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Chapter 2A - A Jaunt Into The Country
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Re: Chapter 2A - A Jaunt Into The Country
Vic calms himself. This was a lot different than shooting at practice dummies. His nerves calming he slows his breathing and pace.
Stealth: [1d20] = 7
Or so he thinks.
Initiative: [1d20] = 17
Vic will lag behind the others, 20 ft. Keeping his larger friends between him and the action.
He will stay 40ft away from the enemies.
Stealth: [1d20] = 7
Or so he thinks.
Initiative: [1d20] = 17
Vic will lag behind the others, 20 ft. Keeping his larger friends between him and the action.
He will stay 40ft away from the enemies.
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Squirrellord
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Re: Chapter 2A - A Jaunt Into The Country
Stealth(Disadvange,Pass without Trace): [1d20] = 1 , [1d20] = 18 +10
A grand total of 11 with the Pass Without Trace
Initiative(0): [1d20] = 5
Unbar will follow his large companion.
A grand total of 11 with the Pass Without Trace
Initiative(0): [1d20] = 5
Unbar will follow his large companion.
Re: Chapter 2A - A Jaunt Into The Country
Moving forwards carefully round the farmhouse [#4D] you a vicious brawl in front of the wooden stable. Xolkin has his back to a heavy wooden cart and is beset by four orcs. The half elf parries and dodges but still takes several hefty blows but none seem to do as much damage as one might expect. He concentrates his attacks on the largest orc, dressed in chain mail. The other three wear the more usual hide armour and wield deadly looking greataxes.
Despite Unbar’s armour inadvertently brushing against a milking bucket none of the orcs seem to notice. You have gained the element of surprise! Key: 10' squares. A=Val, I= Isaril, U=Unbar, V=Vic; X=Xolkin; G=Orc Leader, 10-12 are orcs
Actions (and rolls) for both your surprise round and round 1, please.
======
Initiatives:
Vic 17
Val 15
Isaril 12
Xolkin 9 [wounded]
Orc leader 7 [wounded]
3 Orcs 6 [1 wounded, 2 healthy]
Unbar 5
Badger 3
orc init [1d20+1] = 5+1 = 6
***
Sorry for the wait - I've been travelling around Scotland and I can't do this stuff properly from my phone.
Despite Unbar’s armour inadvertently brushing against a milking bucket none of the orcs seem to notice. You have gained the element of surprise! Key: 10' squares. A=Val, I= Isaril, U=Unbar, V=Vic; X=Xolkin; G=Orc Leader, 10-12 are orcs
Actions (and rolls) for both your surprise round and round 1, please.
======
Initiatives:
Vic 17
Val 15
Isaril 12
Xolkin 9 [wounded]
Orc leader 7 [wounded]
3 Orcs 6 [1 wounded, 2 healthy]
Unbar 5
Badger 3
orc init [1d20+1] = 5+1 = 6
***
Sorry for the wait - I've been travelling around Scotland and I can't do this stuff properly from my phone.
Re: Chapter 2A - A Jaunt Into The Country
Fire Bolt: Hit, DMG [1d20+5] = 6+5 = 11 [1d10] = 3
Vic will try to burn down one of the smaller Orcs.
Vic will try to burn down one of the smaller Orcs.
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counterkid
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Re: Chapter 2A - A Jaunt Into The Country
Initiative : [1d20+1] = 14+1 = 15
Val will move it to attack #12
Surprise attack: [1d20+5] = 20+5 = 25
Critical hit: [1d10] = 2[1d10+3] = 9+3 = 12
Great Weapon fighting Val can reroll one or two. Reroll: [1d10] = 2
Total damage: 2+9+3 = 15
If the orc goes down he move to #11 in round two with advantage as he move in behind to flank the orc. If Unbar or Vic kill #11, Val will move to attack the leader #G.
Round 2 attack:
Attack: [1d20+5] = 4+5 = 9
Advantage: [1d20+5] = 2+5 = 7
Damage: [1d10+3] = 9+3 = 12
If attacking #G
Attack: [1d20+5] = 8+5 = 13
Damage: [1d10+3] = 7+3 = 10
Val will move it to attack #12
Surprise attack: [1d20+5] = 20+5 = 25
Critical hit: [1d10] = 2[1d10+3] = 9+3 = 12
Great Weapon fighting Val can reroll one or two. Reroll: [1d10] = 2
Total damage: 2+9+3 = 15
If the orc goes down he move to #11 in round two with advantage as he move in behind to flank the orc. If Unbar or Vic kill #11, Val will move to attack the leader #G.
Round 2 attack:
Attack: [1d20+5] = 4+5 = 9
Advantage: [1d20+5] = 2+5 = 7
Damage: [1d10+3] = 9+3 = 12
If attacking #G
Attack: [1d20+5] = 8+5 = 13
Damage: [1d10+3] = 7+3 = 10
Re: Chapter 2A - A Jaunt Into The Country
Vic will also firebolt for the 2nd round, again at an injured Orc or another smaller one. Trying to eliminate numbers.
Fire Bolt: Hit, DMG [1d20+5] = 5+5 = 10 [1d10] = 2
Fire Bolt: Hit, DMG [1d20+5] = 5+5 = 10 [1d10] = 2
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Squirrellord
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Re: Chapter 2A - A Jaunt Into The Country
Initiative(0): [1d20] = 14
Surprise round (round 1)
Letting loose a loud yell to grab some attention off of the half elf, Unbar casts Toll the Dead on the largest orc and move to keep up with Val.
Toll the Dead: Uninjured [1d8] = 4 , Injured [1d12] = 9
Second round
Pulling his hammer, Unbar squares off with either the large orc, or if one of the smaller ones is between him and the larger orc, he will attack the one between them.
Warhammer To Hit(5): [1d20+5] = 3+5 = 8 , Damage(3): [1d8+3] = 4+3 = 7
Advantage roll if flanking can be achieved - Advantage: [1d20+5] = 7+5 = 12
Surprise round (round 1)
Letting loose a loud yell to grab some attention off of the half elf, Unbar casts Toll the Dead on the largest orc and move to keep up with Val.
Toll the Dead: Uninjured [1d8] = 4 , Injured [1d12] = 9
Second round
Pulling his hammer, Unbar squares off with either the large orc, or if one of the smaller ones is between him and the larger orc, he will attack the one between them.
Warhammer To Hit(5): [1d20+5] = 3+5 = 8 , Damage(3): [1d8+3] = 4+3 = 7
Advantage roll if flanking can be achieved - Advantage: [1d20+5] = 7+5 = 12
Re: Chapter 2A - A Jaunt Into The Country
Round 1
As the mountain man moves towards the surprised orcs, Vic’s bolt of fire shoots past his hip to incinerate a patch of scrubby grass just behind the orcs. Val’s unnoticed approach allows the big man to deliver a wicked blow that slices his orc of choice [#12] from right shoulder to left hip. The two halves of the orc collapse with an audible ‘Thwop!’ The goliath sidesteps to flank the next orc. [#11]
Isaril’s arrow grazes the arm of the wounded orc [#13] who is now bloodied. The elf then climbs onto the roof of the farmhouse. [#4D]
Meanwhile, Unbar yells an informative, “Aarrgghh!” as he lumbers after Val, pausing to ring the orc leader’s bell [orc #G: 9 necrotic] before closing the remaining distance. Black blood streams out from gaps in the chainmail as the brute replies to Unbar, “Garrgghh!”
The badger sprints up and round the corner to take a stance at the bottom of the wall climbed by Isaril. It spits at anyone approaching.
======
Initiatives:
Vic 17
Val 15
Isaril 12
Xolkin 9 [wounded]
Orc leader 7 [wounded]
3 Orcs 6 [1 dead, 1 bloodied, 1 healthy]
Unbar 5
Badger 3
Isaril LB advantaged [1dd20+6] = err189, [1d20+6] = 12+6 = 18, [1d8+4] = 1+4 = 5
Isaril LB typo corrected [1d20+6] = 16+6 = 22
Isaril climb DC 7 [1d20+1] = 9+1 = 10
Big chainmail orc Toll the Dead DC12 [1d20] = 4
=====================================================================================================
Round 2
The party’s sorcerer tries another bolt of fire, this time hitting the wall of the barn and causing the badger to hiss venomously. Perhaps this distracts Val who fails to connect with the flanked orc. [#11]
Isaril’s third arrow does better, smashing into the punctured orc’s head [#13: 10 pierce] dropping him instantly, as Xolkin continues his assault on the hulking orc in chainmail. [#G, 12 & 6 pierce] The same orc replies with two arcing sweeps with its greataxe. Xolkin dodges the first but takes the second on the shoulder. [1][#G, 22 slash][/i] The massive strike appears to cause Xolkin less trouble than might be expected but it’s still enough to drop the half elf.
The remaining hide-armoured orc [#11] turns round and takes a mighty but ineffectual swing at Val.
Two heartbeats later Unbar squares off against the larger chainmailed orc [#G] but mistimes his swing and swipes only air.
The badger prowls along the base of the wall.
Just when it looks as though the battle might be going in the party’s favour, Unbar sees a ringmail-clad orc approaching from the north. It’s larger than most orcs but still dwarfed by the hulking leader in chainmail. The newcomer clutches a spear, appears to only have one eye, and is accompanied by several more orcs.
Vic can’t see then newcomers from his current position. Key: 10' squares. A=Val, I= Isaril, U=Unbar, V=Vic; X=Xolkin; G=Orc Leader, 11 is an orc; R = one-eyed ring mail orc, 14-17 are orc reinforcements
Actions (& rolls) for Round 3?
======
Initiatives:
Vic 17
Val 15
Isaril 12
Xolkin 9 [dying]
3 Orcs 6 [2 dead, 1 healthy]
Unbar 5
Badger 3
One eyed orc 2
4 reinforcement orcs 1
Isaril LB [1d20+6] = 13+6 = 19, [1d8+4] = 6+4 = 10 hit
Xolkin shortsw & dagger [1d20+5] = 3+5 = 8, [1d20+5] = 20+5 = 25, [1d20+5] = 19+5 = 24 miss, crit!, hit
Xolki shsw crit, dagger [2d6+3] = 9+3 = 12, [1d4+3] = 3+3 = 6
Chainmail orc greataxe [1d20+6] = 11+6 = 17, [1d20+6] = 8+6 = 14 miss, hit
Chainmail orc greataxe dam [1d12+4] = 12+4 = 16, [1d8] = 6
orc #11 greataxe [1d20+5] = 3+5 = 8, [1d12+3] = 12+3 = 15
As the mountain man moves towards the surprised orcs, Vic’s bolt of fire shoots past his hip to incinerate a patch of scrubby grass just behind the orcs. Val’s unnoticed approach allows the big man to deliver a wicked blow that slices his orc of choice [#12] from right shoulder to left hip. The two halves of the orc collapse with an audible ‘Thwop!’ The goliath sidesteps to flank the next orc. [#11]
Isaril’s arrow grazes the arm of the wounded orc [#13] who is now bloodied. The elf then climbs onto the roof of the farmhouse. [#4D]
Meanwhile, Unbar yells an informative, “Aarrgghh!” as he lumbers after Val, pausing to ring the orc leader’s bell [orc #G: 9 necrotic] before closing the remaining distance. Black blood streams out from gaps in the chainmail as the brute replies to Unbar, “Garrgghh!”
The badger sprints up and round the corner to take a stance at the bottom of the wall climbed by Isaril. It spits at anyone approaching.
======
Initiatives:
Vic 17
Val 15
Isaril 12
Xolkin 9 [wounded]
Orc leader 7 [wounded]
3 Orcs 6 [1 dead, 1 bloodied, 1 healthy]
Unbar 5
Badger 3
Isaril LB advantaged [1dd20+6] = err189, [1d20+6] = 12+6 = 18, [1d8+4] = 1+4 = 5
Isaril LB typo corrected [1d20+6] = 16+6 = 22
Isaril climb DC 7 [1d20+1] = 9+1 = 10
Big chainmail orc Toll the Dead DC12 [1d20] = 4
=====================================================================================================
Round 2
The party’s sorcerer tries another bolt of fire, this time hitting the wall of the barn and causing the badger to hiss venomously. Perhaps this distracts Val who fails to connect with the flanked orc. [#11]
Isaril’s third arrow does better, smashing into the punctured orc’s head [#13: 10 pierce] dropping him instantly, as Xolkin continues his assault on the hulking orc in chainmail. [#G, 12 & 6 pierce] The same orc replies with two arcing sweeps with its greataxe. Xolkin dodges the first but takes the second on the shoulder. [1][#G, 22 slash][/i] The massive strike appears to cause Xolkin less trouble than might be expected but it’s still enough to drop the half elf.
The remaining hide-armoured orc [#11] turns round and takes a mighty but ineffectual swing at Val.
Two heartbeats later Unbar squares off against the larger chainmailed orc [#G] but mistimes his swing and swipes only air.
The badger prowls along the base of the wall.
Just when it looks as though the battle might be going in the party’s favour, Unbar sees a ringmail-clad orc approaching from the north. It’s larger than most orcs but still dwarfed by the hulking leader in chainmail. The newcomer clutches a spear, appears to only have one eye, and is accompanied by several more orcs.
Vic can’t see then newcomers from his current position. Key: 10' squares. A=Val, I= Isaril, U=Unbar, V=Vic; X=Xolkin; G=Orc Leader, 11 is an orc; R = one-eyed ring mail orc, 14-17 are orc reinforcements
Actions (& rolls) for Round 3?
======
Initiatives:
Vic 17
Val 15
Isaril 12
Xolkin 9 [dying]
3 Orcs 6 [2 dead, 1 healthy]
Unbar 5
Badger 3
One eyed orc 2
4 reinforcement orcs 1
Isaril LB [1d20+6] = 13+6 = 19, [1d8+4] = 6+4 = 10 hit
Xolkin shortsw & dagger [1d20+5] = 3+5 = 8, [1d20+5] = 20+5 = 25, [1d20+5] = 19+5 = 24 miss, crit!, hit
Xolki shsw crit, dagger [2d6+3] = 9+3 = 12, [1d4+3] = 3+3 = 6
Chainmail orc greataxe [1d20+6] = 11+6 = 17, [1d20+6] = 8+6 = 14 miss, hit
Chainmail orc greataxe dam [1d12+4] = 12+4 = 16, [1d8] = 6
orc #11 greataxe [1d20+5] = 3+5 = 8, [1d12+3] = 12+3 = 15
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counterkid
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Re: Chapter 2A - A Jaunt Into The Country
Val swing at 11.
[1d20+5] = 1+5 = 6
[1d20+5] = 1+5 = 6
Re: Chapter 2A - A Jaunt Into The Country
Seeing his martial friends tied up with the current foes, and hearing Isaril's warning, Vic will step up and move.(As pictured in OOC Thread)
He fires Chaos Bolt at R.
CBolt: Hit,Dmg [1d20+5] = 4+5 = 9 [1d8] = 5 [1d8] = 1 [1d6] = 6 - Acid Damage
Surge: [1d20] = 6 - No Normal Surge
Recharge Tides Roll: [1d100] = 40
Vic feels a surge of Vitality, but being in great condition already it seems a waste.
He fires Chaos Bolt at R.
CBolt: Hit,Dmg [1d20+5] = 4+5 = 9 [1d8] = 5 [1d8] = 1 [1d6] = 6 - Acid Damage
Surge: [1d20] = 6 - No Normal Surge
Recharge Tides Roll: [1d100] = 40
Vic feels a surge of Vitality, but being in great condition already it seems a waste.
Re: Chapter 2A - A Jaunt Into The Country
The sun's rays break through the clouds illuminating Val and the adjacent cart. As the Chaos Bolt arcs over Val's had towards the ring-mailed orc, a rose-pink flash envelops Val and streaks back to Vic. Both hear the faintest of noises: an etherial dawn chorus.
======
Vic and Val each gain +1d10 temporary hit points.
======
Vic and Val each gain +1d10 temporary hit points.
Re: Chapter 2A - A Jaunt Into The Country
Adv roll and the Temp HP
[1d20+5] = 16+5 = 21 Val [1d10] = 3 Vic [1d10] = 2
[1d20+5] = 16+5 = 21 Val [1d10] = 3 Vic [1d10] = 2
Re: Chapter 2A - A Jaunt Into The Country
Round 3
Heeding Isaril’s warning Vic steps out to the edge of the village square and looses a wobbly gobbet of scintillating colour at the cluster of orcs approaching from the north. The sun's rays break through the clouds illuminating Val and the adjacent cart. As the Chaos Bolt arcs over Val's had towards the ring-mailed orc, a rose-pink flash envelops Val and streaks back to Vic. Both hear the faintest of noises: an ethereal dawn chorus. It looks as though the bolt is going to pass overhead and miss the orcs completely before it dips down at the last moment to burn its way through the ringmail to eat into the shoulder of the one-eyed orc. [#R, 12 acid]
The rose-pink slight seems to distract Val as he not only misses his opponent [#11] but nearly drops his polearm.
Isaril’s arrow punches through the chainmail sinks into the orc leader’s arm. [#G, 11 pierce] Scant seconds later Xolkin stands up, [Balm of the Summer Court: +6HP, +1 temp HP] picks up his short sword and swings energetically at the orc leader, narrowly missing.
The big, chainmail-clad orc [#G] snaps off the arrow shaft in his arm and feints at Unbar and Xolkin with its greataxe, disengaging from the pair. Barking a harsh sentence the fellow withdraws from sight into the field just north of the stable. [#G7]
Val’s opponent [#11] takes another mighty swing but the greataxe glances harmlessly off the mountain man’s armour.
With a few words and a gesture Unbar causes a dolorous tolling noise to sound around the one-eyed orc. [#R, 5 necrotic] Dark blood gushes out from its arrow wound.
The one-eyed orc [#R] says something and points towards Xolkin and Unbar. It then veers off eastwards into the field to the north of the stable. [#7] Two of the orcs [#16, #17] follow into the field and disappear from view. The other pair [#14, #15] advance aggressively towards Xolkin and Unbar before attacking enthusiatically with their greataxes. [Xolkin: 6 slash] [Unbar: AC21, 7slash] Xolkin wobbles but stays upright. Unbar sees a transparent spear floating near the northwestern corner of the stable. Key: 10' squares. A=Val, I= Isaril, U=Unbar, V=Vic; X=Xolkin; G=Orc Leader, 11 is an orc; R = one-eyed ring mail orc, 14-17 are orc reinforcements
======
Initiatives:
Vic 17
Val 15
Isaril 12
Xolkin 9 [bloodied]
Orc leader 7 [bloodied]
Orc #11 6 [healthy]
Unbar 5
Badger 3
One eyed orc 2 [wounded]
2 Orcs #14-15 1 [1 wounded, 1 healthy]
2 Orcs #16-17 1
Isaril LB [1d20+6] = 14+6 = 20, [1d8+4] = 7+4 = 11
Xolkin shortsw & dagger [1d20+5] = 10+5 = 15, [1d20+5] = 7+5 = 12, [1d20+5] = 7+5 = 12
orc #11 greataxe [1d20+5] = 7+5 = 12, [1d12+3] = 8+3 = 11
Orc R DC12 WIS save [1d20+ 1] = 3+1 = 4
#14, #15 gretaxe [1d20+5] = 18+5 = 23, [1d20+5] = 16+5 = 21
#14, #15 greataxe [1d12+3] = 3+3 = 6, [1d12+3] = 4+3 = 7
Heeding Isaril’s warning Vic steps out to the edge of the village square and looses a wobbly gobbet of scintillating colour at the cluster of orcs approaching from the north. The sun's rays break through the clouds illuminating Val and the adjacent cart. As the Chaos Bolt arcs over Val's had towards the ring-mailed orc, a rose-pink flash envelops Val and streaks back to Vic. Both hear the faintest of noises: an ethereal dawn chorus. It looks as though the bolt is going to pass overhead and miss the orcs completely before it dips down at the last moment to burn its way through the ringmail to eat into the shoulder of the one-eyed orc. [#R, 12 acid]
The rose-pink slight seems to distract Val as he not only misses his opponent [#11] but nearly drops his polearm.
Isaril’s arrow punches through the chainmail sinks into the orc leader’s arm. [#G, 11 pierce] Scant seconds later Xolkin stands up, [Balm of the Summer Court: +6HP, +1 temp HP] picks up his short sword and swings energetically at the orc leader, narrowly missing.
The big, chainmail-clad orc [#G] snaps off the arrow shaft in his arm and feints at Unbar and Xolkin with its greataxe, disengaging from the pair. Barking a harsh sentence the fellow withdraws from sight into the field just north of the stable. [#G7]
Val’s opponent [#11] takes another mighty swing but the greataxe glances harmlessly off the mountain man’s armour.
With a few words and a gesture Unbar causes a dolorous tolling noise to sound around the one-eyed orc. [#R, 5 necrotic] Dark blood gushes out from its arrow wound.
The one-eyed orc [#R] says something and points towards Xolkin and Unbar. It then veers off eastwards into the field to the north of the stable. [#7] Two of the orcs [#16, #17] follow into the field and disappear from view. The other pair [#14, #15] advance aggressively towards Xolkin and Unbar before attacking enthusiatically with their greataxes. [Xolkin: 6 slash] [Unbar: AC21, 7slash] Xolkin wobbles but stays upright. Unbar sees a transparent spear floating near the northwestern corner of the stable. Key: 10' squares. A=Val, I= Isaril, U=Unbar, V=Vic; X=Xolkin; G=Orc Leader, 11 is an orc; R = one-eyed ring mail orc, 14-17 are orc reinforcements
======
Initiatives:
Vic 17
Val 15
Isaril 12
Xolkin 9 [bloodied]
Orc leader 7 [bloodied]
Orc #11 6 [healthy]
Unbar 5
Badger 3
One eyed orc 2 [wounded]
2 Orcs #14-15 1 [1 wounded, 1 healthy]
2 Orcs #16-17 1
Isaril LB [1d20+6] = 14+6 = 20, [1d8+4] = 7+4 = 11
Xolkin shortsw & dagger [1d20+5] = 10+5 = 15, [1d20+5] = 7+5 = 12, [1d20+5] = 7+5 = 12
orc #11 greataxe [1d20+5] = 7+5 = 12, [1d12+3] = 8+3 = 11
Orc R DC12 WIS save [1d20+ 1] = 3+1 = 4
#14, #15 gretaxe [1d20+5] = 18+5 = 23, [1d20+5] = 16+5 = 21
#14, #15 greataxe [1d12+3] = 3+3 = 6, [1d12+3] = 4+3 = 7
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Squirrellord
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Re: Chapter 2A - A Jaunt Into The Country
OOC - sorry for the delay
Unbar would have swung at the large Orc he had attacked the round prior. Seeing as how that Orc has cowardly run from him, Unbar will grip his holy symbol and cast toll the dead at the fleeing Orc. If that orc is out of sight and cannot be targeted, Unbar will direct the casting at R.
Toll the Dead: Uninjured [1d8] = 8 , Injured [1d12] = 5
Unbar would have swung at the large Orc he had attacked the round prior. Seeing as how that Orc has cowardly run from him, Unbar will grip his holy symbol and cast toll the dead at the fleeing Orc. If that orc is out of sight and cannot be targeted, Unbar will direct the casting at R.
Toll the Dead: Uninjured [1d8] = 8 , Injured [1d12] = 5
Re: Chapter 2A - A Jaunt Into The Country
Actions (& rolls) for Round 4 ?
======
Previous GM post updated with actions for Unbar & the orcs. Map refreshed.
======
Previous GM post updated with actions for Unbar & the orcs. Map refreshed.
