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The Pod-Caverns of the Sinister Shroom (Game Thread VIII)

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Breila »

Knowing she is probably doomed due to her own foolishness, Babushka attacks spider 02 from behind to at least take it with her.

init 5, hits AC0 for 2 damage
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by JadedDM »

One of the spiders attacks the white mare, which whinnies in terror but manages to avoid the bite. Distracted by the horse, the spider never hears Babushka limp up behind it. She smashes the fungus staff down on its thorax, shattering it with what little strength she had left. The spider screeched as ichor sprayed in all directions, before it went still.

Meanwhile, the last spider remaining is locked in a stalemate with Jerrard and Locky. It nips at the wizard, but he evades. The spider likewise avoids Jerrard's sword and both of Locky's stones.

==================

Round 7!

Initiative Order
Huge Spider 02 (1d10+3): 5
Babushka (5+4): 9
Huge Spider 04 (1d10+3): 9
Jerrard (1d10+3): 9
Locky (1d10+11): 13

Huge Spider 02 attacks White Mare (1d20): 8, miss.
Babushka attacks Huge Spider 02 from behind with the Fungus Staff (15+2 (back attack)+4 (species enemy)-3 (fatigue): 18, hit for 2 damage. Huge Spider 02 falls.
Huge Spider 04 attacks Jerrard (1d20): 8, miss.
Jerrard attacks Huge Spider 04 with his short sword (5, miss).
Locky slings a stone at Huge Spider 04 (10, miss) and again (10, miss).

.x.x.x.x.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._.x.x._._._._._. -->
.x._.x.x._.x_x.x.x.
.x._.J._.L._.c.c.x.
.x._.4.g._._.c.c.x.
.x._._._._._._._.x.
.x._.1._.B._._._.x.
.x._._._.2._.3._.x.
.x.W.H.M._._._.S.x.
.x.x.x.x.x.x.x.x.x.

x – Rock wall
c – Empty Cage
g - Grinder
L – Locky
J - Jerrard
B - Babushka
W - Wingnut
S - Sunni
H - Black stallion
M - White mare
1-4 - Huge spiders

(OOC: I'm ruling that because of extreme fatigue from a near-death experience, Babushka suffers a -5 to DEX, -4 to STR, -3 to WIS, -2 to CON, -3 to hit, -30% climbing, -50% and movement until she's had some rest.)

(Actions for Round 8?)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jenara »

Locky curses the spiders and charges the remaining one from behind the grinder. Running she tries to skewer it with the pointy end.

(Used my dice, 14+4 hit AC 0 4+2 damage.)

Jerrard swings at the create, clutching his chest tightly.
5+1 miss. 14+1 hit ac4. 7 damage.

If the creature falls he runs to Babs side.

(sorry post was half finished.)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Breila »

Babushka almost collapses near the mare, trying to comfort her all the same. She sits on the ground, the soft muzzle of the animal close to her face.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by JadedDM »

The spider, focused on Jerrard, bites at the wizard. He is able to avoid it, though and keeps it distracted so Locky can circle around the grinder and stab at it from behind. This proves successful, and the spider shrieks in pain when it is stabbed, flailing around wildly before falling on its back and sticking its legs up in the air.

Jerrard immediately runs toward Babushka once the spider is down. Sunni, clutching her nasty looking wound, slowly approaches, as well. She looks quite pale in the light of Jerrard's lantern.

==============

Round 8!

Initiative Order
Huge Spider 02 (1d10+3): 6
Babushka (1d10): 4
Locky (1d10+2): 10
Jerrard (1d10+3): 13

Huge Spider 02 attacks Jerrard (1d20): 6, miss.
Babushka does nothing.
Locky circles around and attacks Huge Spider 02 from behind with the spear point of her hoopak (18, hit) for 6 damage. Huge Spider 02 falls.
Jerrard stabs at Huge Spider 02 (5, misses).

.x.x.x.x.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._.x.x._._._._._. -->
.x._.x.x._.x_x.x.x.
.x._.J._._._.c.c.x.
.x._.4.g._._.c.c.x.
.x._.L._._._._._.x.
.x._.1._._._._._.x.
.x._._.B_.2._.3._.x.
.x.W.H.M._._._.S.x.
.x.x.x.x.x.x.x.x.x.

x – Rock wall
c – Empty Cage
g - Grinder
L – Locky
J - Jerrard
B - Babushka
W - Wingnut
S - Sunni
H - Black stallion
M - White mare
1-4 - Huge spiders

End combat.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Breila »

Babushka just sits there, exhausted, eyes closed, waiting for what will happen next.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jenara »

Locky tries to get the group together, putting her arm around the two Gnomes. "I am sorry, we didn't actually expect that." She comments truthfully, moving them near to the horses.

"This is umm..." She shifts her feet uncomfortably, "I know that Babuskha will die, if I don't help her, the poison is too far advanced in her. I need to help you Sunni, we need to cure the poison in you."

Locky casts cure light wounds on Babuskha, (6hp).

"Babuskha, please help me cure Sunni, we need to give her the strength to cope with this."

"Are you ok?" She asks Jerrard, "Do you understand my actions?" She asks the Mage, suddenly serious.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Breila »

Feeling the grace of Paladine wash over her and make her a lot better, Babushka gets up and asks Locky: "What exactly do you want me to do?"
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jenara »

"We need to figure out what to do to remove the poison." She sets to work investigating the wound, "Before you go on me." She grins, hiding her feelings, (heal check: 10)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jerrard »

"No, No I am not, are you sure you know what you are doing?" Jerrard sheaves his sword and helps Babs stand, holding her tightly, refusing to let go.

"If you fall, I will catch you." He responds simply. "What can I do?"
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Breila »

"Why on earth should I go on you?" Babushka asks Locky, bewildered.

"Thanks for your help, Jerrard." a bright smile lights up her face as she looks up at the mage, then she walks over to Sunni.

She examines her wound, raking her brain as to what might help (color=#800000](herbalism check, 6, pass)[/color]
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by JadedDM »

While Locky bandages up Sunni's wounds, Babushka checks and determines the poison is still treatable. Throwing together a quick remedy, she gives it to Sunni, and the engineer quickly drinks it down. "Thank you," she says. "I thought I was a goner. Are you all right, Wingnut?"

The other gnome, speechless for once, simply nods his head rapidly in response.

=====================

(OOC: Jenara, once a character has been revived from negative HP, further cure spells do no good until that character has had at least a day of rest (DMG, page 75).)

Locky makes a healing check on Sunni (10, pass). Sunni is restored (1d3): 1 HP.
Babushka makes an herbalism check on Sunni (6, pass). Sunni is cured of poison.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jenara »

(Occ: Is it too late to try to heal babs too? I can't loose her, simply can't)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by JadedDM »

(OOC: If you mean non-magically heal her, Locky all ready did that in Round 4. So she can't do it again.)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jenara »

(I mean try to fix the poison, otherwise, she is dead, lets be honest, the poison will kill her)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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