Your #1 Source for online D&D gaming!

Return [To Madness]: Act 1, Scene 2

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
Image

Moderator: TristenC

User avatar
Styrius
Merchant
Merchant
Posts: 482
http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
Joined: Fri Jul 02, 2021 7:21 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

Axid is in no hurry to enter the room, discretion being the better part of valor. He offers updates on what he sees which doesn’t change much it would seems since the snake heads left the area.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12267
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

Sensing something wrong, Stephen centers himself and reaches out again. He subtly manipulates the sensation until suddenly the life force of those around him springs up in his mind. Not only can he sense his living companions in the room with him, he detects the invisible quasit familiars belonging to the Necromancers. In the chamber below he registers Landro and Jack, but not the undead nor the green figures. Allikhain watches as well, shaking her head as she sees nothing new. Jag moves over to watch as well.

Alrius stalks Northward and out of sight of all but Axid's psionic viewpoint, attacking the Spectre and wounding him. Mourkol's silence stretches on as the other undead assail him. Finally he rises above the fray and floats back to the mouth of the portal, facing Ke'Sha. Your other little pets seem to be out of control. He says with clear irritation.

One of the green figures follows the Wight, attacking her but proves unable to to harm her. The other two turn their attentions on the living party-members. One moves from below the portal, stalking over to Jack. The large figure swipes at the rogue. The almost iridescent green arm makes contact, eliciting a cry of agony from the human. The other figure strikes the Firbolg in a similar manner, with similar results. They are draining our Life Force! He shouts back to the others. With mighty effort, Landro wrenches his sword free of the mirror and carves a wide swath through his opponent, sending twinkling shards flying as they sublimate into thin vapor trails.


[Actions Round 5?]
====

R4 init:
Drommacus (1+ ): 1
Stephen (2+Detect Life): 2
Allikhain (3+ watch): 3
Jagrinder (4+move ): 4
Gur (4+): 4
Nidrith (2+2 Mag ss): 4
Axid (5+): 5
VF4 (2+3 natural attk): 5
Alrius (4+2 Mag ss): 6
VF3 (4+3 natural attk): 7
Thallena (5+3 nat attk): 8
VF1 (5+3 natural attk): 8
Mourkol (8+move): 8
Jack (7+2 MLS): 9
[3 troll zom and Skel: Init 8+ x]
Ke'Sha (8+5 DFB sp): 13
Landro (10+13 M2H): 23
T: ???
E: ???

Drommacus holds

Stephen attempts to use Life Detection
[1d20] = ??
Stephen senses Life in 100 yard radius spends 3 psps
And Power Manipulation
(19) [1d20]=10, pass Cost: 5 PSPs

Allikhain watches for invisible creatures through the portal

Jag moves to look through the portal

Gur holds


Nidrith stabs with her Magical short sword at Mourkol (AC 2)
Thac0 14 vs AC 2, Need 12+
[1d20] = 1, Fumble!
Nidrith drops her magical short sword!
South, 5 feet away

Axid holds

VF4 moves NorthWest 25 feet to engage Thellena in melee!
VF4 attacks Thallena. No Effect


Alrius moves North 40 feet to engage Mourkol in melee!
Alrius stabs with hIs Magical short sword at Mourkol (AC 2)
Thac0 14 vs AC 2, Need 12+
[1d20] = 17, Hit!
For [1d6+1] = 6 damage!
Mourkol is Barely damaged

Nidrith and Alrius vs Mourkol [1d20]=1, [1d6+1]=1+1=2, [1d20]=17, [1d6+1]=5+1=6


VF3 moves West 30 feet to engage Jack in melee!
VF3 swipes at Jack (AC 1)
Thac0 ?? Vs AC 1
[1d20] = 14, Hit!
Jack is Drained of 2 levels of Life Energy!!

Thallena attacks Mourkol. No Effect!

VF1 swipes at Landro (AC 0)
Thac0 ?? Vs AC 0
[1d20] = 19, Hit!
Landro is Drained of 2 levels of Life Energy!!

VF2 vs Jack, VF 1 vs Landro [1d20]=14, [1d20]=19

Mourkol withdraws up (out of melee range) and moves SouthEast in front of the portal


Jack slashes with his Frost Brand Longsword in his right hand at VF3 (AC?)
Thac0 6 vs AC ?
[1d20]= 7, Hit!
For [1d12+9]= 16 damage!
VF3 is Damaged!

Jack stabs with his Magical Dagger (+2/ +3vs Large creatures) in his left hand at VF2 (AC?) from behind (+2)
Thac0 5 vs AC ?(+2)
[1d20]=1, Fumble!
Jack drops his magical dagger! 5 feet South

Jack vs VF1 [1d20]=7, [1d12+9]=7+9=16, [1d20]=1, [1d3+9]=3+9=12


Ke'Sha prepares to use his Control Undead ability when the undead come into view.

Landro tries to pull his sword from the mirror frame (Str 19)
[1d20] = 5, pass! Landro frees his sword!

Landro slashes with his Magical Giant 2-Handed sword (spec) at VF1 (AC?)
Thac0 2 vs AC ?:
[1d20] = 5, hit!
For [3d6] = (14 x2) +11 => 39 damage!
VF1 is Critically Damaged!

Landro str chk and attk VF1 [1d20]=5, [1d20]=5, [3d6]=14


The tiny blue circle with the Black dot inside is the point of Axid's Clairvoyance/ Clairaudience.

The purple circle is the area of 'Silence', centered around where the Blood Bubbles land

The red bar is where Axid saw the secret door before it closed.

The small circle by Nidrith with the letter 's' is her dropped short sword

The small circle by Jack with the letter 'd' is his dropped dagger
Screenshot_20250908_124645_Dungeon Sketch.jpg
Screenshot_20250908_124707_Dungeon Sketch.jpg
User avatar
Nocturno
King
King
Posts: 8486
Joined: Wed Aug 26, 2015 9:04 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

Jack attacks!
"This is awful, now I remember why I hate working in groups."

Jag just observes. Maybe he can figure out how they life is drained, and how he could help recover it.
User avatar
BishGada
Count
Count
Posts: 3803
Joined: Sun Nov 10, 2013 11:54 pm

Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

"Draining life? They might be from the negative plane." Ke'Sha comments and thinks to himself, 'Have you given me time to learn my spells I might have been able to restore you...' "Hold on, my minions will soon attack them. Stay in full defense."

======================================================================
(OOC: If the golems are drawn from the negative plane, would you say Ke'Sha can try and control them, at least some control enough to stop them from attacking?
Would you say Allakhain limited wish can restore both comrades levels?
)
User avatar
Lord Torath
Peddler
Peddler
Posts: 296
Joined: Sat Oct 26, 2024 4:23 am
Location: Sharangar's Revenge

Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

Well, the good news is that there are no more living enemies in the immediate area. The bad news is the two snake heads have fled, and are probably bringing word of our intrusion. They are not within 300 feet of me, so they are moving at speed.” Stephen says quietly.
It seems as though the ‘golems’ can only affect and be affected by living things. They are not solid to my senses, and seem to only have form when attacked by living beings. I’m not certain if a demon would be able to affect them. Might be worth a try, though,” he says, eyeing Drommacus.

I’m going to try something.” Stephens reaches out with his Will, tugging on the the connection between the ‘golem’ closest to Jack and the Negative Energy plane, attempting to bring it fully onto the prime plane. Unfortunately, his diminishing Will means he fails to find a conduit between the 'golem' and the Negative Energy plane. “Koro's Luck! Where's the connection?” he mutters under his breath.
==============================================================================
OoC:
Stephen maintains Life Detection and the Dimensional Door.
Stephen attempts to wrench VF2: Wrench VF2 Power Check (Wis-4) 16: [1d20]=18 Failure: Cost: 8 PSPs (15/2)
User avatar
Styrius
Merchant
Merchant
Posts: 482
Joined: Fri Jul 02, 2021 7:21 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

Seeing nothing else of note, Axid ceases clairvoyance.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
User avatar
BishGada
Count
Count
Posts: 3803
Joined: Sun Nov 10, 2013 11:54 pm

Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

"Hmm... not trying to contradict your educated search, but maybe they are within 300 feet, but on a different dimension, the same way the current part of this dungeon didn't existed for us, until we got the tattoo of the first symbol. Maybe they are even behind a door next to us, that we just can see yet." Ke'Sha tries to remember is he could see the woman's symbols during her attack on Alrius.
Ke'Sha sends William down through the portal. "Please see if you can hit these creatures."
============================================================
(OOC: Ke'Sha will still try to re-control his minions. He will also send one of the trolls to attack the golems. Did anyone beside Jack and Landro attacked the golems?
Having your explanation of his vast knowledge in control and that the golems are not undead, he won't try controlling them with his mind, but with his minions swords.
William attacks the closest golem: William's attack/dmg [1d20]=9 [1d4+4]=4+4=8 [1d20]=11 [1d4+4]=2+4=6 [1d20]=2 [1d8+4]=4+4=8
)
User avatar
Nocturno
King
King
Posts: 8486
Joined: Wed Aug 26, 2015 9:04 am

Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

"Well that all seems less important than what what is happening to our Comrades currently. I don't have enough clout with my diety to restore that kind of drained life force."
Jag will keep watching, trying to see if his spells will make some kind of difference.

Jack attacks!
Jack Attack [1d20]=19 [1d12+9]=7+9=16 [1d20]=13 [1d3+9]=3+9=12
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12267
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

Stephen seeks mentally for the connection between the figures and the Negative material plane but cannot seem to find it. Allikhain, Axid and Jag watch on, at a loss for how to help.

The zombies and wight follow Mourkol, swinging at him ineffectually as the Spectre hovers several feet above their heads. With a flat expression he addresses the halfling. What a dedicated collection of scraps you've surrounded yourself with… he says with dry distain. William shoves past Stephen, Axid and Allikhain (who steps aside). The zombie troll stumbles tgrough the portal to the floor below, twitching from the affects of the Dimensional Door. Ah yes… another of your entourage... He floats a little higher, out of reach of the troll. Utterly charming. he adds, sarcastically.

The figures confronting Landro and Jack continue their attacks, but the seasoned adventurers evade them effectively. Jack dives to the side in a roll, coming up with his dagger in one hand. With lightning quickness his twin blades slice long gashes in the shimmering figure; sending a spray of green shards through the air. Landro brings his sword down on his opponent, dispersing the figure in a shower of smoldering green embers. With power and skill he whips the man-sized blade overhead and executes a diagonal slash that cleaves the second figure from collar to hip. Myriad verdant motes of smoking crystals scatter like mist; vanishing into nothingness.


[Actions Round 6?]
====

R5 init:
Drommacus (1+ ): 1
Stephen (2+Detect Life): 2
Allikhain (3+ watch): 3
Jagrinder (4+move ): 4
Gur (4+): 4
Nidrith (2+2 Mag ss): 4
Axid (5+): 5
VF4 (2+3 natural attk): 5
Alrius (4+2 Mag ss): 6
VF3 (4+3 natural attk): 7
Thallena (5+3 nat attk): 8
VF1 (5+3 natural attk): 8
Mourkol (8+move): 8
Jack (7+2 MLS): 9
Ke'Sha (8+5 DFB sp): 13
ZTroll "William" (8+6 LG nat attk): 14
[3 troll zom and Skel: Init 8+ x]
Landro (10+13 M2H): 23
T: ???
E: ???

Drommacus Holds

Stephen attempts to use Wrench on VF2
(Wis-4) 16: [1d20]=18, Fail
Stephen spends 8 PSPs (15/2)


Allikhain stops using Persistence: Detect Invisibility.

Jag holds

Gur holds

Nidrith picks up her sword and moves 25 feet SouthEast and attempts to attack Mourkol but cannot reach!

Axid ends Clairvoyence

VF4 attacks Thallena. No Effect

Alrius moves 30 feet SouthEast and attempts to attack Mourkol but cannot reach!

VF3 swipes at Jack (AC 1)
Thac0 ?? Vs AC 1
[1d20] = 8, Miss!


Thallena moves 25 feet SouthEast and attempts to attack Mourkol but cannot reach!


VF1 swipes at Landro (AC 0)
Thac0 ?? Vs AC 0
[1d20] = 8, Miss!
VF3 vs Jack, VF1 vs Landro [1d20]=8, [1d20]=8


Mourkol holds

Jack moves SouthEast 5 feet and retrieves his dagger
Jack slashes with his Frost Brand Longsword in his right hand at VF3 (AC?)
Thac0 6 vs AC ?
[1d20]= 19, Hit!
For [1d12+9]=7+9=16 damage!
VF3 is Badly Damaged!

Jack stabs with his Magical Dagger (+2/ +3vs Large creatures) in his left hand at VF2 (AC?) from behind (+2)
Thac0 5 vs AC ?(+2)
[1d20]= 13, hit!
For [1d3+9]=3+9=12 damage!
VF3 is Critically Damaged!


Ke'Sha uses his Control Undead ability.
Ju-jus and wight are automatic.
Ke'Sha regains control of Alrius, Nidrith and Thallena.


ZTroll "William" moves South 25 feet to enter the Dimension Door and drops 6 feet to the ground.
Thallena is stunned for 1 round (unable to move or attack)

[2 troll zom and Skel: Init 8+ x] holds


Landro slashes with his Magical Giant 2-Handed sword (spec) at VF1 (AC?)
Thac0 2 vs AC ?:
[1d20] = 7, hit!
For [3d6] = (9 x2) +11 => 29 damage!
VF1 is Destroyed!

Landro slashes, a second time, with his Magical Giant 2-Handed sword (spec) at VF3 (AC?)
Thac0 0 vs AC ?:
[1d20] = 11, hit!
For [3d6] = (14 x2) +11 => 39 damage!
VF3 is Destroyed!

Landro M2-H [1d20]=7, [3d6]=9, [1d20]=11, [3d6]=14
Attachments
Screenshot_20250913_005649_Dungeon Sketch.jpg
User avatar
BishGada
Count
Count
Posts: 3803
Joined: Sun Nov 10, 2013 11:54 pm

Re: Return [To Madness]: Act 1, Scene 2

Post by BishGada »

Ke'Sha sends all the undead to attack the last golem delaying Thallena only a bit to cure her, the ju-ju using the swords already unsheathed and the zombie troll hulking figure attacks unarmed.
=============================================================================
(OOC:
William attacks: [1d20]=1 [1d4+4]=2+4=6 [1d20]=18 [1d4+4]=2+4=6 [1d20]=4 [1d8+4]=8+4=12
Mourkol attack: [1d20]=1 [1d8]=8 + 2 levels drain
Alrius attack: [1d20+1]=13+1=14 [1d6+1]=4+1=5
Nidrith attack: [1d20+1]=2+1=3 [1d6+1]=3+1=4
Tallena attack: [1d20]=4 [1d4]=4 + Level drain
Dark fire of Beshaba: [1d4+10]=1+10=11

I think this is one of the worse sequence of rolls I had in a long time...)
Post Reply

Return to “Labyrinth of Madness (Classic Puzzle Dungeon)”