[OOC]
Jordek was holding his target hostage (not resisting) so no attack roll was necessary. Dagger already at his back so backstab damage applied.
Nocturno, a crit is only on natural die-roll of 20. That was a ‘dirty’ 20, because the roll was [1d20+1] = 19 +1. Still a good hit though. Also, after looking back over the rules I think I made a mistake. Bonuses aren’t supposed to apply to the chart position for martial arts, just the bare die roll. Apologies for the error. I have left it as-is this round (since it works in your favor and the error is mine) but going forward will do it correctly. It would not have significantly changed the round either way.
[/OOC]
===
[Round 6]
Elden lashes out with a lightning-quick jab, crushing the nearest guard’s temple and sending him to the ground in a heap.
Nearby Nocturno offers his prayer to the Protector, and the healing light of his Pantheon’s Patriarch washes over the cleric; healing all but the most minor of his wounds. Carefully the high elf begins to withdraw, tugging at his ally’s shoulder to join him.
”Elden come with me, so we can regroup and take them out!” he urges, gesturing back to a more defensible position. The human spares him only a glance, wild adrenal rush in his eager young eyes. Spotting the narrow choke-point indicated only due to the torchlight in that area; the human sprouts an almost wickedly playful grin and nods. As the pair gradually shuffle backwards, Elden gestures for his enemies to follow with an excited glee.
Finding himself increasingly exposed, but with one less foe in the immediate vicinity, Jordek sinks his knife cruelly into the back of his goblin captive. The pitiful creature gurgles and claws backward ineffectually at his attacker before the Forest Gnome shoves him away to die twitching on the ground. Small legs moving quickly, the Squirrel Lord scampers back away from the front lines. Linar moves quickly to the torch and brings it forward so that the human and Gnome can see their attackers before concealing himself in an alcove nearby.
Howling in a wordless charge, goblins begin pouring from the southern passage to attack Dellinanth! The first manages to punch a hole in the Wood Elf’s leather armor before he can discard his bow and ready his spear. The next fails to make contact, but the elven man holds his position, casting a furtive glance back at his tribes-mate. One of the goblin Guardsmen rushes up to attack the elf as well, but his agile grace allows him to avoid the attack despite his wounds. Another rushes past Dellinanth to threaten Indendien. The nimble Wild Elf woman moves cautiously back behind the Protector Priest before firing her bow straight into her would-be assailant’s face! The small goblinoid drops like an overripe fruit. With Indendien in the clear, Dellinanth finally begins to withdraw, taking up a position just between Nocturno and Elden.
More goblins begin pouring forward and as some of the newcomers begin to try to circle around! Krok himself and a pair of his guards hustle right into the front, slashing cruelly at Elden and Nocturno with their wicked looking axes! The humanoids manage to avoid the cuts, and Elden answers with another jab like a striking viper! The blow catches the leader square in the forehead, making a loud
KROK! noise and sending him to unconsciousness! Indendien fires again, but the shot goes wide.
[Actions R7?]
[Elden had to make a paralyzation save (for great willpower), fortunately the situation bonus outweighed his penalty, lol. I took a couple of liberties with Elden’s expressions since he is berserk. Hope you don’t mind

I saw Elden’s berserk as more of crazy-excited energy from one who has made fighting his life.]
[The goblins have witnessed the party execute a cooperating hostage… let’s see how that pans out later.]
====
Init: R6
Elden (5): 5
Nocturno (1+5 spell): 6
Jordek (4+2 dagger): 6
G23: 7 (spear)
G14: 8
DEAD
G26: 9 (spear)
Linar (10): 10
Dellinanth (4+7 bow): 11
Gr2: 12 (axe)
Gr1: 13 (axe)
G27: 13 (spear)
Indendien (7+7 bow): 14
G25: 14 (spear)
G24: 15 (mace)
Krok: 16 (axe)
Gr4: 16 (axe)
Gr3: 17 (axe)
G28: 18 (mace)
G11: (mace)
DOWN
G12: (spear)
DOWN
G13: (spear)
DOWN
Elden attacks Gr1 with martial arts
Thac0 18 vs AC 5: need 13+
Elden vs Gr1 martial arts attk [1d20+1] = 19+1 (+2 Berserk) = 22, Hit!
Head Punch!
Elden does 3 dmg chart (Head Bash) +1 (specialist) + 3 (str) +2 Rage! = 9 dmg!
Gr1 GOES DOWN (75% non-lethal)
Nocturno casts
Cure Light Wounds on himself (no dex bonus to AC or 1-weapon fighting this round)
Nocturno is healed for [1d8] = 7 hps!
Nocturno is upgraded to
Barely Scratched [8/9 hps]
Nocturno Withdraws NorthEast 25 feet
Nocturno Encourages Elden (Berserk) to fall back with him to a better position
Elden Save vs Paralyzation: [14] willpower save. -1 because of low wisdom +4 to roll since not actually leaving combat and getting more advantageous position: Need 11+
[1d20] = 12, Pass!
Elden Withdraws NorthEast 25 feet.
Jordek backstabs the goblin hostage (already grappled and knife to back; no attack roll needed, only damage)
[1d4] = 2 x 2Backstab = 4 damage!
G14 Dies!
Jordek Moves East 40 feet (carefully navigating out of range of the other goblins) behind Nocturno and Elden
G23 Charges 40 feet North to Dellinanth [movement +50% and can attack. Charge +2 to hit, 1 pt penalty to AC]
G23 slashes (+2 stab vs leather, +2 charge) at Dellinanth (AC 5) with his spear!
Thac0 20 vs AC 5 (+4): Need 11+
[1d20] = 12, Hit!
For [1d6] = 4 damage!
Dellinanth is
Hurt!
G26 Charges 40 feet North to Dellinanth [movement +50% and can attack. Charge +2 to hit, 1 pt penalty to AC]
G26 slashes (+2 stab vs leather, +2 charge) at Dellinanth (AC 5) with his spear!
Thac0 20 vs AC 5 (+4): Need 11+
[1d20] = 3, Miss!
Linar moves 35 feet NorthEast and takes up the torch.
He then moves 20 feet back to place it where his allies can see and the area nearby is illuminated.
He then moves 10 feet SouthEast to conceal himself in the small alcove nearby
Dellinanth drops his bow and readies his Spear.
Dellinanth Holds to Withdraw until Indendien can move to safety
Gr2 moves East 5 feet
Gr2 slashes at Dellinanth (AC 5) with his axe!
Thac0 20 vs AC 5: Need 15+
[1d20] = 14, Miss! (barely)
G27 moves 50 feet NorthEast to threaten (melee range) Indendien with his spear!
(more than half his movement for the round, cannot attack)
Indendien Withdraws NorthEast 15 feet beyond Nocturno and Elden
Indendien fires her Longbow (+2 piercing vs Hide) at G27
Thac0 18 vs AC 6(+2): Need 10+
[1d20] = 14, hit!
For [1d8] = 5 damage
G27 DIES!
Dellinanth uses his Held action to Withdraw NorthEast 15 feet between Nocturno and Elden
G25 moves 60 feet NorthEast to threaten (melee range) Nocturno with his spear!
(more than half his movement for the round, cannot attack)
G24 moves 60 feet NorthEast, and begins to circle around the stone columns!
Krok Moves 20 feet East to Elden
Krok slashes (-2 slash vs std leather) at Elden (AC 6) with his axe!
Thac0 20 vs AC 6(-2): Need 16+
[1d20] = 4, miss!
Krok vs Elden [1d20] = 3, [1d8] = 4
Gr4 Moves 25 feet NorthEast to Elden
Gr4 slashes (-2 slash vs std leather) at Elden (AC 6) with his axe!
Thac0 20 vs AC 6(-2): Need 16+
[1d20] = 13, miss!
Gr3 Moves 25 feet East to Nocturno
Gr3 slashes at Nocturno (AC 4, no dex or 1-wep prof bonus this round) with his axe!
Thac0 20 vs AC 4: Need 16+
[1d20] = 14, miss!
Gr3 vs Nocturno [1d20] = 14, [1d8] = 7
Dellinanth Stabs at Gr3 (Chain AC 5) with his Spear
Thac0 18 vs AC 5: Need 13+
[1d20] = 1, Miss! Possible Fumble
Fumble Conf [1d20] = 9, Fumble Confirmed!
Dellinanth Drops his spear!
G28 moves 60 feet NorthEast, and begins to circle around the stone columns!
Elden attacks Krok with martial arts
Thac0 18 vs AC 5: need 13+
Elden vs Krok martial arts attk [1d20+1] = 17+1 (+2 Berserk) = 20, Hit!
Head Punch!
Elden does 3 dmg chart (Head Bash) +1 (specialist) + 3 (str) = 9 dmg!
Krok GOES DOWN (75% non-lethal)
Indendien fires her Longbow a second time at Gr4 (-4 in melee with Elden)
Thac0 18 vs AC 5(-4): Need 17+
[1d20] = 5, Miss!