While Locky grabs her hoopak and stands guard, Babushka creeps forward. She hears the sound of fighting and yelling; the clash of steel on steel. She steps on a dry twig, but nobody seems to hear her as they are focused on the battle. When she gets closer, she can now see that the men are surrounded by a dozen draconians.
Imani gets dressed, but it will take another minute to put on her armor. Malika just stands there dumbfounded. "What's going on?" she asks.
The twelve draconians split up, three against one. Jeremy manages to block, evade and dodge all of the attacks that come at him, and stabs one of his opponents with his short sword, causing it to bleed profusely, but not die.
Jerrard backs toward his henchman, but Thuskar has his hands full as it is. The wizard blasts one of the three draconians coming at him with a trio of magic missiles. On impact, the draconian suddenly turns to solid stone. The other two attack, but Jerrard is able to keep them at bay.
Ulster is less lucky. Far, far less. All three of his opponents cut into him with their scimitars, two of them giving very vicious blows. Covered in his own blood, the warrior is barely able to keep on his feet after such an onslaught.
Thuskar, like Jeremy, manages to keep all three Baaz off of him, but unlike the woodsman, he's unable to hit any of them back.
==============
Initiative
Jeremy (1d20+3): 7
Babushka (
1d10): 1
Locky (
1d10): 1
Jerrard (1d10+1): 10
Imani (
1d10): 5
Ulster (
1d10+5): 12
Thuskar (
1d10+7): 16
Baaz 01 (
1d20+5): 15
Baaz 02 (
1d20+5): 15
Baaz 03 (
1d20+5): 7
Baaz 04 (
1d20+5): 7
Baaz 05 (
1d20+5): 15
Baaz 06 (
1d20+5): 14
Baaz 07 (
1d20+5): 6
Baaz 08 (
1d20+5): 12
Baaz 09 (
1d20+5): 15
Baaz 10 (
1d20+5): 11
Baaz 11 (
1d20+5): 15
Baaz 12 (
1d20+5): 13
Round 1!
Babushka sneaks forward 30 feet (1d100): 37, fail.
Locky grabs her hoopak and stands guard.
Imani gets dressed.
Baaz 07 moves 10 feet north and attacks Jeremy with his scimitar (
1d20): 10, miss.
Jeremy attacks Baaz 07 with his short sword (1d20): 15, hit for (
1d6): 6 damage.
Baaz 03 moves 20 feet northwest and attacks Jeremy with his scimitar (
1d20): 6, miss.
Baaz 04 moves 15 feet southwest and attacks Jerrard with his scimitar (
1d20): 8, miss.
Jerrard moves 10 feet southwest toward Jerrard, then casts
Magic Missile at Baaz 01. Baaz 01 resists magic (
1d100): 60, fail; it takes (3d4+3): 12 damage.
Baaz 01 petrifies.
Baaz 10 moves 15 feet southeast and attacks Ulster with his scimitar (
1d20): 20,
critical hit! for (
2d8): 6 damage.
Ulster attacks Baaz 10 with his rusty long sword (+1) (
1d20+1): 9, miss.
Baaz 08 moves 10 feet north and attacks Jeremy with his scimitar (
1d20): 3, miss.
Baaz 12 moves 15 feet northeast and attacks Thuskar with his scimitar (
1d20): 3, miss.
Baaz 06 moves 15 feet southeast and attacks Ulster with his scimitar (
1d20): 17, hit for (
1d8): 3 damage.
Baaz 01 is petrified.
Baaz 02 moves 25 feet southwest and attacks Jerrard with his scimitar (
1d20): 10, miss.
Baaz 05 moves 20 feet south and attacks Ulster (
1d20): 20,
critical hit! for (
2d8): 11 damage.
Baaz 09 moves 10 feet northeast and attacks Thuskar with his scimitar (
1d20): 10, miss.
Baaz 11 moves 15 feet east and attacks Thuskar with his scimitar (
1d20): 5, miss.
Thuskar attacks (+1) Baaz 12 with his great sword (+1) (
1d20+2): 8, miss.
(OOC: agamotto, the draconians are man-sized, so your short sword only does 1d6 damage against them; so I went ahead and rerolled your damage for you.
Jerrard, you made your INT check...although I can't figure out what it was for?
Actions and Initiative for Round 2?)