Re: WotL OOC Thread III
Posted: Sun May 22, 2016 12:48 pm
A couple of announcements.
The chapter is nearly over. Horizon and Chris have ended their scenes, and the chapter will end when we hit page 30 or everyone else also end their scenes.
I also wanted to discuss time, and the passage of it. There has been some confusion about it, and I have been working on a new mechanic for it. I've tested out in the last few chapters, and it's worked out pretty well. So I think I'll keep it up, and go ahead and share it.
Normally in my games, time passes based on the party's action. They get into a 5 round battle, then five minutes pass. They travel 120 feet in a dungeon (with a movement rate of 6), then 2 minutes pass. They wait as the thief searches for traps, then 1-10 minutes pass. And so on. Time elapses when the party isn't doing anything; like when they go to bed at night or if they travel a long distance without encounters.
That didn't work for this game, because there is no 'party.' The PCs each have their own separate agendas and goals which sometimes match up, but most often do not. (The last time the whole party was actually together was the iron mines, back in chapter 2.)
This made it very hard to keep track of time. What if Player 1 travels across town three times in a row (with a movement rate of 6) while during that same time, Player 2 has a brief conversation with a friend? Did a couple of hours pass or a couple of minutes? This caused all sorts of difficulties.
So this is my new system. As you know, each thread is 30 pages and lasts one day. This wasn't something I set out to do, it just sort of happened that way over time. But nevertheless, that is how things are now. So every 2 pages, time advances 1 hour. So the thread begins at 7 AM. At page 2, it becomes 8 AM. At page 4, it becomes 9 AM. At page 6, it becomes 10 AM. And so on and so on. This means curfew is announced at page 26 and you have until page 28 to get indoors.
This system has worked pretty well so far. It keeps people from wasting time (if you spend several pages just going, "What do you think we should do?" "I dunno, what do you think we should do?" "I dunno, what do you--" then time keeps moving forward anyway). Threads shouldn't go too long any more either, since by the time we reach page 30, it's already 10 PM and most of your characters can't be out past that hour anyway.
It's not a perfect system, but I think it works well for this type of game.
Thirdly, I wanted to discuss character goals. Short-term, long-term...these sorts of personal goals can help me build story ideas for each chapter. This is what I have so far: if there are others I've missed or any of these are werong, let me know.
Haahqae
1.) Put on a show for the baaz
2.) Romance Ismene
3.) [Classified]
4.) Plan a heist on the army's treasury some time after said performance
5.) Get the baaz to reconsider paying taverns for drinks again
Kendra
1.) Nurse Sadron back to health
2.) Sell a ring from the jewelry store
3.) Free Norris
Gregeddin
1.) Get out of prison
2.) Romance Miriam
Tulbas
1.) Take and survive his Test.
2.) Kill Magnus
3.) Find his sister
Arulia
1.) Keep her family alive
2.) Get her father out of prison
3.) Start a revolution against the occupation
4.) Get Cassilda away from Una's abuse
Grubnick
1.) Start a revolution against the occupation
2.) Cultivate Tulbas' trust in Sirrion or maybe Gilean
Felran
1.) Make some coin
Ne-Chanz
1.) Make some coin
Shima
1.) Make some coin
2.) Recover his weapons
3.) Find out what happened to Gregeddin
4.) Kill some Baaz
The chapter is nearly over. Horizon and Chris have ended their scenes, and the chapter will end when we hit page 30 or everyone else also end their scenes.
I also wanted to discuss time, and the passage of it. There has been some confusion about it, and I have been working on a new mechanic for it. I've tested out in the last few chapters, and it's worked out pretty well. So I think I'll keep it up, and go ahead and share it.
Normally in my games, time passes based on the party's action. They get into a 5 round battle, then five minutes pass. They travel 120 feet in a dungeon (with a movement rate of 6), then 2 minutes pass. They wait as the thief searches for traps, then 1-10 minutes pass. And so on. Time elapses when the party isn't doing anything; like when they go to bed at night or if they travel a long distance without encounters.
That didn't work for this game, because there is no 'party.' The PCs each have their own separate agendas and goals which sometimes match up, but most often do not. (The last time the whole party was actually together was the iron mines, back in chapter 2.)
This made it very hard to keep track of time. What if Player 1 travels across town three times in a row (with a movement rate of 6) while during that same time, Player 2 has a brief conversation with a friend? Did a couple of hours pass or a couple of minutes? This caused all sorts of difficulties.
So this is my new system. As you know, each thread is 30 pages and lasts one day. This wasn't something I set out to do, it just sort of happened that way over time. But nevertheless, that is how things are now. So every 2 pages, time advances 1 hour. So the thread begins at 7 AM. At page 2, it becomes 8 AM. At page 4, it becomes 9 AM. At page 6, it becomes 10 AM. And so on and so on. This means curfew is announced at page 26 and you have until page 28 to get indoors.
This system has worked pretty well so far. It keeps people from wasting time (if you spend several pages just going, "What do you think we should do?" "I dunno, what do you think we should do?" "I dunno, what do you--" then time keeps moving forward anyway). Threads shouldn't go too long any more either, since by the time we reach page 30, it's already 10 PM and most of your characters can't be out past that hour anyway.
It's not a perfect system, but I think it works well for this type of game.
Thirdly, I wanted to discuss character goals. Short-term, long-term...these sorts of personal goals can help me build story ideas for each chapter. This is what I have so far: if there are others I've missed or any of these are werong, let me know.
Haahqae
1.) Put on a show for the baaz
2.) Romance Ismene
3.) [Classified]
4.) Plan a heist on the army's treasury some time after said performance
5.) Get the baaz to reconsider paying taverns for drinks again
Kendra
1.) Nurse Sadron back to health
2.) Sell a ring from the jewelry store
3.) Free Norris
Gregeddin
1.) Get out of prison
2.) Romance Miriam
Tulbas
1.) Take and survive his Test.
2.) Kill Magnus
3.) Find his sister
Arulia
1.) Keep her family alive
2.) Get her father out of prison
3.) Start a revolution against the occupation
4.) Get Cassilda away from Una's abuse
Grubnick
1.) Start a revolution against the occupation
2.) Cultivate Tulbas' trust in Sirrion or maybe Gilean
Felran
1.) Make some coin
Ne-Chanz
1.) Make some coin
Shima
1.) Make some coin
2.) Recover his weapons
3.) Find out what happened to Gregeddin
4.) Kill some Baaz