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Act 2, Scene 3: Twisting Paths

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

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Jenara
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Re: Act 2, Scene 3: Twisting Paths

Post by Jenara »

"Take Wounded back to light." Katten pauses, trying to fight the red mist that had fallen over her eyes, it took all her willpower not to chase the fleeing creatures "I go kill.. they not survive." She turns to the captives, "Where his lair?" She points to the leader who's head she sorely wanted to remove from his body.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Nocturno
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

"I have your back. Can the rest of you get everyone out?"
As they go to leave he will use a CLW on himself.

CLW: [1d8]=5
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TristenC
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

Nocturno heals himself again, restoring himself to a condition much better than before. Katten asks the captives about the chief's lair while Jordek begins

A human woman with determined features and dark hair approaches. She points to the SouthWest with the goblin spear she has been using, a wound visible on her arm aa she does so. I am Aldgild, a former guard from Bordertown. The Chief's quarters are there. It certainly looks like all of his personal guards and the few orcs were in this fight, so hopefully there won't be more than a handfull around still patroling. She sets the weapon down amd takes up one of the battle axes as she checks the guards. Coming up with a ring of keys she seems relieved. My sons are still chained together with the others. She adds, unlocking the long chain ripped from the wall that still connects some of the captives. Quickly they are freed and the others begin helping the injured.

I will escort the others out, then return to help you.
Aldgild shakes her head, I cannot wait, She removes the armor from one of the dead orcs and dons it herself. Aside from the leaders, these goblins are cowards. The path back to the other captives should still be clear. We'll be right behind you.

At least take this. Jordek says, digging out a torch and lighting it on the still burning one. Aldgild accepts it with a silent nod.


====
So is this the current plan?
-Linar, Bull Jordek escorting the captives out, Linar to return to help if needed
-Katten and Nocturno to explore Chief's quarters to SouthWest
-Aldgild to unlock the remaining prisoners and try to escort them out

Nocturno casts Cure Light Wounds on himself
[1d8] = 5
Nocturno improves from Hurt Badly to Hurt [18/27 Hps]
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

"Here, wait for this at least."
He will use his last CLW on Aldgild.
CLW: [1d8]=5

After that he will start to move in the direction she pointed.
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Jenara
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Re: Act 2, Scene 3: Twisting Paths

Post by Jenara »

"Look for Dran. He protect you." She gives them a salute and readies her bow once more walking alongside the Drow she speaks Elven.

"We should be swift and not linger. We strike from a distance kill and move on." She details her plan, "Agreed?"
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Nocturno
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

Nocturno draws his bow.

"Agreed. I am out of healing for the day. No more large fights."
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Findalsip will tend to the other captives that have freed checking for wounds and such and offers apologies to those he had left while freeing the others. “May the blessing of Calladuran go with you” he remarks and inquires if anyone has severe injuries that need a healers touch as he has one more healing spell he can offer to the freedmen or party members.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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