Re: CH 4: Lair of the Dragon
Posted: Mon Dec 19, 2011 3:01 pm
Five of the Baaz try to chase after Sturm, but are unable to keep up with him. The six Baaz who had just emerged from the building go after him, too. Riverwind does his best to fight off the ones engaged with him, but takes a few hits nonetheless.
Meanwhile, Magpie finds what she is looking for and pushes on a stone block in the wall. The block gives way, and a door swings open. "This way! Is secret, bosses not know!" she says, stepping inside. The room is small, but empty. This doesn't bother Magpie. She heads to the east wall and begins again searching for something.
Tanis, Laurana and Goldmoon all prepare to fire at anyone who turns the corner and isn't mammalian. When the secret door swings open, Tanis looks at it in surprise. "Quickly, everyone inside!" he commands.
Sturm, filled with shame, walks back the way he came, then slowly begins to withdraw in case any draconians make it that far.
Flint and Raistlin continue fleeing, and when they see the secret door, hurry inside. "Bah, it smells like rotted cheese in here!" the dwarf complains.
Caramon jogs back to the kender, scoops him up, and then hurries back to the others. He deposits Tas just outside the secret door.
Riverwind, realizing he is severely outnumbered and has been left behind, turns and runs. However, he must pass by a number of draconians to reach his friends, and they all take swings at him as he speeds by them--but the ranger does not let this deter him. By the time he reaches the secret door, he is bleeding from multiple wounds and feels quite woozy from blood loss.
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Party's Initiative (1d10): 4
Enemy's Initiative (1d10): 1
Round 2!
Baaz 01 gives chase after Sturm, running on all fours 150 feet.
Baaz 02 gives chase after Sturm, running on all fours 150 feet.
Baaz 03 gives chase after Sturm, running on all fours 150 feet.
Baaz 04 attacks Riverwind with his long sword (1d20): 13, hit for (1d8): 8 damage.
Baaz 05 attacks Riverwind with his long sword (1d20): 7, miss.
Baaz 06 cannot reach Riverwind.
Baaz 07 gives chase after Sturm, running on all fours 150 feet.
Baaz 08 gives chase after Sturm, running on all fours 150 feet.
Baaz 09 walks ten feet and then attacks Riverwind with his long sword (1d20): 18, hit for (1d8): 3 damage.
Baaz 10 cannot reach Riverwind.
Baaz 11 gives chase after Sturm, running on all fours 150 feet.
Baaz 12 gives chase after Sturm, running on all fours 150 feet.
Baaz 13 gives chase after Sturm, running on all fours 150 feet.
Baaz 14 gives chase after Sturm, running on all fours 150 feet.
Baaz 15 gives chase after Sturm, running on all fours 150 feet.
Baaz 16 gives chase after Sturm, running on all fours 150 feet.
Baaz 17 emerges from the building.
Magpie opens the secret door and steps through it.
Tanis draws his bow and readies to fire at any baaz who come into range.
Laurana draws her bow and readies to fire at any baaz who come into range.
Goldmoon pulls out her sling and readies to fire at any baaz who come into range.
Sturm walks 80 feet back to aid the others, then withdraws 20 feet back.
Flint drops to a jog and enters the secret room.
Raistlin walks 120 feet and enters the secret room.
Caramon makes a STR check (1d20): 19, fail. Caramon jogs 45 feet toward Tasslehoff, picks him up, drops into light encumbrance, and then jogs another 135 feet before setting the kender down.
Riverwind makes a STR check (1d20): 9, pass. Riverwind runs 360 feet. He is attacked by Baazs 16, 15, 14, 12, 11, 2 and 8 along the way, taking 8 more damage.
(Actions for Round 3?)
Meanwhile, Magpie finds what she is looking for and pushes on a stone block in the wall. The block gives way, and a door swings open. "This way! Is secret, bosses not know!" she says, stepping inside. The room is small, but empty. This doesn't bother Magpie. She heads to the east wall and begins again searching for something.
Tanis, Laurana and Goldmoon all prepare to fire at anyone who turns the corner and isn't mammalian. When the secret door swings open, Tanis looks at it in surprise. "Quickly, everyone inside!" he commands.
Sturm, filled with shame, walks back the way he came, then slowly begins to withdraw in case any draconians make it that far.
Flint and Raistlin continue fleeing, and when they see the secret door, hurry inside. "Bah, it smells like rotted cheese in here!" the dwarf complains.
Caramon jogs back to the kender, scoops him up, and then hurries back to the others. He deposits Tas just outside the secret door.
Riverwind, realizing he is severely outnumbered and has been left behind, turns and runs. However, he must pass by a number of draconians to reach his friends, and they all take swings at him as he speeds by them--but the ranger does not let this deter him. By the time he reaches the secret door, he is bleeding from multiple wounds and feels quite woozy from blood loss.
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Party's Initiative (1d10): 4
Enemy's Initiative (1d10): 1
Round 2!
Baaz 01 gives chase after Sturm, running on all fours 150 feet.
Baaz 02 gives chase after Sturm, running on all fours 150 feet.
Baaz 03 gives chase after Sturm, running on all fours 150 feet.
Baaz 04 attacks Riverwind with his long sword (1d20): 13, hit for (1d8): 8 damage.
Baaz 05 attacks Riverwind with his long sword (1d20): 7, miss.
Baaz 06 cannot reach Riverwind.
Baaz 07 gives chase after Sturm, running on all fours 150 feet.
Baaz 08 gives chase after Sturm, running on all fours 150 feet.
Baaz 09 walks ten feet and then attacks Riverwind with his long sword (1d20): 18, hit for (1d8): 3 damage.
Baaz 10 cannot reach Riverwind.
Baaz 11 gives chase after Sturm, running on all fours 150 feet.
Baaz 12 gives chase after Sturm, running on all fours 150 feet.
Baaz 13 gives chase after Sturm, running on all fours 150 feet.
Baaz 14 gives chase after Sturm, running on all fours 150 feet.
Baaz 15 gives chase after Sturm, running on all fours 150 feet.
Baaz 16 gives chase after Sturm, running on all fours 150 feet.
Baaz 17 emerges from the building.
Magpie opens the secret door and steps through it.
Tanis draws his bow and readies to fire at any baaz who come into range.
Laurana draws her bow and readies to fire at any baaz who come into range.
Goldmoon pulls out her sling and readies to fire at any baaz who come into range.
Sturm walks 80 feet back to aid the others, then withdraws 20 feet back.
Flint drops to a jog and enters the secret room.
Raistlin walks 120 feet and enters the secret room.
Caramon makes a STR check (1d20): 19, fail. Caramon jogs 45 feet toward Tasslehoff, picks him up, drops into light encumbrance, and then jogs another 135 feet before setting the kender down.
Riverwind makes a STR check (1d20): 9, pass. Riverwind runs 360 feet. He is attacked by Baazs 16, 15, 14, 12, 11, 2 and 8 along the way, taking 8 more damage.
(Actions for Round 3?)