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BishGada (Private thread) Labyrinth of Madness

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

BishGada wrote: Thu Dec 05, 2024 3:45 pm =================================================================================
(OOC: Ke'Sha has 2 Genius spells that can be used to ask divination questions. He also can resurrect the body they found if they stay long enough in camp, and he can conjure fire elemental and use his Stone of Controlling Earth Elementals to conjure earth elemental.
If no one had special need for those he will go far from the camp hopefully at least with Allakhain that understand his motives, conjure these (casting protection from evil on himself) and ask them to bring him a local man from at least 10 miles away from camp. He will then cast energy drain on them, should they die he will animate them as Ju-Ju zombies.)
Lol. Ok so what time is he planning to do the summon thing?

So, controlling Elementals requires him to stand there and concentrate, and the range of control is 30 rounds per level (unless otherwise specified) so he can't send it 10 miles away. 5% chance per round it breaks control and if it breaks free it will probably attack Ke'Sha.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Also, you may want to re-read the Genius spell. You arent asking a diety anything, it is basically Ke'Sha getting a temporary burst of insight. Therefore it can't answer things he has no chance of piecing together, like 'what is on the other side of this door' the spell would simply fail. Since he has had this power for a very long time I'll warn you before the spell fails outright, but you may get an answer that is unhelpful if the question isn't thought through enough
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

Got it. So it is more like induction based or their experience. But if I knew it as a player I wouldn't need the spell, so if I get it right, it is up to you as a DM to decide if to reveal something I don't know as a player, but might have known (with great insight) as the PC. Right?

About the time of the conjuration - after we sum up with the group the divination stuff.
About conjuring, maybe it is different for wizards:
https://adnd2e.fandom.com/wiki/Conjure_ ... est_Spell)
It says: "The caster need not fear that the elemental force summoned will turn on him, so concentration upon the activities of the fire elemental (or other creatures summoned) or protection from the creature is not necessary."
"The fire elemental or other creature summoned remains for a maximum of one turn per level of the caster"
It says the range of the spell is 80 yards but doesn't say anything about what happens if the elemental is out of this range. I think a fair interpretation is that the elemental appears within 80 yards range but then can move farther for the duration of the spell.
One can also learn this is the meaning from the spell: https://adnd2e.fandom.com/wiki/Aerial_S ... est_Spell)
There the range is 10 yards and the servant is called for 1d/level and almost specifically to fetch someone or something, so it is not logical to say he will disappear if he goes farther than 10 yards from the caster. (in that spell you do have to cast protection from evil and the servant may want to kill you...)
Also, 65% 12 HD, 20% 16HD, 9% 2-4 salamanders, 4% efreeti, 2% 21-24 HD. So efreeti may grant wish :) (and Ke'Sha would wish to have unintelligent vampire under his control :lol:)

with stone of controlling earth elementals:
DMG wrote:Stone of Controlling Earth Elementals: A stone of this nature is typically an oddly
shaped bit of roughly polished rock. The possessor of such a stone need but utter a single
command word, and an earth elemental of 12-Hit-Dice size will come to the summoner if
earth is available, an 8-Hit-Dice elemental if rough, unhewn stone is the summoning
medium. (An earth elemental cannot be summoned from worked stone, but one can be
from mud, clay, or even sand, although one from sand is an eight-dice monster.) The area
of summoning for an earth elemental must be at least 4 feet square and have four cubic
yards volume. The elemental will appear in 1d4 rounds. For detailed information about
elementals and their control see the Monstrous Compendium. The stone can be used to
summon one elemental per day.
it doesn't mention you need control or protection, and from the name of the object it seems like it gives you the control.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Ok, if the specific spell for fire elementals has specific mention, then that works for that one.

The control guidelines I listed are from the momster manual entry for Elementals: General. The item you quoted does say "for detailed information about
elementals and their control see the Monstrous Compendium."

There is a section about controlling elememtals in there

https://adnd2e.fandom.com/wiki/Elementa ... nformation
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

That's OK. If the earth elemental turns on us I'll use the fire elemental to fight it, and we can convince the people in the camp to gamble on the results. :)

If I get it right, protection from evil and keeping concentration should be enough. If Allakhain has dismissal/disintegration it can help should the elemental break control.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Haha, sounds like a plan. Is he doing this end of day 1 or on day 2?
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

End of day one after doing the commune et al.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

Hi. We got to the 'Army' preparation stage.
With 51HD Ke'Sha can do a lot but as we discussed it may shadow other people games.

What bothers me is that if I choose "small army" and we find that it is weak, it will take about a year in real life until Ke'Sha has another chance to create stronger pets.

Anyway, I thought of currently having: Wight, 2xjuju, 1 greater varrangoid, 4 troll zombies, 1 random from summon undead
or instead of 4 troll zombies, 2 troll zombies and 1 after killing the animal that will be summoned (not conjured) by animal sum 3 which is up to 16HD.

The wight is there mainly to be able to drain levels.

Is it reasonable?
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Sure, just give me your new spell list for day 2 so I know which ones you are using for each
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

So I need 3 humans for the wight (create undead minion - 7th level) and the two jujus (assume undead form to drain their level 1 4th level slot, and two animate dead 2 3rd level slots) I thought to use Aerial servant to get them, but casting 3 aerial servants which is 6th level slot is too expensive.
Would you rule 1 Aerial servant can get 3 humans for the ceremonies? If not I guess Ke'Sha will ask Allakhain to help him get the men. (I wouldn't ask the all goody people in the company to help) maybe she even had spells that can help them get the men or get there easily like through the astral/ethereal planes or something. According to what you think I can set the spell list.

In any case Ke'Sha will have at least 2 detect traps, 2 assume undead form, 1 animate dead monster, 1 summon animals III (planning to kill it and use animate undead monster both on the trolls and the dead animal - 1 animal, 3 trolls), 2 animate dead (for the jujus after draining their levels. I remember there was another spell that drains constitution I think and making jujus, I'll check it again) Summon undead (6th level slot)

Depending on other spells I need, I might take summon varaggoind as well. I have 3 6th level slot and can use the ioun stone for another 6th level spell. Aerial servant is 6th level, summon undead, summon varaggoind, summon animals III are all 6th level. And we might need to fight the summoned undead and the summon animal, so it is not easy thing...
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

The wording of the Aerial Servant spell indicates to me it is designed to bring 1 creature and or object back to the priest, and then vanish.

once you have decided, give me your full spell list
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

I have the spells for the undead creation.
I need to fill the spells for the navigation and fight... Hopefully tomorrow.

We need 3 men.
The plan is to use create undead minion on one to make it wight.
use assume undead form turn to spectre and drain the levels of the two other humans, then cast animate dead on them immediately at their death turning them to ju-ju zombies. (I read that if this ceremony goes awry, a zombie king can be accidently created... but let's leave it to the next adventure).

Currently:
ioun stone (9 lvl) - Conjure Fire elemental, ? (3 lvls)
7th - create undead minion, ?
6th - summon varragoind, animal summoning III, Summon undead
5th - Animate dead monsters, ? x10
4th - Assume undead form x3, Genius (to help navigation), ? x 7
3rd - Animate dead x2, ? x7
2nd - ? x10
1st - ? x10
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

ioun stone: Conj Fire Elemental, Speak with dead (3)
9th: Create undead minion - need human, make wight, Undeath to death
6th: summon varrangoin, Animal sum III (6), Summon undead
5th: animate dead monsters x2, undead regeneration, Raise dead x2, Slay living x2
4th: assume undead form x 3, Genius x2, Unfailing endurance, Foesi, ght, Solipsisim, Free action, cause insanity, heart blight
3rd: heart blight, Dispel magic x2, Forested protection, Negative plane protection x2, Etherealness, Mask of Gargauth
2nd: Hold Person x 3, Find traps x 3, idea x2, Chilling Scythe, speak with animals
1st: Ebony hand x 3, Spectral senses x 2, Undead alracity x 2, Foresight, commandx2

will you approve reflecting pool at 4th level? https://adnd2e.fandom.com/wiki/Reflecti ... est_Spell)
It is said it is common to druids, so it can be reasonable Ke'Sha who lived in the wildnerness and nature can have stumbled on it.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

When would you like to play the undead/demons creation and summoning? Ke'Sha would refrain from turning humans to undead in front of the good guys. Only Allakhain might find it fascinating. :)
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

What time of day would Ke'Sha prefer to do it? Before/ during the time Jag, Jack and Landro are investigating the labyrinth or after?
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