking whatever help or allies are available en route, all means to her end: the end of undead.

XP Budget: 3000xps-2500 (chain)-400 (LS)=100
GPS Budget: 5000gps-775g (LB) – 120g (glasscutter) -100g (magnifying glass) -300 (thistledown cloak) -500 (thistledown Suit) -600 [Spell Ink] = 3380g -2000 (ruby x2)--900 (pearl s x9)-250x2 (Deeppockets x2) - 30 (6 pps) = 0


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 Post subject: Re: Chris1234 (Private Thread)
PostPosted: Sun Jan 10, 2016 2:08 pm 
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Royal Prince
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Chris1234 wrote:
Am envisaging the Deeppockets as a hard wearing material roll, 9” long, that unrolls to about 3’ length and then unfolds once lengthways, [OOC: Like an electrician uses], revealing a series of pockets, 10 large ones on one side and 90 much smaller ones orientated the other way round, and partially stacked, on the reverse side on the roll. [OOC: If you want more detail, please tell me.]

Sounds good. As far as water and food go, yes the party will be needing it. I was expecting the party to either rely on the cleric for that (create water lvl 2, create food and water lvl 3), return to camp when rations run low, or store stuff in extradimensional space. The Deeppockets is good because it helps prevent some of the back and forth stuff. They do count towards the encumbrance like normal equipment, but at least with deeppockets and the clerics girdle of many pouches that is avoided.

I'll add the stuff to the first post


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