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Re: OOC Chat II
Posted: Sun Mar 10, 2013 7:41 am
by JadedDM
I'll try and remember, but you may need to remind me from time to time.

Re: OOC Chat II
Posted: Sun Mar 10, 2013 3:28 pm
by Breila
Babushka will join in Jeremy's efforts.
Re: OOC Chat II
Posted: Tue Mar 12, 2013 7:40 am
by JadedDM
There are some things I want to point out, before the women go rushing off to help the men.
First, remember that Imani, Malika and Locky are currently completely vulnerable; Babushka is the only thing protecting them should something attack them.
Second, it will take a full round to reach the men; two if you are sneaking.
Third, it will take one full round to get dressed if you are naked.
Fourth, putting on armor will take up more time, depending on what it is. Imani can don her leather armor in a single round, but Locky will need two rounds to put on her chain mail unless someone helps her or she puts it on hastily (in the latter case, she'll lose 1 point of AC; in either case, it will take her a single round).
Re: OOC Chat II
Posted: Tue Mar 12, 2013 7:50 am
by Jenara
Naked doesn't matter to Locky! She still has an armor spell and her dex to help her! Hehe
Re: OOC Chat IIU
Posted: Tue Mar 12, 2013 10:40 am
by Jerrard
On that rather scary thought I will post this evening. Had a long day. - Jerrard.
Re: OOC Chat II
Posted: Tue Mar 12, 2013 11:01 am
by Breila
Babushka's idea is mostly to find out what is going on.
Re: OOC Chat II
Posted: Fri Mar 22, 2013 7:05 am
by agamotto
Whew! I can't believe I survived that even if just barely! Are you sure you didn't fudge a few rolls there Jaded? (wink, wink, nudge, nudge)
Just kidding, but that WAS a close call.
Re: OOC Chat II
Posted: Fri Mar 22, 2013 10:33 am
by JadedDM
Nope, I never fudge dice. Just ask anyone who participated in my Three Relics campaign.
But yeah. That's now two really close calls for Jeremy. Hopefully that doesn't become an ongoing theme with him.
Re: OOC Chat II
Posted: Fri Mar 22, 2013 12:39 pm
by agamotto
Maybe I'm just rusty and not playing my char to his full potential. The fudging I was referring to though, was that you were missing an awful lot.
Oh! And I hope it doesn't become to much of a habit either, I haven't finished my backup yet, Life keeps getting in the way of me doing any serious thinking.
Re: OOC Chat II
Posted: Fri Mar 22, 2013 12:48 pm
by JadedDM
Nope, I don't fudge in the PC's favor or against them. That's why I post all of my dice rolls, for transparency.
Baaz don't have a very good THAC0 score (19), so they miss a lot. But they have very good AC (4), so they are hard to hit themselves.
Re: OOC Chat II
Posted: Fri Mar 22, 2013 1:27 pm
by Jenara
They are quite low level, 2HD aren't they? The magic resistance doesnt help either!
Gotta say, you play the haughty elves very well!
-----------
Talk about a rock and a hard place! And now Jerrard has Malika AND our friendly elf mad at him.
Re: OOC Chat II
Posted: Fri Mar 22, 2013 1:39 pm
by JadedDM
Yes, 2 HD and 20% MR. They're the weakest of the five types of draconians, but still pretty tough in large numbers.
Heh, yeah, the Silvanesti are a haughty, arrogant bunch. And Lareth is so arrogant he makes other Silvanesti seem pleasant by comparison (the module describes him as such, anyway). But still, better than the cut-throat Khurs, I suppose.
Jerrard has his hands full, indeed. I have a feeling this is only the beginning of his challenges!

Re: OOC Chat II
Posted: Fri Mar 22, 2013 1:42 pm
by Jenara
Ever made a post and known that something bad will happen because of it? Kinda why I like this game, I care, both about the characters and what happens.
Re: OOC Chat II
Posted: Tue Mar 26, 2013 8:00 pm
by JadedDM
Some things about Jerrard's new spells:
The Identify spell specifies that you have to spend eight hours beforehand 'purifying' the objects to be identified. I've always ignored this.
It also states that the mage has a chance to identify items, 10% for each level. So a 5th level mage like Jerrard has a 50/50 chance. I've always ignored this, too. You have a 100% chance of identifying items, but if the item is cursed, you'll have a 50% chance of realizing it's cursed. If you fail, the item appears to be something else. For instance, a girdle of gender changing might appear as a girdle of giant strength or something. If the item isn't cursed, then this won't come up.
The spell does require a pearl of 100 gp in value, although I handwave the requirement of the owl feather and wine.
As for Haste, many DM's rule that anyone who has it cast on them must make a system shock roll or die. I don't think the Haste spell is meant to be (potentially) lethal, so I've never enforced that. However, it does still age the recipient(s) one year.
These things apply to Lost Souls, too.
Re: OOC Chat II
Posted: Wed Mar 27, 2013 10:43 am
by Jenara
so more like the improved identify from the eye of the beholder games then.