Page 9 of 22

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Sat Aug 20, 2011 4:47 pm
by Jenara
Locky sneaks into the room, then over to the storage room, her curiosity peaked.

1d100=41 Move Silently, pass.

She browses the jars, totally forgetting to tell the others where she is going.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Sat Aug 20, 2011 4:56 pm
by Jerrard
Jerrard sighs as he sees there are no plants in the room, instead he concentrates on the room, the west seemed the best option.

"Well, it looks like we should go west, east isnt an option even for me or Ulster." he looks around, "Locky, Locky? Where is that Kender?" He doesnt curse but stays as calm as he can, touching Babuskha's shoulder lightly. "She will turn up, I suppose I just hope she is staying out of trouble."

He looks into the room with the jars (can he see Locky browsing the shelves?)

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Sat Aug 20, 2011 5:56 pm
by JadedDM
The storage room has wooden shelve around the walls. The shelves are almost rotted through, and are very shaky looking. There are many jars and bottles on the shelves, but most of them have been broken. Ten intact containers remain.

These include an earthenware jar, a corked bottle containing golden liquid, a corked bottle containing blue liquid, a large earthenware pot, a wax-sealed brass lamp, a wooden box with an iron lid, an earthenware mug shaped like a gargoyle head with a wax-sealed lid, a metal sphere with a small corked hole, a wooden box with a metal lock and hinges, and finally a mushroom-shaped wooden statue with a lid that screws off.

Unless Locky starts moving things or Jerrard rolls to disbelieve the illusion, he cannot see her in the storage room at all.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Mon Aug 22, 2011 9:33 am
by Jenara
Locky pockets the statue, then glances at the box, checking to see if there are any small needles or traps.

Can you roll a find remove traps for me please?

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Mon Aug 22, 2011 11:09 am
by JadedDM
(OOC: There are two boxes, but I assume you mean the one with the lock.)

Locky pockets the mushroom container and then searches over the box carefully, but finds no traps of any kind on it.

=======================

The DM rolls a secret Find Traps check. No traps found.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Mon Aug 22, 2011 11:31 am
by Jenara
As the box vanishes Locky tries to open it. Is it locked?

(Ooc posting from my phone, hence the request. Back in about 5 hours.)

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Mon Aug 22, 2011 1:59 pm
by JadedDM
The box is indeed locked.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Mon Aug 22, 2011 3:51 pm
by Jenara
(It appears Fizban is shining on her today, Open Locks: 1d100=38)

Locky pulls out her favorite pick, one that should do the trick and sets to work opening the lock as she whistles quietly.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Mon Aug 22, 2011 3:57 pm
by Jerrard
Jerrard smiles seeing the jars go everywhere, he tuts and turns back to the other two, "Babushka, could you look ahead for a moment, then report back with what you see?" He asks, giving Locky a few moments to play.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Mon Aug 22, 2011 4:53 pm
by JadedDM
Locky picks the lock and opens the box, revealing four copper pieces and a single steel piece.

Meanwhile, Babushka nods and silently scouts ahead to see what lies beyond while Jerrard stays and keeps watch at the intersection.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Wed Aug 24, 2011 3:36 pm
by Jenara
Placing the coins in a pouch, she thinks of placing the box back on the counter, and instead throws it to one side, and grabs the brass lamp, turning swiftly she throws it at Jerrard "Catch!" She shouts.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Sat Aug 27, 2011 3:28 pm
by JadedDM
Babushka returns a few moments later. "The tunnel opens into a larger chamber," she reports. "I didn't see any sign of anyone inside, though."

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Sun Sep 04, 2011 4:13 pm
by Jerrard
Jerrard turns suddenly in suprise, seeing the lamp fly in his direction (dex check to catch it? 1d20=1, woo hoo, pointless natural 1)

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Sun Sep 04, 2011 4:50 pm
by JadedDM
On instinct alone, Jerrard's arms reach out and effortlessly catch the lamp as if he had been expecting it all along. Even he is slightly surprised by his own reflexes. The brass lamp is wax-sealed and covered in dust, but otherwise seems rather ordinary.

Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Posted: Sun Sep 04, 2011 5:14 pm
by Jenara
Locky laughs and wanders back into the cavern, patting Jerrard on the back (well lower back) "Nice catch."

(Ooc: sorry my flying start became a whimper)