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Act 2, Scene 3: Twisting Paths

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

Moderator: TristenC

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Jenara
Elven Princess
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http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
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Re: Act 2, Scene 3: Twisting Paths

Post by Jenara »

"Take Wounded back to light." Katten pauses, trying to fight the red mist that had fallen over her eyes, it took all her willpower not to chase the fleeing creatures "I go kill.. they not survive." She turns to the captives, "Where his lair?" She points to the leader who's head she sorely wanted to remove from his body.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Nocturno
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

"I have your back. Can the rest of you get everyone out?"
As they go to leave he will use a CLW on himself.

CLW: [1d8]=5
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