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Out of Character Discussion - C&S

Two cities fates intertwined, yet paths divergent. Join the race of Technology and Sorcery, finding the best blend of each. With destruction in the west, what trouble is headed out to the coast?

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BishGada
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Re: Out of Character Discussion - C&S

Post by BishGada »

All is well.
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Re: Out of Character Discussion - C&S

Post by Squirrellord »

*peeks in.


Nope still quiet.


*exits
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Nocturno
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Re: Out of Character Discussion - C&S

Post by Nocturno »

Can I get everyone's passive perception please.
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BishGada
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Re: Out of Character Discussion - C&S

Post by BishGada »

it's 1d20?
[1d20] = 3 I guess I saw nothing :)
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Re: Out of Character Discussion - C&S

Post by Nocturno »

Passive Perception is 10+ your Perception modifier.
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Re: Out of Character Discussion - C&S

Post by counterkid »

Adrik is 13.
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Re: Out of Character Discussion - C&S

Post by Chris1234 »

GG's PP = 15
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Re: Out of Character Discussion - C&S

Post by Nocturno »

Passive Perceptions: 10+ Perception Modifier

Rayman - 16
Adrik - 13
GG - 15
Tornack - 10
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Re: Out of Character Discussion - C&S

Post by Nocturno »

Ok, I think somethign has been confused.

Rayman and Adrick were right behind Tornak in the hallway at the top of the map.

Now they suddenly seem to be at the bottom with GG.

Did you 2 scoot off to the bottom without really knowing where GG went, knowing Renwick was with him?

Or are you still with Tornak?
counterkid
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Re: Out of Character Discussion - C&S

Post by counterkid »

Adrik should be with Tornak.
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Re: Out of Character Discussion - C&S

Post by Chris1234 »

Just to check, did someone in the main group see GG cross that bridge already?
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Re: Out of Character Discussion - C&S

Post by Nocturno »

Yes, they saw Renwick follow.
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Re: Out of Character Discussion - C&S

Post by Nocturno »

Initiative is Your 1d20+ Dex Mod, unless you have an ability like the Bard - Jack of all Trades, which I think there may be 1 other, but doesn't apply to the group.

Chill Touch calls for a ranged spell attack, This means your 1d20 + Your spell attack modifier.

The spell attack modifier depends on what class the spell comes from.

Cleric:
Spell DC: 8(Base) + 3(Wisdom Mod) + 3(Prof Bonus) = 14
Spell Attack Modifier: 3(Wisdom Mod)+3(Prof Bonus) = 6

Wizard:
Spell DC: 8(Base) + 5(Intelligence Mod) + 3(Prof Bonus) = 16
Spell Attack Modifier: 5(Intelligence Mod)+3(Prof Bonus) = 8

BishGada wrote:"Come quickly, I'll cover you!" Flatbelly says focus for a moment as small clouds of frost flies from his fingers toward the pursuers.

==================================================
Initiative: [1d20] = 7 What do you add to it? DEX?

I'm not sure what should I throw for Chill touch Cantrip. it has 120' range.

Flatbelly knows: Common, Gnomish, Dwarfish
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Re: Out of Character Discussion - C&S

Post by Nocturno »

Moved this here since it was all OOC speak anyway.

Cantrips are based on character level yes? Why does multiclassing matter?

Cantrips Level with class link.
Chris1234 wrote:======
BishGada wrote:...What do you add to it? DEX? ...Chill touch Cantrip. ...
To hit, add your spell casting ability modifier and proficiency bonus to the d20 roll.
BishGada wrote:...I'm not sure what should I throw for Chill touch Cantrip. ...
Chill Touch damage is 1d8 necrotic for a 1st level arcane caster. It becomes a total of 2d8 necrotic damage when the caster reaches level 5 (assuming no multiclassing).
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Re: Out of Character Discussion - C&S

Post by Nocturno »

Ok, 3rd post in a row.

Does Flatbelly want to change his action?

If you try to make a ranged attack(Spell or otherwise) while someone is with-in 5' of you, you roll the attack roll at disadvantage.

Being in a forum medium, you didnt get to see what was going to transpire until it happened like at a table.

You can choose to attack, cast a different spell. If you choose a spell that requires the target to make a save, there is no advantage/disadvantage with having someone next to you.

I also think we need to look at your prepared list of spells. You should have a cleric list and a wizard list prepared.
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