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The Pod-Caverns of the Sinister Shroom (Game Thread VIII)

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jerrard »

Cursing Babushka under his breath, Jerrard speaks the familar words of magic, letting two bolts of magical energy shoot from his fingers, straight at Spider Number 3.

1d4+1=3, 1d4+1=5 8 dmg
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jenara »

(Should we roll to see if Locky wakes up?)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by JadedDM »

(OOC: Yes, a detect noise check should be sufficient.)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jenara »

Detect noise: 1d100=5 Pass.

Locky wakes with a start, rubbing her eyes she stares at the oncoming Spiders..

"Ohh dear!" She shouts, looking around blankly.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by JadedDM »

Locky wakes up just in time to see Jerrard launch two missiles of pure energy at one of the huge spiders. Both missiles arc to hit the creature perfectly, knocking it down upon impact.

Screeching, another spider leaps right at Babushka, but severely misjudges how far she is. It collapses right in front of her, slightly stunned for a moment. Another spider goes for Wingnut, but the panicked engineer has enough good sense to hop back and avoid the venomous bite. "GreatReorx!" he shouts when he sees the poisonous spittle land right at his feet.

The spider that was hit by the missiles was down, but not out. It gets back to its eight feet and prowls over to Jerrard, hungry for some payback. The wizard evades its clumsy bite, however.

Leaping over the prone spider that just attacked her, Babushka slams her Fungus Staff hard into the spider that just attacked Wingnut. The spider screeches in pain, then turns to face its attacker.

"Wingnut! Lock and load!" Sunni cries, pulling out a small metal rod of some sort. She aims it at the prone spider and fires. There's a loud 'bang' and a brief flash, and then the spider screeches as a hole appears in its hard, chitinous shell.

"Ohyesofcourse!" Wingnut exclaims, digging through his pack to find his own weapon. In the meantime, however, the last spider comes up behind Babushka and sinks its fangs deeply into her left shoulder. Seeing she is in peril, the overexcited gnome whips out his own metal rod and fires, but his aim is way off and the recoil nearly knocks him off his feet in the process.

====================

(OOC: Trying something new here, individual initiative instead of group initiative.)

Round 1!

Initiative Order
Locky (1d10): 3
Jerrard (1d10+1): 4
Huge Spider 02 (1d10+3): 4
Huge Spider 01 (1d10+3): 5
Huge Spider 03 (1d10+3): 6
Babushka (1d10+4): 12
Sunni (1d10+10): 12
Huge Spider 04 (1d10+3): 12
Wingnut (1d10+10): 18

Locky wakes up.
Jerrard casts Magic Missile at Huge Spider 03 for 8 damage.
Huge Spider 02 attacks Babushka (1d20): 1, fumble! Huge Spider 02 is now prone.
Huge Spider 01 attacks Wingnut (1d20): 7, miss.
Huge Spider 03 attacks Jerrard (1d20): 3, miss.
Babushka attacks Huge Spider 01 (19+4 = 23, hit) for 5 damage.
Sunni fires her pistol at Huge Spider 02 (1d20+5): 16, hit for (1d4): 3 damage.
Huge Spider 04 comes up behind Babushka and attacks (1d20+2): 14, hit for (1d6): 6 damage. Babushka makes a saving throw vs. poison (1d20+5): 24, pass.
Wingnut fires his pistol at Huge Spider 01 (1d20+1): 7, miss.

.x.x.x.x.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._.x.x._._._._._. -->
.x._.x.x._.x_x.x.x.
.x._._._._._.c.c.x.
.x._.4.g._._.c.c.x.
.x._.B._._._._._.x.
.x._.1._.2._._._.x.
.x._.W.S._._.3.J.x.
.x._.H.M._.L._._.x.
.x.x.x.x.x.x.x.x.x.

x – Rock wall
c – Empty Cage
g - Grinder
L – Locky
J - Jerrard
B - Babushka
W - Wingnut
S - Sunni
H - Black stallion
M - White mare
1-4 - Huge spiders

(OOC: Just a tip! Attacking a prone creature grants you a +4 to hit. Attacking someone from behind earns a +2 to hit.)

(Actions for Round 2?)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Breila »

Savagely, Babushka attacks the spider in front of her (01) again.

initiative 1, hits AC2 for 6 damage


(ooc: hmm, the dice are with me today)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jenara »

Locky draws out her hoopak and retrives some stones from her pouches, seeing the Spider Fall near Wingnut she lets both stones hit it while it is down.

1d20+9=10, 1d20+9=27 Ooopps 1 Fumble.
If the second counts.: 1d4+1=4 4 damage.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jerrard »

"At least they are not plants!" Jerrard shouts stepping slightly to one side he lets loose his final missiles.

1d4+1=5, 1d4+1=4

(How are my rolls by the way, I have been checking but I assume the duplicates have gone now?)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by JadedDM »

Babushka bashes the giant spider's head in with the Fungus Staff, splashing black ichor in all directions. The spider shudders, then collapses on to the floor. Quickly, the gnome whirls around to face her other opponent.

The prone spider gets to its feet and shakes its head, before turning its attention back to Sunni.

Jerrard unleashes another pair of missiles that send his opponent backward onto its back. Its multiple legs curl upward and it ceases movement. At the same time, another spider bites Babushka's hand. She feels a burning sensation in the wound almost immediately.

"Ohdearme!" Wingnut shouts as he begins the long and arduous process of reloading his weapon, not realizing the spider attacking him was just taken down by Babushka.

Sunni, likewise, begins reloading her pistol as fast as she can. Locky, on the other hand, slams her hoopak's point into the ground to steady it, then starts loading whatever she finds in her pouches as ammo. She flings a silver bangle that soars over its intended target and instead smacks Babushka right in her face. Undeterred, Locky then loads up a glass flask of a blue liquid into her hoopak and fires. This time, it actually hits the spider. It also shatters, splashing the blue liquid all down the giant arachnid.

=====================

Round 2!

Initiative Order
Babushka (1+4): 5
Huge Spider 01 (1d10+3): 10
Huge Spider 02 (1d10+3): 10
Jerrard (1d10+1): 11
Huge Spider 04 (1d10+3): 11
Wingnut (1d10+10): 12
Huge Spider 03 (1d10+3): 12
Locky (1d10+11): 15
Sunni (1d10+10): 15

Babushka attacks Huge Spider 01 with the Fungus Staff (17+4=21, hit) for 6 damage. Huge Spider 01 falls.
Huge Spider 02 gets back on its feet and is no longer prone.
Jerrard casts Magic Missiles at Huge Spider 03 for a total of 9 damage. Huge Spider 03 falls.
Huge Spider 04 attacks Babushka (1d20): 17, hit for (1d6): 2 damage. Babushka makes a saving throw vs. poison (1d20+5): 6, fail.
Wingnut begins reloading his pistol.
Locky randomly slings something from her pouch at Huge Spider 02 (1d100): 49, a pretty silver-plated bangle (1, fumble!) It smacks Babushka in the face for 1 damage by mistake! She then attempts to sling another random object from her pouch at Huge Spider (1d100): 87, a flask of liquid (23, hit) for 4 damage. The flask makes a saving throw vs. crushing blows (1d20): 18, fail. The flask shatters and splashes the liquid all over the spider.
Sunni begins reloading her pistol.

.x.x.x.x.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._.x.x._._._._._. -->
.x._.x.x._.x_x.x.x.
.x._._._._._.c.c.x.
.x._.4.g._._.c.c.x.
.x._.B._._._._._.x.
.x._.1._.2._._._.x.
.x._.W.S._._.3.J.x.
.x._.H.M._.L._._.x.
.x.x.x.x.x.x.x.x.x.

x – Rock wall
c – Empty Cage
g - Grinder
L – Locky
J - Jerrard
B - Babushka
W - Wingnut
S - Sunni
H - Black stallion
M - White mare
1-4 - Huge spiders

(OOC: That's two down, two to go. Actions for Round 3?)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Breila »

Howling with rage, Babuhska strikes at the spider that just bit her.

[color=800000]initiative 4, hits AC 7 for 2 damage[/color]
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jerrard »

Jerrard screams in anger at Bab getting hit once more, drawing his blade he charges the creature attacking her, his anger fueling the strike.

1d20+3=8 Miss, even from behind. Unless they have AC 10! (It cant be behind, its facing the wrong way, thats a definate miss then)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jenara »

Locky pauses for a moment in indecision and then jumps around the creatures, choosing instead to grab Babuskha by the arm, pulling her away from the creature, "Bab, please you have been bitten, I don't want to face that again."

Tumble: 1d20=4 Pass
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Breila »

For a moment, Babushka seems to be ready to strike at Locky, but then comes to her senses and lets herself be dragged away.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by JadedDM »

Locky tumbles forward, easily avoiding the two spiders, but she arrives seconds too late to help Babushka. The spider leaps on top of the ranger, knocking her to the ground as it sinks its venomous fangs into her neck. As Babushka fades into darkness, she can't help but feel this all seems familiar to her somehow.

Jerrard also comes too late, and the spider leaps off the gnome to avoid his sword strike.

Meanwhile, the second spider bites Sunni in the shoulder, causing her to scream out in fear and agony. She manages to get the spider off her, and ignoring her burning wound, continues to attempt to reload her weapon. Wingnut does the same.

Seeing Babushka go down, the two horses whinny in anxiety and become restless.

=====================

Round 3!

Initiative Order
Huge Spider 04 (1d10+3): 4
Locky (1d10): 6
Babushka (4+4): 8
Jerrard (1d10+3): 12
Huge Spider 02 (1d10+3): 13
Sunni (1d10+10): 15
Wingnut (1d10+10): 20

Huge Spider 04 attacks Babushka (1d20): 17, hit for (1d6): 6 damage. Babushka falls.
Locky tumbles over to Babushka (4, pass, she incurs no attacks).
Jerrard attacks Huge Spider 04 with his short sword (8, miss).
Huge Spider 02 attacks Sunni (1d20): 20, critical hit for (2d6): 5 damage. Sunni makes a saving throw vs. poison (1d20+3): 7, fail.
Sunni continues reloading her pistol.
Wingnut continues reloading his pistol.


.x.x.x.x.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._._._.x.x.x.x.x.
.x._.x.x._._._._._. -->
.x._.x.x._.x_x.x.x.
.x._.J._._._.c.c.x.
.x._.4.g._._.c.c.x.
.x._.B.L._._._._.x.
.x._.1._.2._._._.x.
.x._.W.S._._.3._.x.
.x._.H.M._._._._.x.
.x.x.x.x.x.x.x.x.x.

x – Rock wall
c – Empty Cage
g - Grinder
L – Locky
J - Jerrard
B - Babushka
W - Wingnut
S - Sunni
H - Black stallion
M - White mare
1-4 - Huge spiders

(Actions for Round 4?)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VIII

Post by Jerrard »

(God Damnit!!!)

Seeing Babuskha fall, Jerrard swings his sword at the creature in rage, missing wildly.
1d20+1=6, 1d20+1=7

"Locky, help her, get her away from this!!!"' He screams, his hair flying about his head.
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