Re: Out of Character Discussion - C&S
Posted: Sun Nov 01, 2020 5:47 am
I read this after posting new post at the main thread. I'll change it now.
I have spells prepared...
Known Spells:
Cleric:
Cantrips (Clr. 3):
Guidance - 1 action, 60 ft, concentration, +1d4 to any ability check,
Resistance - 1 action, touch, concentration, +1d4 to any saving throw,
Sacred Flame - 1 action, 60 ft, 1d8 fire dmg. DEX save, 2d8 @5th, 3d8@11th, 4d8@17th
Cantrip (Auril):
Shillelagh - 1 bonus action, touch, 1 minute, Int adj. to attack and dmg, d8 magical
1st level:
Bane - 1 action, 30 ft, concentration 1m., up to 3 targets -d4 to attack or saving throw. At higher lvl add targets.
Bless - anti-bane
Ceremony - ritual, Atonement, holywater, 24h +d4 to any ability check (Guidance??), 24h +d4 s.th. (resistance), Funeral Rite - avoid undead making, Wedding - AC bonus
Charm person, Command - give 1 simple command, Create/Destroy water,
Cure wounds - 1 action touch. 1d8+modifier (Int or wis?) 3d10 dmg on undead.
Detect evil and good, Detect magic (Ritual), Detect poison and disease, Disguise self - 1h,
Guiding bolt - action, 120', 4d6 + advantage on next turn
Healing word - 1 bonus action, 60', 1d4+modifier at higher lvl +1d4 per levl
Inflict wounds - 3d10 + 1d10 for higher slots
Prot. from evil and good - advantages, purify food and drink, Sanctuary - allow protection from attacks, Shield of faith - 1 bonus action, 60', concentraion , 10m +2 AC
Animal Friendship - charm INT<4 animals for 24h
Beast bond - for 10m charmed beast communicate telephatically with you and gain adventage on attacks
Speak with animals - ritual, 10m. Get info and can try to get task.
Wizard :
Cantrips (Wiz. 4): Mage hand, Minor illusion
Chill touch (1 action, 120', ranged spell attack, d8 + disadvantage for undead),
Frostbite(1 action, 60', CON save, d6 + disadvantage)
1st level: Alarm (Abj. Ritual), Find familiar (Ritual),
Magic missile - 1 action, 120', (2+slot level)x(1d4+1)
Identify
Witchbolt - 1 action, concentration, 30', range attack 1d12 + 1d12 every round up to 1m.
Sleep - 1 action, 90', (3+2xslot)d8 HP falls asleep. 1m
2nd level:
Phantasmal force - 1 action, 60' concentration 1m, can deal damage 1d6 per round
Misty step - 1 bonus action ?? teleport 30'
Mirror image - 1, 1m,
Web - 1 action, 60', concentration 1h, DEX. Fire - 2d4
Scorching ray - 1 action, 120', 1+slots rays 2d6 each, ranged spell attack 1 time
Cloud of daggers - 1 action, 60', 5' cube, concentraion 1m, 4d4 (no save!) per round
Prepared Spells:
Slots: 4 3 2
Cleric:
spell save 8 + 3 + 3
spell attack: 3+3
Cantrips (3): Guidance, Resistance, Sacred Flame, Shillelagh
1st (4): Bless, Cure wounds, Inflict wounds, Guiding bolt
Wizard::
Spell save DC = 8 + 3 + 5
Spell attack modifier = 3 + 5.
Cantrips (4): Mage hand, Minor illusion, Chill touch, Frostbite
1st (3): Magic missile, Witchbolt, Sleep
2nd (6): Phantasmal force, Misty step, Mirror image, Web, Scorching Ray, Cloud of daggers
Rituals:Alarm, Find Familiar
I have spells prepared...
Known Spells:
Cleric:
Cantrips (Clr. 3):
Guidance - 1 action, 60 ft, concentration, +1d4 to any ability check,
Resistance - 1 action, touch, concentration, +1d4 to any saving throw,
Sacred Flame - 1 action, 60 ft, 1d8 fire dmg. DEX save, 2d8 @5th, 3d8@11th, 4d8@17th
Cantrip (Auril):
Shillelagh - 1 bonus action, touch, 1 minute, Int adj. to attack and dmg, d8 magical
1st level:
Bane - 1 action, 30 ft, concentration 1m., up to 3 targets -d4 to attack or saving throw. At higher lvl add targets.
Bless - anti-bane
Ceremony - ritual, Atonement, holywater, 24h +d4 to any ability check (Guidance??), 24h +d4 s.th. (resistance), Funeral Rite - avoid undead making, Wedding - AC bonus
Charm person, Command - give 1 simple command, Create/Destroy water,
Cure wounds - 1 action touch. 1d8+modifier (Int or wis?) 3d10 dmg on undead.
Detect evil and good, Detect magic (Ritual), Detect poison and disease, Disguise self - 1h,
Guiding bolt - action, 120', 4d6 + advantage on next turn
Healing word - 1 bonus action, 60', 1d4+modifier at higher lvl +1d4 per levl
Inflict wounds - 3d10 + 1d10 for higher slots
Prot. from evil and good - advantages, purify food and drink, Sanctuary - allow protection from attacks, Shield of faith - 1 bonus action, 60', concentraion , 10m +2 AC
Animal Friendship - charm INT<4 animals for 24h
Beast bond - for 10m charmed beast communicate telephatically with you and gain adventage on attacks
Speak with animals - ritual, 10m. Get info and can try to get task.
Wizard :
Cantrips (Wiz. 4): Mage hand, Minor illusion
Chill touch (1 action, 120', ranged spell attack, d8 + disadvantage for undead),
Frostbite(1 action, 60', CON save, d6 + disadvantage)
1st level: Alarm (Abj. Ritual), Find familiar (Ritual),
Magic missile - 1 action, 120', (2+slot level)x(1d4+1)
Identify
Witchbolt - 1 action, concentration, 30', range attack 1d12 + 1d12 every round up to 1m.
Sleep - 1 action, 90', (3+2xslot)d8 HP falls asleep. 1m
2nd level:
Phantasmal force - 1 action, 60' concentration 1m, can deal damage 1d6 per round
Misty step - 1 bonus action ?? teleport 30'
Mirror image - 1, 1m,
Web - 1 action, 60', concentration 1h, DEX. Fire - 2d4
Scorching ray - 1 action, 120', 1+slots rays 2d6 each, ranged spell attack 1 time
Cloud of daggers - 1 action, 60', 5' cube, concentraion 1m, 4d4 (no save!) per round
Prepared Spells:
Slots: 4 3 2
Cleric:
spell save 8 + 3 + 3
spell attack: 3+3
Cantrips (3): Guidance, Resistance, Sacred Flame, Shillelagh
1st (4): Bless, Cure wounds, Inflict wounds, Guiding bolt
Wizard::
Spell save DC = 8 + 3 + 5
Spell attack modifier = 3 + 5.
Cantrips (4): Mage hand, Minor illusion, Chill touch, Frostbite
1st (3): Magic missile, Witchbolt, Sleep
2nd (6): Phantasmal force, Misty step, Mirror image, Web, Scorching Ray, Cloud of daggers
Rituals:Alarm, Find Familiar