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Down the Dungeon Way - the actual gaming thread
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Re: Down the Dungeon Way - the actual gaming thread
Esse draws her sword, stepping into the doorwsy only, her short body blocking the doorway until Bjarg enters the room.
"I'm starting to get the feeling that nothing in here is friendly."
[ooc]What colour do the figures give off? Ie do appear as humanoid?
She realises the others are hurt, she'll try to stop any attacks on the group for a few minutes, to at least let them flee... [/ooc]
"Cleric, you might want to look at his side, he's pretty badly beaten up. Hey Loincloth, fancy putting that club to good use?"
(Edited after Sim Edited his, his change made mine make no sense)
"I'm starting to get the feeling that nothing in here is friendly."
[ooc]What colour do the figures give off? Ie do appear as humanoid?
She realises the others are hurt, she'll try to stop any attacks on the group for a few minutes, to at least let them flee... [/ooc]
"Cleric, you might want to look at his side, he's pretty badly beaten up. Hey Loincloth, fancy putting that club to good use?"
(Edited after Sim Edited his, his change made mine make no sense)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
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Re: Down the Dungeon Way - the actual gaming thread
((OOC - I edited my post so it was clearer. Sim is heading for the other end of the room to where we first entered. ))
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Re: Down the Dungeon Way - the actual gaming thread
Bjarg takes a defensive stance in the doorway, forming a barrier with his shield. "What have you gotten us into, woman!?" he demands as he glares playfully at Esse.
"as long as you don't talk about one anchor fellating someone."-TSD
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Re: Down the Dungeon Way - the actual gaming thread
*Martin's shouting alerts the three creatures to the entrance of the party into the room. They are 6' tall humanoid creatures and quite ugly. They are hairless, with pointed skulls, oversized facial features, backward pointing ears; the bodies and limbs are severely misshapen. They advance upon the party at the rate of 1 foot per round; clubbed fists ready to beat the nearest person to a pulp.*
(OOC - from what I can make out, Esse is further into the room, Beillion just behind her, Bjarg in the doorway; Martin at the doorway, but still in the snake room, and Sim is now in the "L" shaped room outside of the snake room.)
(OOC - from what I can make out, Esse is further into the room, Beillion just behind her, Bjarg in the doorway; Martin at the doorway, but still in the snake room, and Sim is now in the "L" shaped room outside of the snake room.)
Long Live the Witch Queen!!!
Re: Down the Dungeon Way - the actual gaming thread
"Awwww you frightened of a few funny looking people?" She glances away, someone might just catch she looks a little worried.
Raising her sword she grabs the hilt in both hands and prepares to swing at the first attacker.
(She'll stand to Bjarg's left, planning on swinging her sword across the left / ctr creatures.)
Raising her sword she grabs the hilt in both hands and prepares to swing at the first attacker.
(She'll stand to Bjarg's left, planning on swinging her sword across the left / ctr creatures.)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: Down the Dungeon Way - the actual gaming thread
After having followed this group at a distance, Ayagnox decides to make his presence known to this group of adventurers, he starts to sprint down the stairway into the "L" shaped room.
(Edit by LWW: Please refer to Brainstorm thread on explanation why your action above was changed, and your following actions were deleted.)
(OOC - you're very lucky I did not say that you sprung the trap on the stairway, and get shish-ka-bobbed by the portcullis)
(Edit by LWW: Please refer to Brainstorm thread on explanation why your action above was changed, and your following actions were deleted.)
(OOC - you're very lucky I did not say that you sprung the trap on the stairway, and get shish-ka-bobbed by the portcullis)
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Re: Down the Dungeon Way - the actual gaming thread
Sim stands in the darkness (he has dispelled his continual light lest he be seen by any beasties) arguing with Snickerpuss over what to do in a forced whisper. The echos of his party memebers can be heard off the stone walls and distant grunts can also be heard from the beasts beyond. Suddenly the jingle of armor and thud of boots startles sim as something charges him from the gloom beyond. Yelping he rounds the door frame and scurries back into the snake room.
"We got trouble!" he tries to shout but it ends up a strangled one word exclamation. "....Weggt...Trouble!"
"We got trouble!" he tries to shout but it ends up a strangled one word exclamation. "....Weggt...Trouble!"
The magic of life is it's mystery. Never let the wonder of it all die
Re: Down the Dungeon Way - the actual gaming thread
Ayagnox will continue to follow the sound of the party ahead
/ooc what, if anything, can i see? /ooc
(Edit by LWW - Since the characters have all moved on to the snake room, they would have taken the torches with them, so the room you're in now should be in darkness; unless you lit a torch yourself, but it was not stated, so I cannot say for sure. So, all you can hear is Sim running back to the group and trying to yell something to them. In the darkness, he cannot make out who/what you are, so only can hear some lumbering "thing" coming at him. Following the sound, you could probably get to the snake room, look inside and see within.....look back over my other posts to see the description of the room itself, and who might still be in it.)
/ooc what, if anything, can i see? /ooc
(Edit by LWW - Since the characters have all moved on to the snake room, they would have taken the torches with them, so the room you're in now should be in darkness; unless you lit a torch yourself, but it was not stated, so I cannot say for sure. So, all you can hear is Sim running back to the group and trying to yell something to them. In the darkness, he cannot make out who/what you are, so only can hear some lumbering "thing" coming at him. Following the sound, you could probably get to the snake room, look inside and see within.....look back over my other posts to see the description of the room itself, and who might still be in it.)
Re: Down the Dungeon Way - the actual gaming thread
"Looks like these guys fell out of the Ugly Tree...and hit every branch on the way down." Martin says quietly.
Then, in a louder voice, he continues, addressing the three creatures. "Gentlebeings, good evening. My name is Kenny Lust and I'm your compère for tonight. You know, once in a while it is my pleasure, and my privilege, to introduce some of the truly great artists of our time. And tonight we have two such artists joining us."
Then, in a louder voice, he continues, addressing the three creatures. "Gentlebeings, good evening. My name is Kenny Lust and I'm your compère for tonight. You know, once in a while it is my pleasure, and my privilege, to introduce some of the truly great artists of our time. And tonight we have two such artists joining us."
"No matter where you go, there you are."
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Re: Down the Dungeon Way - the actual gaming thread
*The creatures advance again, maintaining their focus on Esse, who is in the foreground of the group, so the most visible.*
*Coming back into the snake room, Sim is shouting something, but it goes unheard by Martin who is shouting at the creatures coming nearer to Esse*
*Coming back into the snake room, Sim is shouting something, but it goes unheard by Martin who is shouting at the creatures coming nearer to Esse*
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Re: Down the Dungeon Way - the actual gaming thread
[ooc]Ok, silly thing to say, but do they look like are going to attack? Or are they just moving forwards?[/ooc]
Esse readies her weapon, if it looks like they are going to attack she'll attack.
"I think these could be the ugliest creatures I have ever met... But at least they aren't snakes..."
Edit by LWW: Yep, silly question, as I already stated their intent when I gave a full description of them.
Esse readies her weapon, if it looks like they are going to attack she'll attack.
"I think these could be the ugliest creatures I have ever met... But at least they aren't snakes..."
Edit by LWW: Yep, silly question, as I already stated their intent when I gave a full description of them.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: Down the Dungeon Way - the actual gaming thread
Ayagnox takes this opportunity to go ahead and light a torch (he was expecting someone to still be in this room), sheathing his sword in its scabbard across his back, and advance further. Upon seeing any of the group he says in his most official sounding voice, loud enough so that anyone nearby may hear without yelling, "Well met strangers, I have come to offer you my sword in battle, it sounds as if you could use the extra muscle..."
He also takes this opportunity to survey the room he is currently in.
(OOC - to Stik and Kaber....Brad's character is just entering the snake room, and you two are the only ones still inside it.)
(OOC - to Brad - you are now in the art gallery/snake room; there are 4 murals (cave, rocky crag, desert and river) which still have gems sitting in the snakes' eyes. You can touch any of them, ignore them, or continue to try and get the attention of Martin and Sim, who are the only party members still in that room. Choices, choices.)
He also takes this opportunity to survey the room he is currently in.
(OOC - to Stik and Kaber....Brad's character is just entering the snake room, and you two are the only ones still inside it.)
(OOC - to Brad - you are now in the art gallery/snake room; there are 4 murals (cave, rocky crag, desert and river) which still have gems sitting in the snakes' eyes. You can touch any of them, ignore them, or continue to try and get the attention of Martin and Sim, who are the only party members still in that room. Choices, choices.)
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Re: Down the Dungeon Way - the actual gaming thread
At martins showman like announcement Sim suddenly forgets his plight and pain and begins to clap.
"Oh I do love a good show. Jolly good!" he shouts out, and then more to himself " I hope this isn't a formal dinner." He scoops Snikerpuss from within the folds of his robes and places her on his shoulder to watch the proceeding entertainment.
Snickerpuss looks at Sim with disbelief. Of all the addleminded, mad things Sim has done.....She feels suddenly a little frightened and alone as she wonders at the damage caused by the potion Sim had imbibed long ago. A potion whose active ingredients included a 1/2 a drop from the river Styx among other things.
"Mora Mora, la picalo. Start the show!" Sim calls, clapping again
(it should be noted at this point that Sim seems uncertain. No one else in the room is clapping and there is an underlying sence of unease. Something didn't feel right but he does so love a good show still...)
"Oh I do love a good show. Jolly good!" he shouts out, and then more to himself " I hope this isn't a formal dinner." He scoops Snikerpuss from within the folds of his robes and places her on his shoulder to watch the proceeding entertainment.
Snickerpuss looks at Sim with disbelief. Of all the addleminded, mad things Sim has done.....She feels suddenly a little frightened and alone as she wonders at the damage caused by the potion Sim had imbibed long ago. A potion whose active ingredients included a 1/2 a drop from the river Styx among other things.
"Mora Mora, la picalo. Start the show!" Sim calls, clapping again
(it should be noted at this point that Sim seems uncertain. No one else in the room is clapping and there is an underlying sence of unease. Something didn't feel right but he does so love a good show still...)
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Re: Down the Dungeon Way - the actual gaming thread
"Ok. Ok. They're bigger than we can deal with all at once! Fall back and defend the door! Make them enter one at a time!" Bjarg orders as he slowly steps backward through the doorway.
"as long as you don't talk about one anchor fellating someone."-TSD
Re: Down the Dungeon Way - the actual gaming thread
Ayagnox addresses Bjarg directly, as he is the best armed in the room now and is not a crazy old grandpa or a colorful man, therefore he must be the one in charge "Ho there, fellow, I am Ayagnox and I have come to offer my sword to you in battle. "
And with this proclaiming, Ayagnox drops the torch and draws his sword with a swift metallic ringing
"What foe do you back down from? Have no fear, there is nothing that can stand before the wrath of my sword and survive to tell about it "
And with this proclaiming, Ayagnox drops the torch and draws his sword with a swift metallic ringing
"What foe do you back down from? Have no fear, there is nothing that can stand before the wrath of my sword and survive to tell about it "