Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Posted: Tue Mar 24, 2020 11:14 pm
Elsa looks around for a response, but before she gets one Pyros hurls a stone at the 12 foot tall skeleton on the left. The nimble-fingered Kender's aim proves true as the rock cracks off the side of the massive skull, taking a chip of bone with it! The pair of large skeletons immediately respond by turning the points of their spears into the magical flames within their own torsos and igniting them! With deadly precision they cut the leads on the bone bridge, sending the macabre walkway clattering into the mists below!!!
Elsa begins reciting a divine incantation. Meanwhile Merrick whips a stone at the same creature, his own rebounding off of it with only the barest effect. What?! he blurts out incredulously, Surely I hit it harder than that! With a single, intimidating stride forward the undead close into melee range of the fighters!
As one the Knight and the Gypsy siblings strike out at the monstrosities! Sir Karl and Pytor both mis-judge the distance of the larger foes and catch nothing but air; the Knight's mace even tumbling from his grasp! The dusky-hued fighter woman, however, pierces the arm of her own foe with a powerful strike. Even the magical rapier she wields seems dampened by the properties of the undead, but splits an obvious crack in the bone even so. The blonde halfling finishes her prayer, Yondalla, mother of plenty, give us your blessing and we shall banish from this world these unnatural creations! A Pulse of golden energy ripples out from the pretty cleric, envigorating the party and hampering the walking dead.
Pyros hurls another stone, and a third! Both of the magically enhanced natural missiles make contact with an almost staccatto Cra-crack! flinders of ivory splinter out in patches where the rocks land, damaging their target visibly!
[Actions and Initiative, Round 1?]
=====
These are Large sized creatures, so use the Large damage for each weapon (second half of the damage parenthesis). So a longsword would do (1d8/1d12)
Elsa cast a Prayer spell, (+1 to Attack, Damage and Saves for party, -1 to those for enemies!)
For undead, the term 'damaged' replaces the term 'hurt' in the notations regarding visible damage
The skeletons are blocking the way forward
Please excuse the crude paint-over of the bridge, it is simply to illustrate its newfound absence
====
Jerry and Mira ready maces and hold
Merrick readies his sling and holds
Sir Karl, Pytor and Adrestia stand ready with melee weapons
Cross holds, prepared to cast Burning hands (carefully?)
Elsa waits for an answer
Artanis and Adran hold (no line of sight)
Pyros throws a magical stone at GS1 [AC 6]
Pyros Thac0 15 vs AC 6: Need 9+
[1d20] = 15, hit!
For [1d4] + [1d4] = 3 + 3 = 6 damage!
GS1 is Barely Scratched!
Elsa (ready) begins to cast a spell
GS1 Lights his spear on the magical FIRE within his torso!
GS2 Lights his spear on the magical FIRE within his torso!
GS1 and GS2 cut the sinews of the bridge!
GS1 and GS2 move to engage the front line in melee!
Merrick (ready) fires a sling stone at GS1 [AC 6]
Thac0 19 vs AC 6: Need 13+
[1d20] = 16, hit!
For: 1 damage! [special]
[1d20] = 15 [1d20] = 12 [1d20] = 12 [1d4] = 3 [1d4] = 2 [1d4] = 4
Sir Karl (ready) bashes with his Horseman's Mace at GS2 (AC 6)
Thac0 17 vs AC 6: Need 11+
[1d20] = 1, miss! (possible fumble!)
Fumble confirmation [1d20] = 7, Fumble Confirmed!
Sir Karl Drops his mace!
Sir Karl Fumble Confirmation [1d20] = 7
Sir Karl vs GS2 [1d20] = 1 [1d4+1] = 2+1 = 3
Pytor (ready) bashes with his Warhammer at GS1 (AC 6)
Thac0 15 vs AC 6: Need 9+
[1d20] = 2, miss!
Pytor vs GS1 warhammer [1d20] = 2, [1d4+5] = 3+5 = 8
Adrestia (ready) stabs at with her Magical Rapier at GS1 (AC 6)
Thac0 14 vs AC 6: Need 8+
[1d20] = 8, hit! (barely!)
For [1d8+4] = 10
GS1 takes Half (skeleton) = 5 damage!
GS1 is Damaged!
Adrestia vs GS1 [1d20] = 8 [1d8+4] = 6+4 = 10
Elsa finishes, and casts the Prayer spell!
[+1 to Attack, Damage and Saves for party, -1 to those for enemies!]
Artanis (out of line of sight) moves to where he can see GS1
Adran (out of line of sight) moves to where he can see GS1
Pyros throws a magical stone, a second time, at GS1 [AC 6] (+1 for Prayer!)
Pyros Thac0 15 vs AC 6 (+1): Need 8+
[1d20] = 12, hit!
For [1d4] + [1d4] = 2 + 4 (+1 for Prayer) = 7
Pyros throws a magical stone, a third time, at GS1 [AC 6] (+1 for Prayer!)
Pyros Thac0 15 vs AC 6 (+1): Need 8+
[1d20] = 12, hit!
For [1d4] + [1d4] = 4 + 4 (+1 for Prayer) = 9 damage!
GS1 is Badly Damaged!
[1d20] = 15 [1d20] = 12 [1d20] = 12 [1d4] = 3 [1d4] = 2 [1d4] = 4
Magical stone additional dmg [1d4] = 3, [1d4] = 4, [1d4] = 4
Elsa begins reciting a divine incantation. Meanwhile Merrick whips a stone at the same creature, his own rebounding off of it with only the barest effect. What?! he blurts out incredulously, Surely I hit it harder than that! With a single, intimidating stride forward the undead close into melee range of the fighters!
As one the Knight and the Gypsy siblings strike out at the monstrosities! Sir Karl and Pytor both mis-judge the distance of the larger foes and catch nothing but air; the Knight's mace even tumbling from his grasp! The dusky-hued fighter woman, however, pierces the arm of her own foe with a powerful strike. Even the magical rapier she wields seems dampened by the properties of the undead, but splits an obvious crack in the bone even so. The blonde halfling finishes her prayer, Yondalla, mother of plenty, give us your blessing and we shall banish from this world these unnatural creations! A Pulse of golden energy ripples out from the pretty cleric, envigorating the party and hampering the walking dead.
Pyros hurls another stone, and a third! Both of the magically enhanced natural missiles make contact with an almost staccatto Cra-crack! flinders of ivory splinter out in patches where the rocks land, damaging their target visibly!
[Actions and Initiative, Round 1?]
=====
These are Large sized creatures, so use the Large damage for each weapon (second half of the damage parenthesis). So a longsword would do (1d8/1d12)
Elsa cast a Prayer spell, (+1 to Attack, Damage and Saves for party, -1 to those for enemies!)
For undead, the term 'damaged' replaces the term 'hurt' in the notations regarding visible damage
The skeletons are blocking the way forward
Please excuse the crude paint-over of the bridge, it is simply to illustrate its newfound absence
====
Jerry and Mira ready maces and hold
Merrick readies his sling and holds
Sir Karl, Pytor and Adrestia stand ready with melee weapons
Cross holds, prepared to cast Burning hands (carefully?)
Elsa waits for an answer
Artanis and Adran hold (no line of sight)
Pyros throws a magical stone at GS1 [AC 6]
Pyros Thac0 15 vs AC 6: Need 9+
[1d20] = 15, hit!
For [1d4] + [1d4] = 3 + 3 = 6 damage!
GS1 is Barely Scratched!
Elsa (ready) begins to cast a spell
GS1 Lights his spear on the magical FIRE within his torso!
GS2 Lights his spear on the magical FIRE within his torso!
GS1 and GS2 cut the sinews of the bridge!
GS1 and GS2 move to engage the front line in melee!
Merrick (ready) fires a sling stone at GS1 [AC 6]
Thac0 19 vs AC 6: Need 13+
[1d20] = 16, hit!
For: 1 damage! [special]
[1d20] = 15 [1d20] = 12 [1d20] = 12 [1d4] = 3 [1d4] = 2 [1d4] = 4
Sir Karl (ready) bashes with his Horseman's Mace at GS2 (AC 6)
Thac0 17 vs AC 6: Need 11+
[1d20] = 1, miss! (possible fumble!)
Fumble confirmation [1d20] = 7, Fumble Confirmed!
Sir Karl Drops his mace!
Sir Karl Fumble Confirmation [1d20] = 7
Sir Karl vs GS2 [1d20] = 1 [1d4+1] = 2+1 = 3
Pytor (ready) bashes with his Warhammer at GS1 (AC 6)
Thac0 15 vs AC 6: Need 9+
[1d20] = 2, miss!
Pytor vs GS1 warhammer [1d20] = 2, [1d4+5] = 3+5 = 8
Adrestia (ready) stabs at with her Magical Rapier at GS1 (AC 6)
Thac0 14 vs AC 6: Need 8+
[1d20] = 8, hit! (barely!)
For [1d8+4] = 10
GS1 takes Half (skeleton) = 5 damage!
GS1 is Damaged!
Adrestia vs GS1 [1d20] = 8 [1d8+4] = 6+4 = 10
Elsa finishes, and casts the Prayer spell!
[+1 to Attack, Damage and Saves for party, -1 to those for enemies!]
Artanis (out of line of sight) moves to where he can see GS1
Adran (out of line of sight) moves to where he can see GS1
Pyros throws a magical stone, a second time, at GS1 [AC 6] (+1 for Prayer!)
Pyros Thac0 15 vs AC 6 (+1): Need 8+
[1d20] = 12, hit!
For [1d4] + [1d4] = 2 + 4 (+1 for Prayer) = 7
Pyros throws a magical stone, a third time, at GS1 [AC 6] (+1 for Prayer!)
Pyros Thac0 15 vs AC 6 (+1): Need 8+
[1d20] = 12, hit!
For [1d4] + [1d4] = 4 + 4 (+1 for Prayer) = 9 damage!
GS1 is Badly Damaged!
[1d20] = 15 [1d20] = 12 [1d20] = 12 [1d4] = 3 [1d4] = 2 [1d4] = 4
Magical stone additional dmg [1d4] = 3, [1d4] = 4, [1d4] = 4