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Nocturno (Private thread) Labyrinth of Madness
Moderator: TristenC
- Nocturno
- King
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- http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
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Re: Nocturno (Private thread) Labyrinth of Madness
Ok well as long as he doesn't see anything new time to move along then I guess.
Just the hatch that they made progress in is left, yes?
Just the hatch that they made progress in is left, yes?
- TristenC
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Re: Nocturno (Private thread) Labyrinth of Madness
As they turn to leave the stairs suddenly tilt, flattening into a slide! Caught off-balance Landro falls into the pit, landing hard on the stone below. At the same instant the floor begins to close up as the walls of the pit move rapidly together!! Relying on instinct, Landro holds the post up from his prone position like a barbell, the walls press against the ends of wooden pole which creaks and groans in protest but miraculously it holds!! Small breaks and splinters begin to form along it's length; it surely will not hold for long!!
[Actions? He is in a 20 ft deep pit that is now only open 10 ft wide. The 'stairs' are a slick ramp at the moment]
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Landro Dex (11) -3 penalty, [1d20]=9, Failure!
Landro fall dmg [2d6]=8,
Landro is
Landro tries to stop the trap with his 10 ft pole!
Landro Dex (11) -3 pole use [1d20]=5, pole save -4 [1d20]=4, Both Pass!
He gets the pole up in time and it miraculously doesn't break!
[Actions? He is in a 20 ft deep pit that is now only open 10 ft wide. The 'stairs' are a slick ramp at the moment]
====
Landro Dex (11) -3 penalty, [1d20]=9, Failure!
Landro fall dmg [2d6]=8,
Landro is
Landro tries to stop the trap with his 10 ft pole!
Landro Dex (11) -3 pole use [1d20]=5, pole save -4 [1d20]=4, Both Pass!
He gets the pole up in time and it miraculously doesn't break!
Re: Nocturno (Private thread) Labyrinth of Madness
Oh jeebus!
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Does Fly use the Characters strength to pull up? ie. Jack ties a rope off around his waist throws it down, Landro Holds on, and he flies up.
Or does Jack think a set of spikes could hold one wall back?
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"Hold on! Let me just do this!"
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Does Fly use the Characters strength to pull up? ie. Jack ties a rope off around his waist throws it down, Landro Holds on, and he flies up.
Or does Jack think a set of spikes could hold one wall back?
==============================================
"Hold on! Let me just do this!"
- TristenC
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Re: Nocturno (Private thread) Labyrinth of Madness
[Landro weighs like 800 lbs plus equipment, so i'm going to say both Jack and the fly spell aren't capable of holding him up on the rope. As for the spikes, you're welcome to try
]

Re: Nocturno (Private thread) Labyrinth of Madness
With the rope option out, spikes is the only option I presented quickly, to go with the quick thinking.
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Jack flies down, and hammers as many spikes as he can in a short time into the floor, in the middle of the wall, enough to catch the wall in an attempt to stop it. If it is obvious that the wall is too far above the floor, he will fly closest wall and do the same there instead.
=======================================================================================
Jack flies down, and hammers as many spikes as he can in a short time into the floor, in the middle of the wall, enough to catch the wall in an attempt to stop it. If it is obvious that the wall is too far above the floor, he will fly closest wall and do the same there instead.
- TristenC
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Re: Nocturno (Private thread) Labyrinth of Madness
[let's get a dex check for Jack pls ^_^ ]
- TristenC
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Re: Nocturno (Private thread) Labyrinth of Madness
[Nice]
Jack swoops down with a hammer and a handfull of spikes. He begins hammering them into place furiously. The wooden pole groans and creaks eerily as the walls continue to close. By the time Jack has two spikes in place the pist explodes in a shower of flinders! The walls lurch inward against the spikes with a deafening, horrendous screech of metal on stone! Blessedly the trap only closes a few inches before grinding to a halt. A few more spikes hammered in and the trap is securely defeated.
====
item save vs crush pole, spikes [1d20]=5, [1d20]=10
post save vs crush, fail! Spikes pass
Jack swoops down with a hammer and a handfull of spikes. He begins hammering them into place furiously. The wooden pole groans and creaks eerily as the walls continue to close. By the time Jack has two spikes in place the pist explodes in a shower of flinders! The walls lurch inward against the spikes with a deafening, horrendous screech of metal on stone! Blessedly the trap only closes a few inches before grinding to a halt. A few more spikes hammered in and the trap is securely defeated.
====
item save vs crush pole, spikes [1d20]=5, [1d20]=10
post save vs crush, fail! Spikes pass
Re: Nocturno (Private thread) Labyrinth of Madness
"Yes."Quietly under his breath.
"There you go big man. Now we can get out of here."
Nothing new to the sight of the branded?(The Tattoo?)
"There you go big man. Now we can get out of here."
Nothing new to the sight of the branded?(The Tattoo?)
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Re: Nocturno (Private thread) Labyrinth of Madness
[nothing new, though this is the first time they have activated the trap]
Re: Nocturno (Private thread) Labyrinth of Madness
Ok, so nothing interesting.
- TristenC
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Re: Nocturno (Private thread) Labyrinth of Madness
[Hahaha, yeah nothing unexpected. I suppose almost being crushed to death (6d10 dmg) is old-hat for high level adventurers
]

Re: Nocturno (Private thread) Labyrinth of Madness
Jack will help Landro out of the pit if he can.
Can he find a way to set the stairs back to normal?
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It isnt a dungeon till you fall in a pit, and get crushed!
Can he find a way to set the stairs back to normal?
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It isnt a dungeon till you fall in a pit, and get crushed!
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Re: Nocturno (Private thread) Labyrinth of Madness
After a few tries Landro manages to climb out. The stairs reset to normal after a few minutes but the pit walls do not move
Re: Nocturno (Private thread) Labyrinth of Madness
"Well that was some excitement."
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Does Jag find anything new up top?
That was the last "dead end", now just the 4th one with the Troll room at the bottom?
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Does Jag find anything new up top?
That was the last "dead end", now just the 4th one with the Troll room at the bottom?