Hello, all! I see you've been forewarned of my arrival. I look forward to meeting and gaming with all of you!
JadedDM wrote:
1.) Do you have prior experience to 2nd Edition AD&D?
2.) Do you have prior experience to the setting of Dragonlance (specifically the Fourth Age)?
1) I have played 2nd Edition AD&D before; it's what I started out playing in 1992. I haven't played much of it since 3rd Edition came out, but that's not for a lack of desire.
2) As it so happens, Dragonlance is one of my first experiences with AD&D. I've read several of the novels, played in the setting, and have some of the books.
Some info to help you with your character.
Everyone is still at level 1 with 0 XP (we just started about a month ago). You start with max HP for your class. You can roll at
Invisible Castle and then post the URL here for proof. (We do all of our rolls at that site; you aren't required to have a login there, though.) We use the 4d6, drop the worst die method.
That's all I can think of at the moment. Any questions, just ask.
Darga's ability scores (pre-adjustment):
Invisible Castle link
Given that I'd like Darga to be a gully dwarf and that the Tales of the Lance box set's rules for determining scores for gully dwarves is to use custom rolls (4d4 + 2 for strength and dexterity, 3d4 for constitution, etc.), what kind of ability score adjustments should I use? Should I use the custom rolling method?
How much starting money should I have to spend?
Darga is a wanderer, having left his tribe years ago to see the world. He does what he has to to survive, which usually means scavenging from others or taking odd jobs that nobody else wants. Despite his low lot in life, he's determined to find a better life for himself.
Darga
male gully dwarf thief 1, chaotic good
STR 14, DEX 12, CON 14, INT 12, WIS 9, CHA 12, Age 63, HT 4'6", WT 104 lbs, Birthday 07/05
HP: 6/6
THAC0: 20
AC: 8 (-2 for leather armor)
Dmg: 1d6/1d6 (quarterstaff), 1d4/1d3 (dagger)
ROF: 1/1 melee, 2/1 thrown dagger
XP: 0/1,250
Saves: PPDM 13, RSW 14, PP 12, BW 16, S 15
Thief Skills: Pick Pockets 35%, Open Locks 10%, Find/Remove Traps 20%, Move Silently 20%, Hide in Shadows 20%, Detect Noise 15%, Climb Walls 55%, Read Languages -25%, Backstab x2
WP: quarterstaff, dagger
NWP: set snares [11], survival: forest [9], swim [14],tumbling [12]
Languages: Common, Gullyspeak
Gear:
(starting money 80 steel)
Head - none
Neck - none
Torso - tunic, backpack (2 lb), leather armor (25 lb), cloak
Hands - none
Waist - breeches, rope belt, dagger (1 lb)
Feet - boots
Backpack - 8 fishhooks and line (no weight), flint and steel (no weight), 50 ft. hemp rope (20 lb), thieves' picks (1 lb), waterskin (1 lb), iron pot (2 lb), 35 steel pieces
Carried - quarterstaff (4 lb)
Encumberance - non-encumbered (46 lbs)
(EDIT: finalized character)