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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Feb 25, 2020 9:31 am 
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Buckle knife rando for SQL main [1d10] = 8
nice! that's a +3 verison

any mundane weapons or gear to add?


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Feb 25, 2020 9:34 am 
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Prince
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Yeah, lol working on a spreadsheet.

He can't go in nekkid.


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Thu Feb 27, 2020 3:07 pm 
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{mittens, bandolier with 10 mundane daggers, fishing net [5], iron pot [2], Hooded lantern [2], spyglass [1], wineskin (full)[5], ale 1 gal [8], flask of oil 5x [5], Paper 10x [0.1], ink[0.1], quill, whetstone [1], 50 ft x2 silk rope [16], 10 weeks dry rations [10], winter blanket [3], waterskin (full)[5], small tent [10], torches 5x [5], grappling hook [4], 50 ft hemp rope [20], spare set of clothing, and clothing worn}


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Sun Mar 01, 2020 12:54 pm 
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the follower seems to have only spent 5 of his 8 weapon proficiencies. being a multi class fighter he can learn one style-specialization. Amidexterity uses wp but isnt a atyle spec.


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Sun Mar 01, 2020 1:10 pm 
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Mundane gear seems to cover the basics?


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Sun Mar 01, 2020 1:46 pm 
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yeah, i'll add the gear above to the sheet


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Mar 03, 2020 3:12 pm 
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My apologies for being absent.
His name is Bryce Mondoon. I see he still needs his thiefly skills assigned, I shall look at thief book for 2e tonight and see if I can make sense of it all.


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Mar 03, 2020 3:14 pm 
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This guy should be ready to go.


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Mar 03, 2020 6:16 pm 
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Glad to have you back ^_^ I guess i can't name him TBD now hehe (unleeeess that stands for The Bryce Dude :lol: )

Yep, aside from thief skills it looks like things are all done. Thief skills can be boosted over 100% but the character won't benefit from any score above 95 unless it offsets a penalty of some kind. Any roll above 95 on a thief check automatically fails.

Example:
Bryce has an Open Locks skill of 130%, he attempts to open an ordinary lock and rolls 99. He fails.

Now Bryce tries his skill against a lock of superior quality (-40%), so his check is now 90%.


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Mar 03, 2020 9:53 pm 
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Nocturno wrote:
Let's replace the mace with whip please.

Does this finish off the follower?
Attachment:
Capture.JPG
Capture.JPG [ 29.86 KiB | Viewed 960 times ]


WP: 6 slots
Two Weapon Style
Ambidexterity
Broad Group Blades - 3
Club

str 7 6 13
dex 11 7 18
con 9 6 16
int 8 3 11 (Lowered by 3)
wis 6 6 12 (Increased by 3)
cha 5 0 4

NWP: 11 slots
Alertness* 1 WISDOM +1(+4) Instinctively notice signs of trouble in an area (4)
Awareness* 2 WISDOM 0 Light sleeper, easily roused, attuned to surroundings
Observation* 1 INTELLIGENCE 0 Exceptionally acute powers of observance
Locksmithing* 1 DEXTERITY 0 Can make and repair various locks
Weapon Sharpening 1 INTELLIGENCE -1(+2) Sharpen weapons to receive +1 to hit and damage for first 3 attacks(3)
Does this work with Magical Weapons?

Languages:
Dwarven
Elven
Common
Orc
Giant

Looks like he was looking at dagger of returning and a longtooth.

And looks like you agreed he was small, so I think that puts out the longbow yes?


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Mar 03, 2020 10:13 pm 
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hmm, somehow i missed the thief skills. did that get edited in after the initial post? I dont usually go back and look for re-edits so that would make sense


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Mar 03, 2020 10:15 pm 
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Prince
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lol no idea that was like a year ago.


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Mar 03, 2020 10:20 pm 
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ok. well the armor penalties have changed dramatically because he is wearing leather now


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Mar 03, 2020 10:22 pm 
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Prince
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Higher or lower?

What did he have on in that chart?

I have it in excel still to update it.


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 Post subject: Re: SquirrelLord (Private Thread) Tomb of Horrors
PostPosted: Tue Mar 03, 2020 10:27 pm 
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it's fine i adjusted. the chart looks like it used chain or something. leather has no penalty to rogue skils


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