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Chapter 2A - A Jaunt Into The Country

A 5e D&D campaign starting at 1st level in and around the city of Waterdeep in the Forgotten Realms.

Waterdeep: City of Splendours, seat of many thousand plots. Are they opportunities for success, or for an untimely demise?
Will the adventurers sit safely in their comfort zones? Or will they risk their all to carve out a slice of Realms history with their names on it? Puppet or puppeteer?

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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

"Let's turn around. It looks to dangerous to investigate."
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Re: Chapter 2A - A Jaunt Into The Country

Post by Dargon Lonewolf »

Luka

Val If you hold onto a rope tied around my waist I will try to get to the skeleton.

Luka digs in his pack and pulls out rope. Ties it around his waist and starts down. Leaving pack at top.

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[1d20+4]=19+4=23 Investigate
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

"No problem, let me secure your rope to a piton so we get double support."
Val pulls out a piton and his hammer and hammers one into the ground, ties the rope around it and then holds on to the rope tight.
Last edited by counterkid on Thu Jun 03, 2021 5:47 am, edited 1 time in total.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Chris1234 »

Getting to the skeleton is across difficult terrain.
It would be your choice of Athletics skill check or disadvantaged Acrobatics skill check.
The safety line might be a big help! It grants advantage on either of the above skill checks, so straight Acrobatics or advantaged Athletics skill check.

The safety line is a cool idea. I think that deserves a GM inspiration.

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Can't remember if I've put this out there but:
GM Inspiration doesn't stack RAW so how do you feel about being able to spend one of them to gain 1d(your level) as Temporary Hit Points ?
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Chris I like this an other of your ideas. I think it helps motivate and rewarding us for the none combat part of the game.
Yes Val has one GM inspiration.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

If Vic can help in anyway he will.

Otherwise he will stand observing to make sure they are not ambushed.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Dargon Lonewolf »

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Re: Chapter 2A - A Jaunt Into The Country

Post by Chris1234 »

Can Vic do Mage Hand?
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

He can yes.
========
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Re: Chapter 2A - A Jaunt Into The Country

Post by Chris1234 »

So how might that be helpful?
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

He could send it down to pull up anything interesting from the skeleton.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Chris1234 »

Sure could, subject to the 10lb limit
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Re: Chapter 2A - A Jaunt Into The Country

Post by Chris1234 »

Luka climbs carefully along the crevice. The skeleton is tantalisingly close. Just in reach with a stretch.

Luka studies the dead thing up close. His investigation shows that it's a medium size dead humanoid whose flesh and the majority of clothing and personal effects have either rotted to nothingness or dropped down into the unreachable depths of the crevice. Remaining are: the skeleton (less the left hand and forearm), a ring, leather armour and some fur trimmed boots.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

Vic will cast mage hand and send it down.

"IT can bring up, up to 10 lbs, if you need."
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Re: Chapter 2A - A Jaunt Into The Country

Post by Dargon Lonewolf »

Luka

Grabs the ring first and slips it on. Pulls the boots loose from the skeletal feet and tries to hand them off to the Mage Hand.

Here take these. Handing off the boots.

Then reaches back and grabs the neck opening of the leather armor. Running the end of the rope through the neck hole and ties it off. Dragging it back to the edge of the crevasse.

Pull me back up. I got the armor tied off.

====================

[1d20+1]=14+1=15 Athletics

[1d20+1]=15+1=16 Athletics

[1d20+4]=11+4=15 Dex
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