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Down the Dungeon Way - the actual gaming thread

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Re: Down the Dungeon Way - the actual gaming thread

Post by BryantTheSwordsman »

May Drake return to the earth to work in the great halls of Moradin with his beloved Ancenstors.

I think that is a little more appropiate for a dwarf, Martin

Kleos is still tinkering with the door
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Re: Down the Dungeon Way - the actual gaming thread

Post by Stik »

"You pray your way, Wrongway. I'll pray mine.
"Now, as to this treasure. Have we determined that it is not trapped? What do we know about it."



Edit by LWW: before Drake keeled over, it got determined that it wasn't trapped, and that the 5 vials and the sword with the ruby were magical - just to save time, and not have "detect magic" and "detect traps" done again.
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Re: Down the Dungeon Way - the actual gaming thread

Post by Kafen »

Beillion goes to bury their companion outside towards the front section. On the way out, he suggests. "I'd say the treasure is bait from the looks of it. The creature is perhaps the most dangerous part." Although, he lets the person searching for traps do his thing.
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Re: Down the Dungeon Way - the actual gaming thread

Post by Stik »

" 'A guy walks into a cube...' " mutters Martin, as he approaches the treasure. "Oi! Fargo - next time you check for traps, check for monsters as well, will ya? I almost bought it because of your lack of situational awareness, and I am going to be scrubbing bits of protoplasm out of my brigandine for weeks.

"But, on the plus side, look at my hair. Seriously. This is amazing! Look at the shine. I think I may have to look into bottling these things. We just have to put a big warning label on it - 'May cause paralysis - for external use only' and we're all set. It'll be huge!
"Now, there are some bottles here, which if I were in a better mood I would juggle for you, but let that go... No. Really. I can do five. Just not in the mood right now. I say we take the lot and bag it. We can see if the shiny bits do anything special when we are safe and sound with a glass of mead in hand.

"Now, as to this door. Puzzles irritate me. I wonder how thick the wood is..." Martin hefts Drake's axe thoughtfully.

[OOC]I'm clearly going to be of no help with the puzzle, seeing as I will not be able to post, but if nobody else has any luck with it, well, we've got this axe here. I say we take the door down with it.[/OOC]

[OOC] Okay, I'm out for a bit. I'll be able to post again on 8/15 or 8/16. Have fun while I am gone.[/OOC]
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Re: Down the Dungeon Way - the actual gaming thread

Post by LadyWinterWolf »

*Martin might be thinking he is talking at Evis, but if he were to see the fellow, all he would see is the back end of the halfling as he rushed up the stone stairway (the portcullis has disengaged and retracted), and out the door.*

*Suddenly, two poofs of dense smoke appear beside Martin and Kleos. NPC Fairies fly out of the smoke, grab onto the pair and drag them within the smoke, taking them to whatever realm NPC Fairies dwell in. Stinky, dense moss will be involved.* :D

*This leaves Beillion and Sim alone in the room, to bag up the treasure, and solve the puzzle on the far door*



(OOC - hint on the puzzle, you cannot eat this pastry, it would be mathematically improbable)
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Re: Down the Dungeon Way - the actual gaming thread

Post by Kafen »

"Well." Beillion says as he watches the faeries do their thing. "I agree with you on the treasure bit. We can sort it out, later." He looks at Sim and asks. "I don't suppose you are any good at opening doors?" The idea of tinkering with the door is somewhat of an issue at this point.
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Re: Down the Dungeon Way - the actual gaming thread

Post by Wizard_of_Wumbo »

Evis sprinted through the grass outside, pulling his hood up while cursing under his breath and pondering what just happened and who he just left alone...he left them alone to die. He assumed they would all die....they would all die without him, without his skills, his talents and abilities, they were all going to die.

ooc/ evis thinks very highly of himself :P /ooc

He stopped running and turned back, thinking about whether or not he felt like helping these people, why should he care? wait...money...treasure...thats why he should care, there is bound to be valuable bits and bobs down in those dark tunnels of death. He hung his head low, feeling rather ashamed of himself, and slightly too embarassed to face the party again. Sure that they now think of him as a coward...as he reaches the great open doors and walks down into the hall once more he notices that Martin and the other one...um...the bald one, with the bow, are gone! bringing face and palm together he addresses the cleric and mage

What in the nine hells did i just miss?...
indeed...<br>
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Re: Down the Dungeon Way - the actual gaming thread

Post by BryantTheSwordsman »

Argh! Off you foul evil fairies. I can think on my own. Cake is not pastry it must be the key.

Kleos activates the cake symbol hoping for the best.
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Re: Down the Dungeon Way - the actual gaming thread

Post by Kafen »

"Ah, it appears that..." Beillion stops as their companion pushes the button. He sighs. "Somebody is pushing a button." The cleric looks at their other companion. "I was asking if we had a door tinkerer on hand."
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Re: Down the Dungeon Way - the actual gaming thread

Post by Stik »

Martin reappears, picking bits of moss out of his hair and grumbling: "Always with the bargains, those faeries. Can't even have a cup of water without: 'What will you give us in return?' Ha! 'Knuckle sandwich,' says I, 'and if you keep it up, a nice dirt nap, 'cuz I aint playing.' That got their attention.
"But now, to business."

LWW wrote:The door is solid wood with raised symbols going around the door handle, which is in the center of the door itself. The symbols are, curiousily, of items that would be found in a baker's shop: cake, pie, muffin, donut and tart; and sit around the handle as if at the five points of a star. A brass plaque is on the wall to the left (looking at the door) of the door, and reads: "A baker measures and must be precise. This pastry though you cannot eat and is very unnice.".
"I've been thinking. It didn't hit me sooner, perhaps because of the stress of losing Norman. Perhaps because I HATE puns. But I have an idea.
"I was watching a horse race in Ephebe once. Well, more than once. Four times, I think, although one was a chariot race, but that is irrelevent. Oh. And an elephant race, too. Slow to start, and they don't turn too good, but they can move. Anyway, the fellow next to me was a mathematician. At the horse race, I mean. Not the elephant one. He explained - the mathematician, not the elephant - that there was a ratio between the diameter of the track its length. In a well-run universe, that ratio would be one to three, but clearly we do not live in a well-run universe, because it is not. It's an imaginary number which goes on forever and ever, or so he claimed. Hideously imprecise way to run a world, if you ask me. And all I wanted was for him to pass me a sausage on on a bun.
"Now 'nice' can also mean 'neat' or 'precise.' An one of the Ephebian mathematician's imaginary number would likely not be nice. It might even be called 'unnice.' So perhaps this is where our host was going when creating this rather bizarre puzzle.
"For this imaginary number is called: pie.
"So perhaps the pie is the key to this door."
"No matter where you go, there you are."
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Re: Down the Dungeon Way - the actual gaming thread

Post by BryantTheSwordsman »

What? Okay well you said a lot that did not understand, but sounds important so I will let the crazy guy go. Martin after you.

Kleos is confused from Martin's speech and decides not to open the door or touch the pastry.
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Re: Down the Dungeon Way - the actual gaming thread

Post by Stik »

After taking a close look around the door for anything untoward, Martin will carefully touch/press the pie icon and try the handle.
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Re: Down the Dungeon Way - the actual gaming thread

Post by LadyWinterWolf »

*Kleos, with gobs of a stinky moss hanging from his clothing, presses the cake button. It depresses, but nothing happens. Martin, with similiar moss upon his person, presses in the pie button......suddenly there is an audible click and the door opens up outwards two inches. Opening the door further will reveal a 10' x 10' area dense with cobwebs, and a stale odor assails the nostrils of anyone near the door.*

*Stepping 2' into this area, one can see a stairway leading downwards which opens up into a 20' wide x 80' long room. There are two doors, one against the far western wall (80' across from the stairway bottom), a second which is on the northern wall located 50' from the stairway bottom*

*Within the room, one can see......well now, you all have to get down there to see, now don't you.*

(OOC - a map will be posted - see page 9)

*The five vials from the treasure area contained the following:
2 potions of cure light wounds
1 potion of diminution
1 potion of invisibility
1 poison-mild

The short sword with the ruby in the hilt is magical, but cannot be used until further into the dungeon to solve another puzzle.*
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Re: Down the Dungeon Way - the actual gaming thread

Post by Kafen »

Beillion nods his head and approves of the button pushing. While it is a bit chaotic with the people vanishing and coming back, he finds the results to his tastes. Drawing his weapon, he looks at who is left. "I can take second place as we move up. If we have a person willing to take lead and search for traps, it might be best."
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Re: Down the Dungeon Way - the actual gaming thread

Post by Stik »

"Right. Search for traps. That worked out great for us before. At least we know there are no big slimy cube beasts in here. Otherwise there would be no spiderwebs.
"Where's Funzo, anyway?"
"No matter where you go, there you are."
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