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BishGada (Private thread) Labyrinth of Madness

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

BishGada wrote: Tue Jul 08, 2025 2:08 am Hi.
Just before you closed the thread I posted that Ke'Sha studies this specific spell and casts it, then rests and studies everything in the new list.
You can't relearn spells at the end of the day and recast them, you have to wait until morning. This is a basic thing for both mages and priests.
BishGada wrote: Tue Jul 08, 2025 2:08 am We knew it will take full day of study. I think it appears few times in the threads that after the 'army creation day' Ke'Sha will need full day to recover his 'adventuring' spells and only then they can go back to the Labyrinth.
My 'time to memorize' list is just to keep track, because I also reminded the group that things may happen today while the group is in camp. The 'world' keeps moving without the pcs and things happen. The bad guys don't just sit still in a trance when nobody is in the dungeon.
BishGada wrote: Tue Jul 08, 2025 2:08 am I'll list the spells Ke'Sha will discuss their benefits with Drommacus :)
Sounds good
BishGada wrote: Tue Jul 08, 2025 2:08 am Regarding Scourge. Is it possible to use 6th slot to cast 5th level spell as 5th level? No uplift meant. Its more like downgrade of 6th level to 5th.
One cannot put a spell in either a higher or lower spell slot, that is what I was saying. You cannot "cast a spell at a higher level." That is a thing only used in 5th edition often called Upcasting. Spells in 2e do sometimes scale in power by Character level, when the spell description says so, but they always use their normal spell level slot.
BishGada wrote: Tue Jul 08, 2025 2:08 am But anyway since the conj. Aurumvorax in the ioun stone is not allowed then for 6th level another conj. fire elemental (there is 4% chance to get a wish :) )
Ok so he is emptying the ioun stone, memorizing the follwing spells and the casting them into the stone for storage?
Conjure fire Elemental (6)
Speak With Dead (3)
Foresight (1)

There are 2 issues with this.
First, he doesn't have 'Speak With dead' in his list of spells to memorize. He could replace one of his other 3rd level spells with it pretty easily though.
Secondly, there are 10 spell levels listed above but the stone only holds up to 9. That will need to be corrected.
BishGada wrote: Tue Jul 08, 2025 2:08 am I forgot the ioun stone, so instead of conj. Aurumvorax he will learn Scourge and Analyze opponent if you allow it or Foresight (I don't see restrictions on it)
It looks like you have 2 different ideas about what you want to put into the stone.
Either option is fine, so long as you have to have all the spells in your list for the day to cast them into the stone and you do not exceed the stone's 9 spell level capacity.
Please let me know what you decide on.
BishGada wrote: Tue Jul 08, 2025 2:08 am I have misspelled it. It's Fostered Protection.
Ok, that makes sense. No issues with learning it.


In addition, can you please give me a rough order that he plans to memorize things? You dont have to list all the spells in order for this, you can group them like -Level 1 spells, then level 3, then level 5" or
-Necromancy spells, then lvl 1s, then ioun stone spells, etc

Whatever order you want is fine, but the simpler you make it the easier it will be on me.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

I think your last list is the most updated including what he kept from previous day, so I just update the unknown...

Time to Study New spells:
1st (10): Ebony hand x2, Foresight
(spent/relearned: Command, Spectral Senses x2, Undead alracity x1) (7x10) 70 min
(Kept/unused: Ebony Hand 1x, Protection From Evil x1, Undead alracity x1)

2nd (10): Augury, Chilling Scythe, Find Traps x2, Idea
(spent/relearned: Hold Person x1, Find traps) (7x20) 140 min
(Kept/unused: Hold Person x2, Dark Fire of Beshaba)

3rd (9): Bestow Curse, Dispel magic x2, Forested Protection x2, Etherealness, Mask of Gargauth (5x30) 150 min
(Kept: Life Drain, Negative Plane Protection)

4th (11): Assume undead form x2, Abjure, Unfailing Endurance
(spent/relearned: Assume undead form x2, Genius x1) (7x40) 280 min
(Kept/unused: Cause Insanity, Free Action x1, Heart Blight x1, Solipsism)

5th (7): Imbue undead with spell ability, True seeing, Slay living x1
(spent/relearned: Animate dead monsters x1 (4x50) 200 min
(Kept/unused: Animate dead monsters x1, Raise Dead, Slay living x1)

6th (3): Conj. Fire elemental, Conj. Fire elemental, Disbelief (2x60) 120 min

7th (2): Creeping doom, Resurrection (2x70) 140 min

Ioun Stone (9 levels): Scourge (5), Speak with dead (3), Analyze Opponent (1)

Now, speak with dead is divination level 3 and I have access to minor divination. Also, a necromancer who can't speak with dead? ;)

Regarding order: Assume undead form first, then conj. Fire Elemental, then Necro from lower level to high, then the rest from High to low. Is it OK?
Note that I forsaken Genius for Unfailing Endurance, to keep my word with the guys and conform with the restriction of waiting a day. :)

I hope I didn't miss another thing :/

Regarding Drommacus:
Suggestions:
1st: Phantom Armor will be good for Drommacus himself, Enlarge skeleton would work with the skeleton Ke'Sha have to make it real strong, phantasmal force, ray of fatigue - good for crowd control, shocking grasp - work well with his physical attacks.
2nd: Cat's grace - great buff for Drommacus, blindess, ray of enfeeblement - wiz control, ESP, scare, web - sounds like demonic spying and trappings
3rd: Fireball (of course), Slow, Steam blast
4th: Improved invisibility, Shadow monsters, Stone skin, Improved Strength, Slowspell
5th: Demi-Shadow monsters, feeblemind (wiz control), Lower resistance, Vile venom, Teleport.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Looks like that took care of almost everything. The 'Analyze Balance' spell is missing from your list of lvl 1 spells, but you can swap out one of those.

Haha, yeah speak with dead is pretty basic for Necros ;)

Do you want to have Ke'Sha cast the Ioun stone spells and unfailing endurance as soon as they are ready?


I'll take a look at the suggestions for drommacus in a bit
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Drommacus spells
(4/3/3/2/1)

1st: Armor, Enlarge, Ray of Fatigue, Shocking grasp
are fine (Phantom Armor is too special and requires mithril as a consumable. He only gets 4 slots anyway)
2nd: Blindness, Ray of Enfeeblement, Web
3rd: Fireball, Invisibility 10' rad, Slow
(He probably doen't know Steam blast)
4th: Improved invisibility, Shadow monsters
5th: Demi-Shadow monsters,
(He does know feeblemind and Teleport)
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

Great.

Yes. Ke'Sha will cast the spells into the ioun stone and the endurance as soon as they are ready.
The 1st level spell Ke'Sha studies is Analyze opponent, not Analyze balance.
The 1st level spell suggested to Drommacus is Enlarge Skeleton, not Enlarge.

Thanks.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

I have never even heard of the spell "Enlarge Skeleton", it is also not in the WSC. I do see it on the fandom site, but I would say that Drommacus doesn't have that very niche spell. He does have Enlarge, which could be cast on a skeleton or a bone as an object.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

:lol: That has completely different effect. Enlarge skeleton makes a normal skeleton into a giant skeleton giving him extra 3 HD, better AC, attacks and a fireball. Or animal skeletons into monster skeletons (extra HDs better attacks). But that's OK. I guess Enlarge on Landro can be very beneficial as well.
So, no lose ends, right? Just the camp commotion to pass. :)
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Yeah, that should take care of all the loose ends.

I think at this point we can say that someone has come to notify him of the 'disturbance' in camp
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

We can play it safely, teleporting to the dungeon or have some fun interacting with Lenna. The only problem I see is that all these paladins can detect lies easily...
I don't mind take the risk if you don't worry about the adventure.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

I think we do care about the adventure. I think the point is that people want to play the adventure rather than get endlessly sidetracked
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

OK. NP. So Ke'Sha will accept Allakhain offer to teleport the tribemen undead directly to the Labyrinth and will meet her there.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Alright. Is he altering their appearance in any way or asking her to do so?
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

I admit I didn't think of it as a player, but it would seem it will make partying very difficult if Ke'Sha didn't.
In fact I feel some of our group players got offended by it in real life, and that's way opposite of my intentions.
I assume it is reasonable that while Ke'Sha was informed of the disturbance he was also informed that some of the party members are strongly against such acts.
But the problem is that I don't know of means to alter external appearance permanently. Maybe some cosmetics kit? Cutting hair, changing cloth, makeup.
The Mask of Gargauth can change appearance dramatically for 17 days, even sprout wings. But I have only one spell prepared. If you allow one more hour preparation to keep the party intact I'll change 2 3rd level spells for them and make them all appear like orcs, or Tieflings and I guess no one will have real reason to suspect.
I don't know if Stefen can see through any illusion as well. It seems psionics can do many things. In any case is using the Mask only on one undead, and the others just by changing cloths/haircut/dying to match the first with a storytelling they were its servants and that they died in battle with Ke'Sha, maybe it will be good enough to continue with just moderate suspicion that Ke'Sha usually get.
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Re: BishGada (Private thread) Labyrinth of Madness

Post by TristenC »

Allikhain has disguised the new additions. She sends word to Ke'Sha secretly that it is 'taken care of' and that his minions (trolls, wight, jujus and spectre) are inside the cave system now, but not the Labyrinth proper
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Re: BishGada (Private thread) Labyrinth of Madness

Post by BishGada »

*Thumbs up*
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