Stephen concentrates on the image from Ke'Sha, reaching out with his mind to bend reality to his will. A shimmering portal forms, somewhat wider than a door, opens to the room below; before stepping aside. An eerie green glow becomes visible from the blazing braziers in the corner of the newly revealed room. A globe of blackness hangs in the center of the new space beyond, just above the melee. Ke'Sha's new creation, the juju zombie Alrius stands on raised dias before the legs of a massive crystal statue that vanishes in the dark above its knees. The juju zombie is beset on all sides by towering 8 ft tall green figures that shimmer like crystal. The fight continues disturbingly in utter silence…
Seeing a target, the cloaked bat-like figure of Drommacus chuckles with a high giggling screech as it begins to make signs of magical potence. A ray of blood-red light cuts through the air, passing within inches of those between it and the portal. The ray connects with one of the green figures but seems to have no effect! Drommacus grumbles, disappointed, in some abyssal tongue. Jag moves away from the portal opening to the far side of the room of Scaled Hands. Jack and Landro position themselves to either side of the portal and out of view, lying in wait should any enemies attempt to enter.
Alrius strolls, unconcerned by his assailants, to the south wall where a silver-faced mirror no less than 15 ft wide hangs. The figures follow him, swiping and striking but to no avail. Ke'Sha notes that neither the statue's legs nor the shimmering green figures reflect in the mirror's surface… He breaks visual contact to begin his own incantation, dark magic to endow the lesser undeas with a certain measure of Alacrity.
Axid approaches the opening enough to taeget one of the green Figures. He reaches out with his mind, trying to force his will to manipulate the very physical nature of the foe… Almost as if reaching out to empty air, it seems oddly impossible… unless… the figures are incorporeal?
Binky dear, time to make yourself scarce. Allikhain says as she begins casting a spell. The strange little 2-dimensional-looking shadow turns sideways and vanishes from sight. The necromancer weaves her hands and Evokes an evolved version of a beginner's spell. Four fist-sized globes of bluish light streak unerringly towards the backs of two of the attacking figures. The globes slam into them, echoing with a concussive blast; but the figures seem unaffected by the attack.
Tsk! Those bolts were pure force, even normal incorporeal entities are typically affected by such… And… it would seem there is some effect of 'Silence' in the center of the room that doesn't extend to the edges… curiouser and curiouser… she muses.
An svelte but armored figure emerges from behind the statue, stalking forward with a swaying serpentine grace. The decidedly feminine humanoid figure raises a deadly looking 2-hander with a sinusoidal shaped blade. The slitted eyes of a serpent glare from the human-sized head of a Viper!! She seems to sneer at the sight of the party through the portal hovering dozens of feet away. Ignoring them for now she brings her massive sword down in a powerfull strike that slices cleanly through Alrius' collarbone, cleaving unliving flesh and ribs as casually as a butcher plys his trade.
[Actions Round 2?]
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R1 init:
Stephen (2+DD): 2
Nidrith (2+mv): 2
Drommacus (1+2 Ray of Enfeeb): 3
Jagrinder (4+ move): 4
Alrius (4+mv): 4
Gur (4+): 4
Axid (5+Det): 5
Thallena (5+): 5
VF4 (2+3 natural attk): 5
Jack (7 moving): 7
Allikhain (3+4 sp): 7
VF3 (4+3 natural attk): 7
VF1 (5+3 natural attk): 8
Mourkol (8+): 8
Landro (10+): 10
T (2+9 M2H): 11
Ke'Sha (8+4 UndAlac): 12
[3 troll zom and Skel: Init 8+ x]
VF2 (9+3 natural attk): 12
Init Allikhain, Landro, Drommacus [1d10]=3, [1d10]=10, [1d10]=1
init VF 1-4, T [1d10]=5, [1d10]=9, [1d10]=4, [1d10]=2, [1d10]=2
Stephen attempts to use
Dimensional Door (Con-1=15): [1d20]=11, Pass!
spent PSPs: 4
Drommacus casts
Ray of Enfeeblement at VF 1
No Effect!!
Nidrith Holds
Jagrinder moves away from the portal opening to the other side of the room
Alrius moves South and begins searching the room. (Large silver-faced mirror on the south wall), Provokes an attack of opportunity from
VF1, VF2, VF3, VF4!
Their attacks have no effect on Alrius!
Gur Holds
Axid attempts to use
Detonate on VF1
Power Score CON-3 (13): [1d20]=16, fail! (9 psps spent)
Thallena holds
VF4 follows Alrius and attacks. No Effect
Jack holds beside the portal for any foe entering
Allikhain casts
Mordenkainen's Force Missiles At VF1 and VF2 (4 missiles, evenly split)
Hit, [2d4 dmg per missile] No effect on VF1 or VF2!
17 dmg per missile in 3' rad
No Effect on VF1 or VF2!!
South Mirror is damaged
VF3 follows Alrius and attacks. No Effect
VF1 follows Alrius and attacks. No Effect
Mourkol holds
Landro moves beside the Dimension Door and holds
Tarrana moves drom behind the statue to engage Alrius in melee
Tarrana slashes (-2 vs chain) at Alrius (AC 4) with her Magical 2-Hander from behind (+2)
Thac0 ?? vs AC 4: Need ??
[1d20] = 16, Hit!
For [1d10+8]=14 damage!
Alrius is
Damaged! [21/35 Hps]
Tarrana vs Alrius [1d20]=16, [1d10+8]=6+8=14
Ke'Sha casts
Undead Alacrity on the 3 Monstrous Zombie Trolls and 1 skeleton
Lasts (10+2*17) = 44 minutes
+1 bonus to undead AC, MV 12, save as caster base saves, go on caster init
VF2 follows Alrius and attacks. No Effect
One blue square is 5 feet. The portal in each image is the blue line. If the map thumbnail is too low in resolution, just open the image in a new window to see the higher res version.
T
And of course the artists didn't draw the serpentine shape of the 2-hander :/
Room C1
Room A5