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The Pod-Caverns of the Sinister Shroom (Game Thread VII)

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jenara »

Locky puts her head back into the hole and moves the switch back up, does it look disturbed?
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

Locky finds the switch just as she left it.

Ulster looks around the bedroom in the meantime. "Swanky digs," he says. "And to think, I've been stuck in a fungus cage this whole time. I really ought to speak to someone in charge about this."
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Breila »

JadedDM wrote:The party sets off, the girl up front and the two men in the back.
(ooc: I hope that was a misspelling, just a missing s, and doesn't mean Babushka was left behind. I was sound asleep when you posted)

"Yes, that being sure knows about luxury" Babushka observes dryly. "Now, should I go first to see where that beast is? Without light, so it can't see us so quickly? Where did it leave us, anyway?"

Babushka has her sling ready, a stone in it. How is the fungus staff?
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

The fungus staff remains limp. Although they still need to enter the tunnel that will take them to the massive chamber where they first encountered the beast.

(OOC: You snooze, you lose! Nah, just kidding, it was a typo.)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Breila »

(ooc: was meant to say that Babs keeps some of the attention to the fungus staff while proceeding through the tunnel, once the others give the go-ahead)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jerrard »

Jerrard pulls Babuskha back, fear in his eyes, both for the little Gnomes safety and magically induced by the fear effects.

"No, I will make Locky invisible, she is quieter than you my dear, and Frankly I do not want to risk you like that again." Passing the torch to Babuskha he casts invisiblity on Locky, holding onto her arm.

"If you make an offensive move, the spell will be broken. I suggest you leave the fish in a short trail, hopefully it will at least attract its attention."

"Locky, your spell, I am feeling somewhat." The mage who had taken on the Shroom single handed, literally shakes with fear. "I need your help little one." His hand squeezes Lockys shoulder tightly.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jenara »

Locky looks at Jerrard with a curious grin, it was a shame no one could see it, being invisible was fun, but did she want to be eaten like Shay and Babuskha? Probably not.

"Fizban, Its me again, could you help my friends again, especially Jerrard as he's feeling a little scared. I know a big strong man like him shouldn't be scared, but its not really his fault." (Casts bless on the party, +1 saves vs fear, and some other things)

He then takes the fish (which become invisible) and turn towards the cavern entrance.

"Bab, follow me ahead of the others, please tell Jerrard when you see the creature." With that, she goes through the open portcullis, Bab in tow.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Breila »

Babushka passes the torch back to Jerrard and follows Locky, sling ready in her right hand and the left hand on Locky's shoulder, ready to let go if she sees the fungemoth or if the fungus staff (slung around her left wrist as usual) hardens.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

After casting their spells, the party proceeds. It takes a minute for them to cross the hall, under the raised portcullis, and reach the massive chamber again.

The chamber appears empty once more. The sight of their previous battle is clear, though. There is stained blood on the floor from Babushka, Shay and the creature itself. One of Babs' daggers lies on the ground nearby, as do a couple of Locky's pellets.

======================

Jerrard casts Invisibility on Locky. She is now invisible.
Locky casts Bless on the party. Everyone receives a +1 to hit and +1 to fear saves for 6 rounds. Now it's 5.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Breila »

Babushka lets go of Locky's shoulder.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jenara »

Locky steps lightly listening to every noise, her sensitive ears trying to find the creature she looks for a secluded corner, somewhere she could place the fish to lure the Creature so Jerrard could trap it.

Move silently: 1d100=35 (Pass)
Hear Noise: 1d100=11 (Pass)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by JadedDM »

Locky stealthily makes her way to a corner and sets the rotting fish on the ground. The pungent odor wastes no time in attracting the monster's attention. It crawls forward from the tunnels carved into the fungus jungle to the south and heads toward the river. Locky and Babushka can see it is heading right toward the now visible fish. One of Babushka's daggers still remains in its flesh.

=======================

.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.
._._._._._._.X.X.X.X.X.X.X.X.X.X.X.X.
._.J._.U._._.X.X.X.X.X.X.X.X.X.X.X.X.
.X.X.X.X._._.X.X.X.X.X.X.X.X.X.X.X.X.
.X.X.X.X._.B.X.X.X.X.X.X.X.X.X.X.X.X.
.X.X.X.X._._.X.X.X.X.X.X.X.X.X.X.X.X.
.X._._._._._._._._._._._._._.L.f.X.X.
.X._._._._.T._._._._._._._._._._.X.X.
.X._._._._._._.H._._._._._._._._.X.X.
.X._._._._._._._._._._._._._._._.X.X.
.X._._._._._._._._._._._._._._._._._._.
.X._._._._._._._._._._._._._._._._._._.
.X._._._._._._._._._._._.F.F._.X.X.X.X.
.X._._._._._._._._._._._.F.F._.X.X.X.X.
.X.X.X._._._._._._._._._._._._.X.X.X.X.
.X.X.X.X._._.X.X.X.X.X.X._._.X.X.X.X.

X – Solid rock
J – Jerrard
B - Babushka
L – Locky
U - Ulster
H – Hairball
T - Burned out torch
f - Rotten fish
FFFF – Funghemoth
Blue - River
Orange - Torch light

(OOC: Jerrard and Ulster cannot see the creature, even if they were to peak around the corner. Bless will remain in effect for 4 more rounds.)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Breila »

Babushka walks back to Ulster and Jerrard. "The trick works, the monster is coming. Locky placed the fish deep in the left corner. I hope she has the sense to come back here." she informs the men.
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Jenara »

Locky moves as quietly as she can away from the creature, (Move silently=32%).

She moves close to Babuskha, whisphering in her ear. "Jerrard needs to get here quickly, hold his hand, keep him calm." She keeps her eye on the creature.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: The Pod-Caverns of the Sinister Shroom (Game Thread VII)

Post by Breila »

"Jerrard, Locky just told me we can come."
Feeling a little silly, Babushka takes Jerrard's hand and leads him on.
"Ulster, can you hold the torch, please, I guess Jerrard will need his hands free" she asks the other man.
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