A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
TristenC wrote: ↑Mon Sep 09, 2024 2:03 pm
[Yeah it's bit of a balancing act for me running an npc rogue in a puzzle dungeon like this without him waiting on pc input every few minutes. I really want the pcs leading decisions and invstigations and things of that nature from a 'what we do next' perspective]
Once concensus is reached, Jack opens the door very cautiously. It reveals a twenty foot wide room abput thirty feet long. On the far side is another door, but a pit the width of the room leaves a 10 foot gulf between them and the door.
I can try running the rogue.
I'm guessing the fighter is a bit more straight forward to use as an NPC.
Sure, if you want to take on Jack as well I'm good with that. Yeah the trick for me with rogues in something like this is knowing how i would play one, but not giving too much away from the module. For a fighter it's simpler decision making