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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Thu Mar 12, 2020 4:02 am
by Chris1234
Unable to help at the front of the party Jerry pulls back and turns to check nothing threatens from the other direction.
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Fri Mar 13, 2020 8:18 am
by Jenara
"Someone needs to get down there!" Mira shouts, her attention turning to Karl, "You are probably the strongest here."
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Fri Mar 13, 2020 8:22 am
by Jerrard
"You read my mind." Karl looks for the ropes, testing their strength as he prepares to climb down, Kender or not, he couldn't just leave him there.
(Is it possible to get down there safety without injuring himself on the bones?)
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Fri Mar 13, 2020 9:29 am
by TristenC
====
[yes, getting down with the rope is relatively safe. for a rope-and-wall situation i dont usually require checks except when conditions are really bad or in time-sensitive instances like combat (since the centipedes are still active).
for Siir Karl in this instance it would be:
unskilled climber + rope and wall - armor => chance of success
40 + 55 -25 =>70% chance (roll d100, lower is better)
With a rope failure doesnt mean he falls, just that he stops moving in the middle and must try again. rolling a 95%+ always fails, and he would need to make a dex check to aboid falling
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Fri Mar 13, 2020 4:23 pm
by Jerrard
Grabbing the rope Karl sheaves the silver blade, the weapon poorly fitting the scabbard as he begins to lower himself down towards the Kender.
[1d100] = 51 Pass.
(He will reach for his mace when he reaches the bottom, planning to crush them with the heavy weapon)
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Fri Mar 13, 2020 11:37 pm
by TristenC
The centipedes, practically the length of the paralyzed Pyros' torso, skitter over his motionless body; dozens of pointed legs crossing his neck and face. The creatures assail the halfling Cleric nearby! One of the crawling things manages to bite Elsa as well! She shakes the poison off with little effort, a nonplussed look on her face. Adran far above fires a shot that severs the insect in two. A bare instant later, Elsa utterly crushes the remaining centipede with her mace. With a growl like an irritated cat she stomps the already dead bug with her booted heel a couple of times before looking around for more. With no other creatures attacking, she turns her attention back to the downed Kender.
Sir Karl climbs down the rope to the aid of the short folk as the halfling examines her paralyzed ally.
He won't be able to move for a while... it'll probably be hours... She looks back at the rope and the edge of the pit.
I'm not the best climber to begin with... how do you think we should get him out of here? she asks the Knight. Turning back to Pyros her brow furrows at his wounds.
At least I can make him more comfortable... with a short prayer she touches the Kender's arm, a golden glow healing some of his wounds.
[Combat Ends]
===
Init: R3
Cross: 1
Pytor: 2
Centipedes: 4
Pyros:
Paralyzed!
Art (2+4 MagLS): 6
Jerry (6+1 spell): 7
Adrastia: 8
Adran: 9
Elsa: 10
Merrick (5+6 sling): 11
Sir Karl (8+5 LS): 13
Mira (8+7 x-bow): 15
Cross watches for any threats coming from the other direction
Pytor moves 5 feet towards the pit and holds, hammer ready
Centepedes 2 and 5 bite at Elsa (AC 4)
Thac0 20 vs AC 4: Need 16+
C2 [1d20] = 1, miss! (possible fumble!)
[1d20] = 13, fumble confirmed!
C2 loses it's next turn!
C5 [1d20] = 18, hit!
Elsa save vs PPDM
[1d20+4] = 24, Pass!
Artanis readies and fires his shortbow at C5 (AC 9) (-4 in melee with Elsa)
Thac0 16 vs AC 9 (-4): Need 11+
[1d20] = 10, miss! (barely)
Jerry watches for any threats coming from the other direction
Adrastia holds, having no ranged weapons.
Adran Fires his Longbow at C5 (AC 9) (-4 in melee with Elsa)
Thac0 19 vs AC 9: Need 10+
[1d20] = 14, hit!
For [1d8] = damage!
C5 dies!
Elsa bashes at C2 (AC 9) with her Mace
Thac0 18 vs AC 9: Need 9+
[1d20] = 20, hit! Possible crit!
For [1d6+1] = 7
C2 dies!
[Combat Ends]
Elsa casts
Elsa CMW on Pyros [1d10+1] = 10+1 = 11
Pyros is Fully Healed! [17/17 Hps]
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Sun Mar 15, 2020 11:36 am
by Nocturno
Pyros continues to stare.
======================================
Cross watches the rear.
"What's going on up there?"
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Sun Mar 15, 2020 3:36 pm
by Chris1234
"Was the table worth it?" wonders Jerry aloud.
If the current tunnel doesn't appear to go anwhere other than down the pit she'll have a look into the next chamber, urging Merrick with a pointed look. (If he won't go then she stays put with him).
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Sun Mar 15, 2020 4:19 pm
by Jerrard
"Kender. They are often more trouble than they are worth. I shall tie him up as best I can. Once the others have ensured he is safe, you will go next my Lady." Karl Bows to the Halfling, trying his best to stay upright. "Have you any experience with Knots my Lady?"
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Sun Mar 15, 2020 4:26 pm
by Jenara
Keeping the crossbow drawn Mira scans the pit attempting to move to the front as she notches another bolt.
"You ok down there Sir Knght?"
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Sun Mar 15, 2020 11:44 pm
by TristenC
Seeing the the Kender is ok, Pytor laughs aloud at Jerry's comment about the table. He makes his way around the pit to the opposite side, shoving piles of bones out of his way with a foot to check each step of the floor.
Let's see if there was anything here.. Rummaging through the bones and debris behind the table, he chuckles.
Well it seems our intrepid friend's instinct wasn't all wrong... the gypsy man raises a golden statuette of a wolf, holding it above the pit so Pyros can see the spoils.
Now this has got to be worth some coin...
Down in the pit, Elsa shakes her head.
I don't, but... well my pa always said, "if you don't know knots, just do lots!" She grins sheepishly and assists the Knight with the ropes. Before long, Pyros is suitably harnessed and Adrestia hauls him up carefully before letting the rope back down for the others. The halfling cleric looks at the line dubiously.
Just... she blushes a little and casts a half-glance at the knight,
I'm not the best climber so... blushing further she turns to the rope and begins to make her way. The pretty blonde cleric hauls herself up, one hand at a time in the weight of full armor with a heavy shield hanging at her back and mace on her hip. With a grunt she crests the ledge to top. A wide grin spreads across her face,
whew! [Sir Karl can easily make his way up at his leisure.]
Jerry turns to Merrick and moves to explore the other passage. Artanis, watching the ongoing efforts with growing amusement once it becomes clear that the danger has passed and Pyros has been returned to floor level. Spotting the other half-elves moving off, his brow furrows. Glancing back at the redheaded bard he murmurs,
We won't go far, just to have a peek. With that, he turns to follow the pair, tapping Adran's arm to draw the Elf with them.
Jerry winds her way back through the narrow passage and to the next branch...
An eerie light up ahead becomes apparent as the Mystaran rounds the corner to behold an amazing sight. Two giant skeletons stand like sentinels near a bridge composed wholly of bone. Two huge bonfires burn within their torsos above the hip bones. The flames from these fires reach high into the air, dancing against the collar bones of the twelve-foot high skeletons. Each holds a wicked looking polearm at the ready.
The bridge, which reaches out across a sea of swirling greenish mists, is an intricate creation of many various types of bones. Skulls adorn femur railings while the floor is a mesh of many different bones. The bridge leads to a ghastly looking skeleton of truly gargantuan proportions! Its backbone disappears into the swirling mists of the chasm below. A Landing of bone is suspended in the huge skeleton's rib cage and she can barely make out a spiral staircase within...
===[map incoming]
The enormous new area is illuminated dimly by the glowing mists... also the massive skeleton at the end of the bridge is easily 40 feet high just from the mist up... The 'giant' skeletons at the bridge (a measly 12 feet tall) don't react to the presence of the group.
Pytor finds a Golden Statuette of a wolf!
Elsa climb check
unskilled climber + Rope and wall - race - armor
40 + 55 - 15 - 25 => 55%
Elsa climb [1d100] = 36, pass!
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Mon Mar 16, 2020 2:00 am
by Jerrard
"I will be right behind you my Lady." Karl replies, taking her hand as she places it on the rope. "In the unlikely event you fall, I will endeavour to catch you." He beams, his mind was in turmoil, trying to rationalize her stature, appearance and strength as he forces himself to fix on the task at hand.
Pulling himself up, hand over hand he reaches the end, unthinkingly pulling Elsa closer to him as he pats her back. "See, I knew you could do it " Releasing her a little sheepishly he sets about collecting the rope, after all you never knew when you could use some he smiles at the Kender. "I can carry him a short while, if we encounter combat, I will have go place him down " with that he hoists the Kender over his armoured shoulder, leaving the blade in its scabbard for now.
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Mon Mar 16, 2020 3:05 am
by Chris1234
"Well, this is weird, even by local standards," whispers Jerry to Merrick and whoever else is nearby.
======
Does Jerry recognise any of these things as actualoly being undead (rather than constructions that use bone as the building marterial)?
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Mon Mar 16, 2020 5:57 am
by TristenC
Elsa blushes crimson at the praise and the contact, followed by a clumsily murmured Thank you, sir knight.... She turns abruptly to check on Pyros, though a small smile can be glimpsed as she does. Don't worry, Pyros, I think it will only last few hours to the others she says, Do we really want to travel with him like this, or should we wait until he is recovered?
Nearby, Jerry considers the Macabre constructions before her. The two skeleton Sentinels standing in front of the bridge look eerily similar to the ones that were inside the Raven Monument, moving the massive statue at the top. They, at least, seem likely capable of animation. The bridge seems likely some morbid Construction while the gargantuan skeleton in the misty pit is built in such a way that it is anyone's guess..
====
Technically speaking Jerry would never have seen giant (12 ft tall) skeletons like this. The fire is burning within them do not seem to harm them, whether it is undamaging magical flame or some sort of protection lies on them is uncertain. This module is in fact the first instance of such creatures.
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Mon Mar 16, 2020 9:31 am
by Chris1234
"These things need to be dealt with before we go any further!" says Jerry unequivocally, but still glancing at Merrick as naysaying seems overdue.
She casts a spell on herself in preparation (Regenerate Ligth Wounds).
***
If there's no mummurings to go somewhere else instead, then as the party gathers itself together Jerry casts another spell (Magic Stone).
"Focus on the one of the right first!" she suggests.