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CH 4: Lair of the Dragon
Moderator: JadedDM
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The original Dragonlance modules (DL1-DL14), updated to 2E.
Placed on Hiatus....
The original Dragonlance modules (DL1-DL14), updated to 2E.
Placed on Hiatus....
- JadedDM
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Re: CH 4: Lair of the Dragon
Riverwind finds no locks on the doors. Traditionally, buildings can only be locked from the inside, not the other way around.
Re: CH 4: Lair of the Dragon
Blade drawn Laurana retreats slowly, ensuring the group returns back to the main door, she follows Tanis if he leads, otherwise she keeps to the rear, being the last to go.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: CH 4: Lair of the Dragon
"Hurry, this way! Know safe place!" Magpie says, crossing the river to the other side. "No bosses there!"
Raistlin follows her, bringing the light of his staff with him.
Meanwhile, Sturm, Goldmoon and Riverwind all finally withdraw, but only to the door. Tanis keeps going, crossing the river, too, with Laurana right behind him.
Flint just sighs. "I'm gonna have to get wet again? I haven't fully dried out since the last time!" he grumbles.
===============
Round 5!
Magpie crosses the river and heads north.
Raistlin crosses the river and heads north.
Sturm withdraws to the door.
Goldmoon runs out the door.
Riverwind runs out the door and checks it for locks.
Tanis runs out the door and crosses the river, heading north.
Laurana follows Tanis.
(Actions for Round 6?)
Raistlin follows her, bringing the light of his staff with him.
Meanwhile, Sturm, Goldmoon and Riverwind all finally withdraw, but only to the door. Tanis keeps going, crossing the river, too, with Laurana right behind him.
Flint just sighs. "I'm gonna have to get wet again? I haven't fully dried out since the last time!" he grumbles.
===============
Round 5!
Magpie crosses the river and heads north.
Raistlin crosses the river and heads north.
Sturm withdraws to the door.
Goldmoon runs out the door.
Riverwind runs out the door and checks it for locks.
Tanis runs out the door and crosses the river, heading north.
Laurana follows Tanis.
(Actions for Round 6?)
- Attachments
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- Baaz Armory.JPG (102.29 KiB) Viewed 5101 times
Re: CH 4: Lair of the Dragon
Goldmoon holds back Riverwind's arm as he attempts to close the door. "Wait a minute!" she says. "Where's the kender?"
There's more to me than meets the eye...
Re: CH 4: Lair of the Dragon
"That damn Kender!" Sturm frowns, "Go, follow them, I will ensure he is safe." He pats Riverwind on the Shoulder, "Our blades will draw again soon." With that he reaches to the doors, pausing to check if anyone is behind them.
Re: CH 4: Lair of the Dragon
"That was not meant to happen, we just went to look." She blushes, "I am sorry if it caused any problems." The Elf seems genuinely concerned, as she follows the others, pausing to check on the remaining members of the group.
"Should we wait for them?" She asks, watching them.
"Should we wait for them?" She asks, watching them.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: CH 4: Lair of the Dragon
Tas, having followed the group as logic dictates, turns the corner and is with the group. "I'm right here, guys."
The lack of the defiler in SC2 makes my pants sad. ~ Anon Internet Guy
Re: CH 4: Lair of the Dragon
"Ah, good!" Goldmoon sounds genuinely relieved. "Let't get to safety, I don't think we'll be a match for all the draconians in there."
She follows Magpie's lead and crosses the river.
She follows Magpie's lead and crosses the river.
There's more to me than meets the eye...
Re: CH 4: Lair of the Dragon
"Yea, at least we know why the building looked used, cause it was."
Re: CH 4: Lair of the Dragon
(OOC: I'm setting up a chase scene, and even drew a new map, so I need to know the speed everyone is fleeing, if they are fleeing at all.
Nobody is encumbered, so everyone has a movement rate of 12, except Tas, Flint and Magpie, which are at 6 due to their smaller legs. Each hex is 5 feet across.
If you are withdrawing (backing away slowly), you move at half your movement rate.
If you are walking, you move your normal movement rate.
If you are jogging, you move double your movement rate. Note you cannot jog longer than X rounds, where "X" is your CON score. Thus Raistlin can jog 10 rounds and Flint could jog 18 rounds. Once you hit your limit, you must roll a CON check each round after. Failure means you must stop and rest.
If you are running, you are moving at three times your movement rate. But you cannot run unless you make a STR check first. If you make your STR check, not only can you run, but you can attempt to go even faster in the following round.
Just let me know what speed your character is leaving at, if at all, and make any appropriate rolls--you only need to roll if you are trying to run. If you fail that check, you must jog instead. If everyone has not posted within three days, I'll decide for you, as usual.
Also, I'm assuming that everyone who does flee is following Magpie. If you instead decide to take a different direction, you should let me know.)
Nobody is encumbered, so everyone has a movement rate of 12, except Tas, Flint and Magpie, which are at 6 due to their smaller legs. Each hex is 5 feet across.
If you are withdrawing (backing away slowly), you move at half your movement rate.
If you are walking, you move your normal movement rate.
If you are jogging, you move double your movement rate. Note you cannot jog longer than X rounds, where "X" is your CON score. Thus Raistlin can jog 10 rounds and Flint could jog 18 rounds. Once you hit your limit, you must roll a CON check each round after. Failure means you must stop and rest.
If you are running, you are moving at three times your movement rate. But you cannot run unless you make a STR check first. If you make your STR check, not only can you run, but you can attempt to go even faster in the following round.
Just let me know what speed your character is leaving at, if at all, and make any appropriate rolls--you only need to roll if you are trying to run. If you fail that check, you must jog instead. If everyone has not posted within three days, I'll decide for you, as usual.
Also, I'm assuming that everyone who does flee is following Magpie. If you instead decide to take a different direction, you should let me know.)
- Attachments
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- Baaz Chase 01.JPG (252.55 KiB) Viewed 5082 times
Re: CH 4: Lair of the Dragon
Tas jogs to keep up with the others. "I bet we could take 'em." He looks around. "We took that one dragon back there."
The lack of the defiler in SC2 makes my pants sad. ~ Anon Internet Guy
Re: CH 4: Lair of the Dragon
Goldmoon walks, following Magpie, saving her strength for a run if they are indeed pursued. At Tas's words, she shakes her head. "No Tas, that dragon retreated, thinking it had defeated us. Well, it almost did." Shuddering, she looks at Riverwind, remembering how he looked and how the blue crystal staff had failed to heal him. Without Mishakal's help, he would have died a gruesome death...
There's more to me than meets the eye...
Re: CH 4: Lair of the Dragon
Riverwind walks next to Goldmoon and Magpie, waiting for Tas to catch up. "Let us get with the rest of the group."
Re: CH 4: Lair of the Dragon
Sturm frowns at the Kenders statement, "Go, cross the stream and I hate to say it follow that Gully Dwarf." Sword drawn he backs away slowly, ensuring the rest of the group have crossed before he does so.
Why was he running away, a Knight should never retreat from a foe in such a way. Yet, there was the Lady, the Code clearly said he should protect those who needed protecting. These thoughts in mind he crosses the river quickly, jumping if he can, watching the Wizards Twin join him, and the Kender bouncing just behind.
Why was he running away, a Knight should never retreat from a foe in such a way. Yet, there was the Lady, the Code clearly said he should protect those who needed protecting. These thoughts in mind he crosses the river quickly, jumping if he can, watching the Wizards Twin join him, and the Kender bouncing just behind.
Re: CH 4: Lair of the Dragon
Laurana keeps her bow drawn, looking forwards mostly with a hurried pace (faster than walking) she tries to keep up with the Gully Dwarf. She keeps glancing behind, ready to shoot if the situation requires it.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi