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Return [To Madness]: Act 1, Scene 2

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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TristenC
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

I agree with our Athasian ally. Do we have reason to believe the things in the pit below it are important and not just the random trash of the last unfortunate soul to have failed to find the hazard too late? Allikhain muses. Though I am not opposed to exploring the dead end beyond.
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Lord Torath
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Re: Return [To Madness]: Act 1, Scene 2

Post by Lord Torath »

Probably easiest to just use the teleport dirt.
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So is the top of the gelatinous cube 20 feet below the floor? Or 30 feet?
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TristenC
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Re: Return [To Madness]: Act 1, Scene 2

Post by TristenC »

[Ooc]
Pit is 30 ft deep eith cube in center, so floor to top of cube is 10 ft. Bottom of cube to pit floor with spikes is 10 ft.
[/ooc]
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Nocturno
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Re: Return [To Madness]: Act 1, Scene 2

Post by Nocturno »

"I think I have an easy solution, as long as we can do damage from range. I can create a Bigby's Interposing Hand between the top of the hole and the Ooze. Which should allow us to pelt it to death." Jag will broadcast.

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"We could then pick through the leavings, to find anything valuable." Jack grins. Mostly because the plan does not involve him stabbing the thing directly.
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Styrius
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Re: Return [To Madness]: Act 1, Scene 2

Post by Styrius »

Axid tries once:[1d20]=19
Twice:[1d20]=16
Three times:[1d20]=13
To cast Disintegrate on the cube. His ire raising at each attempt. He begins to wonder if this place has an effect on his abilities. In the end he is satisfied that the mind can overcome obstacles. Eight cubic feet, center mass, vanishes from the cube.(80 psp)
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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