Your #1 Source for online D&D gaming!

Out of Character Discussion - C&S

Two cities fates intertwined, yet paths divergent. Join the race of Technology and Sorcery, finding the best blend of each. With destruction in the west, what trouble is headed out to the coast?

Moderator: Nocturno

User avatar
BishGada
Count
Count
Posts: 3831
http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
Joined: Sun Nov 10, 2013 11:54 pm

Re: Out of Character Discussion - C&S

Post by BishGada »

I read this after posting new post at the main thread. I'll change it now.
I have spells prepared...


Known Spells:
Cleric:
Cantrips (Clr. 3):
Guidance - 1 action, 60 ft, concentration, +1d4 to any ability check,
Resistance - 1 action, touch, concentration, +1d4 to any saving throw,
Sacred Flame - 1 action, 60 ft, 1d8 fire dmg. DEX save, 2d8 @5th, 3d8@11th, 4d8@17th
Cantrip (Auril):
Shillelagh - 1 bonus action, touch, 1 minute, Int adj. to attack and dmg, d8 magical
1st level:
Bane - 1 action, 30 ft, concentration 1m., up to 3 targets -d4 to attack or saving throw. At higher lvl add targets.
Bless - anti-bane
Ceremony - ritual, Atonement, holywater, 24h +d4 to any ability check (Guidance??), 24h +d4 s.th. (resistance), Funeral Rite - avoid undead making, Wedding - AC bonus
Charm person, Command - give 1 simple command, Create/Destroy water,
Cure wounds - 1 action touch. 1d8+modifier (Int or wis?) 3d10 dmg on undead.
Detect evil and good, Detect magic (Ritual), Detect poison and disease, Disguise self - 1h,
Guiding bolt - action, 120', 4d6 + advantage on next turn
Healing word - 1 bonus action, 60', 1d4+modifier at higher lvl +1d4 per levl
Inflict wounds - 3d10 + 1d10 for higher slots
Prot. from evil and good - advantages, purify food and drink, Sanctuary - allow protection from attacks, Shield of faith - 1 bonus action, 60', concentraion , 10m +2 AC
Animal Friendship - charm INT<4 animals for 24h
Beast bond - for 10m charmed beast communicate telephatically with you and gain adventage on attacks
Speak with animals - ritual, 10m. Get info and can try to get task.

Wizard :
Cantrips (Wiz. 4): Mage hand, Minor illusion
Chill touch (1 action, 120', ranged spell attack, d8 + disadvantage for undead),
Frostbite(1 action, 60', CON save, d6 + disadvantage)
1st level: Alarm (Abj. Ritual), Find familiar (Ritual),
Magic missile - 1 action, 120', (2+slot level)x(1d4+1)
Identify
Witchbolt - 1 action, concentration, 30', range attack 1d12 + 1d12 every round up to 1m.
Sleep - 1 action, 90', (3+2xslot)d8 HP falls asleep. 1m
2nd level:
Phantasmal force - 1 action, 60' concentration 1m, can deal damage 1d6 per round
Misty step - 1 bonus action ?? teleport 30'
Mirror image - 1, 1m,
Web - 1 action, 60', concentration 1h, DEX. Fire - 2d4
Scorching ray - 1 action, 120', 1+slots rays 2d6 each, ranged spell attack 1 time
Cloud of daggers - 1 action, 60', 5' cube, concentraion 1m, 4d4 (no save!) per round

Prepared Spells:
Slots: 4 3 2

Cleric:
spell save 8 + 3 + 3
spell attack: 3+3

Cantrips (3): Guidance, Resistance, Sacred Flame, Shillelagh
1st (4): Bless, Cure wounds, Inflict wounds, Guiding bolt

Wizard::
Spell save DC = 8 + 3 + 5
Spell attack modifier = 3 + 5.

Cantrips (4): Mage hand, Minor illusion, Chill touch, Frostbite
1st (3): Magic missile, Witchbolt, Sleep
2nd (6): Phantasmal force, Misty step, Mirror image, Web, Scorching Ray, Cloud of daggers

Rituals:Alarm, Find Familiar
User avatar
Nocturno
Emperor
Emperor
Posts: 8561
Joined: Wed Aug 26, 2015 9:04 am

Re: Out of Character Discussion - C&S

Post by Nocturno »

Ok, so I will need an attack and damage roll for the staff/club Bish, to close out round 1.

Then you can do your round 2.
User avatar
Nocturno
Emperor
Emperor
Posts: 8561
Joined: Wed Aug 26, 2015 9:04 am

Re: Out of Character Discussion - C&S

Post by Nocturno »

Bish - Each turn has an option to have Action, Bonus Action, Movement.

The spell casting time was Bonus Action so that means you still had your action free to make the attack.

List of Actions Here

That is your action, you can still move if you wish on the first turn.

Also post what you have planned for turn 2.

Shillelagh should be using your Cleric stats since it is a cleric spell.

To Hit will be 1d20+6(Wisdom+Prof) and the damage will be 1d8+3(Wisdom)
User avatar
BishGada
Count
Count
Posts: 3831
Joined: Sun Nov 10, 2013 11:54 pm

Re: Out of Character Discussion - C&S

Post by BishGada »

Thanks.
I should have guessed that. :roll:
So the Hit is 23. and the damage is 9.

Flatbelly will attack again on the next round of course...
User avatar
Nocturno
Emperor
Emperor
Posts: 8561
Joined: Wed Aug 26, 2015 9:04 am

Re: Out of Character Discussion - C&S

Post by Nocturno »

WoW! I've been a slacker. Working on a post today.
Chris1234
Emperor
Emperor
Posts: 9792
Joined: Wed Nov 25, 2015 11:58 pm

Re: Out of Character Discussion - C&S

Post by Chris1234 »

lol
Welcome back!!
Was getting concerned maybe the nasty bug had got ya

======
PS if you bump into SQL maybe you can give him a nudge for the other game (assuming he's ok and still into it)
User avatar
Nocturno
Emperor
Emperor
Posts: 8561
Joined: Wed Aug 26, 2015 9:04 am

Re: Out of Character Discussion - C&S

Post by Nocturno »

I don't have COVID, but a throat/chest infection. Ive been coughing like a SOB for days. Spitting up chunks of phlegm. Tasty I know..

Anyway, I have managed to quell work enough to make some posts today.

Oh I also bug SQL all the time. He is just lazy.
Chris1234
Emperor
Emperor
Posts: 9792
Joined: Wed Nov 25, 2015 11:58 pm

Re: Out of Character Discussion - C&S

Post by Chris1234 »

Sorry to hear you're poorly, and still having to fight through big workloads. Self employed I guess

Anyway, if you can give SQL a prod then it'd be good, thx
User avatar
Nocturno
Emperor
Emperor
Posts: 8561
Joined: Wed Aug 26, 2015 9:04 am

Re: Out of Character Discussion - C&S

Post by Nocturno »

Self employed on the side, which is busy, but also the ONLY IT guy for a trucking company. We have not stopped through this whole thing.
Chris1234
Emperor
Emperor
Posts: 9792
Joined: Wed Nov 25, 2015 11:58 pm

Re: Out of Character Discussion - C&S

Post by Chris1234 »

What sort of stuff do the company truck/haul?

If it's anything like UK (where I am) then shopping-delivered-to-your-door has gone (metaphorically) through the roof
User avatar
Nocturno
Emperor
Emperor
Posts: 8561
Joined: Wed Aug 26, 2015 9:04 am

Re: Out of Character Discussion - C&S

Post by Nocturno »

That has also gone crazy, but we are an open flat deck company. Construction materials, Hay/straw bales, construction/agricultural equipment.

All the things in the background no one really thinks about.
Chris1234
Emperor
Emperor
Posts: 9792
Joined: Wed Nov 25, 2015 11:58 pm

Re: Out of Character Discussion - C&S

Post by Chris1234 »

Haven't heard much about how things virus-wise are going on in Canada..
Is it pretty much same as rest of the world? Or does the "extra space" help a lot?
Squirrellord
Lord
Lord
Posts: 1390
Joined: Sat Jan 21, 2017 11:13 pm

Re: Out of Character Discussion - C&S

Post by Squirrellord »

Consider me prodded. Working on posting in the other games.

The "extra space" doesn't hold most of the population unfortunately. I have never been a fan of urban life, hopefully one day I'll move back to the countryside and get some quiet like Noc.
User avatar
Nocturno
Emperor
Emperor
Posts: 8561
Joined: Wed Aug 26, 2015 9:04 am

Re: Out of Character Discussion - C&S

Post by Nocturno »

You only need disadvantage if you fail your constitution save. DC12.

Advantage and Disadvantage - https://5thsrd.org/rules/advantage_and_disadvantage/

Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.
If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll the d20, you can reroll only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll the 1.
You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration can also give a character advantage. The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
Chris1234
Emperor
Emperor
Posts: 9792
Joined: Wed Nov 25, 2015 11:58 pm

Re: Out of Character Discussion - C&S

Post by Chris1234 »

BishGada wrote:======================================================
(OOC: Save vs. Poison: [1d20+4] = 7+4 = 11 (So close....)
Second attack at disadvantage: [1d20+5] = 13+5 = 18

So it is 18 for attack (the first was 22) and 11 for damage)
Good hit! I think that was for the last round. Worth checking. If correct, you can figure out your actions for the next round.
Post Reply