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Re: Act 2, Scene 3: Twisting Paths

Posted: Mon Dec 15, 2025 1:52 pm
by Jenara
"Take Wounded back to light." Katten pauses, trying to fight the red mist that had fallen over her eyes, it took all her willpower not to chase the fleeing creatures "I go kill.. they not survive." She turns to the captives, "Where his lair?" She points to the leader who's head she sorely wanted to remove from his body.

Re: Act 2, Scene 3: Twisting Paths

Posted: Mon Dec 15, 2025 2:26 pm
by Nocturno
"I have your back. Can the rest of you get everyone out?"
As they go to leave he will use a CLW on himself.

CLW: [1d8]=5

Re: Act 2, Scene 3: Twisting Paths

Posted: Wed Dec 17, 2025 8:31 am
by TristenC
Nocturno heals himself again, restoring himself to a condition much better than before. Katten asks the captives about the chief's lair while Jordek begins

A human woman with determined features and dark hair approaches. She points to the SouthWest with the goblin spear she has been using, a wound visible on her arm aa she does so. I am Aldgild, a former guard from Bordertown. The Chief's quarters are there. It certainly looks like all of his personal guards and the few orcs were in this fight, so hopefully there won't be more than a handfull around still patroling. She sets the weapon down amd takes up one of the battle axes as she checks the guards. Coming up with a ring of keys she seems relieved. My sons are still chained together with the others. She adds, unlocking the long chain ripped from the wall that still connects some of the captives. Quickly they are freed and the others begin helping the injured.

I will escort the others out, then return to help you.
Aldgild shakes her head, I cannot wait, She removes the armor from one of the dead orcs and dons it herself. Aside from the leaders, these goblins are cowards. The path back to the other captives should still be clear. We'll be right behind you.

At least take this. Jordek says, digging out a torch and lighting it on the still burning one. Aldgild accepts it with a silent nod.


====
So is this the current plan?
-Linar, Bull Jordek escorting the captives out, Linar to return to help if needed
-Katten and Nocturno to explore Chief's quarters to SouthWest
-Aldgild to unlock the remaining prisoners and try to escort them out

Nocturno casts Cure Light Wounds on himself
[1d8] = 5
Nocturno improves from Hurt Badly to Hurt [18/27 Hps]

Re: Act 2, Scene 3: Twisting Paths

Posted: Wed Dec 17, 2025 8:46 am
by Nocturno
"Here, wait for this at least."
He will use his last CLW on Aldgild.
CLW: [1d8]=5

After that he will start to move in the direction she pointed.

Re: Act 2, Scene 3: Twisting Paths

Posted: Wed Dec 17, 2025 10:45 am
by Jenara
"Look for Dran. He protect you." She gives them a salute and readies her bow once more walking alongside the Drow she speaks Elven.

"We should be swift and not linger. We strike from a distance kill and move on." She details her plan, "Agreed?"

Re: Act 2, Scene 3: Twisting Paths

Posted: Wed Dec 17, 2025 10:52 am
by Nocturno
Nocturno draws his bow.

"Agreed. I am out of healing for the day. No more large fights."

Re: Act 2, Scene 3: Twisting Paths

Posted: Thu Dec 18, 2025 8:45 am
by Styrius
Findalsip will tend to the other captives that have freed checking for wounds and such and offers apologies to those he had left while freeing the others. “May the blessing of Calladuran go with you” he remarks and inquires if anyone has severe injuries that need a healers touch as he has one more healing spell he can offer to the freedmen or party members.

Re: Act 2, Scene 3: Twisting Paths

Posted: Mon Dec 22, 2025 11:08 am
by TristenC
Aldgild nods in thanks to the armored elf as he heals her, then sets off with haste to aid the remaining prisoners.

Fin does some quick binding of wounds for the injured before Linar and Jordek lead them and the injured Minotaur towards the exit; Dran trotting along near the head of the group. A few moments later Linar returns to the others and they head deeper into the cave, following Aldgild's direction. Following the passage stealthily, they come to a place where it continues SouthWest but also splits off North and SouthEast. Little can be heard aside from the distant sound of running water trickling from the SouthEast...

====
Nocturno casts Cure Light Wounds on Aldgild
[1d8] = 5
Aldgild is Fully Healed!

Re: Act 2, Scene 3: Twisting Paths

Posted: Mon Dec 22, 2025 11:11 am
by Nocturno
"Maybe best if you scout, so I don't alarm anyone."

Re: Act 2, Scene 3: Twisting Paths

Posted: Tue Dec 23, 2025 3:32 am
by Jenara
Katten nods silently motioning to the south west as she ensures she has an arrow notched.

Heading downwards she follows the walls as much as possible, her small body hidden in the rocks, she heads to where the tunnel looks the narrowest and kneela to get ready to fire if needed.

Re: Act 2, Scene 3: Twisting Paths

Posted: Wed Dec 24, 2025 1:59 pm
by Styrius
Findalsip falls in with Katten and stays away from any light. “I have one healing left. I’m not the best fighter we have but can help scout the path to the “waste” rock “chief”.

Re: Act 2, Scene 3: Twisting Paths

Posted: Mon Dec 29, 2025 1:39 pm
by TristenC
Katten and Linar lead on, slipping quietly through the darkness. The area opens up and more passages become apparent. A nook in the southwest is lined with ratty furs and bedding as if a sleeping area for larger creatures; perhaps the orcs. The central area is dominated by a flat limestone table covered with crudely drawn maps, scrawled notes and trinkets.

To one side a large battered tower-shield lies on the ground, covering a tunnel that continues into the earth. Several large blocks stacked atop hold it in place. The the East a smaller room more finely appointed by goblin standards; decorated with less mangy hides and littered with trophies and strips of cloth or chain armor taken from victims. A battered human helm, a few human made weapons and a lockbox clearly of human make

Re: Act 2, Scene 3: Twisting Paths

Posted: Tue Dec 30, 2025 7:02 am
by Styrius
“This is the kind of scree that just makes my hair stand up. Let’s see what’s in the lock box. I’d hate to think these nasty creatures might be in possession of the items we are hunting for.” Findalsip remarks.

Re: Act 2, Scene 3: Twisting Paths

Posted: Thu Jan 01, 2026 9:25 am
by Jenara
Katten nods, bow still drawn as she moves closer to the room to the east, "You check, I cover." She asserts as she partially investigates the weapons on the floor.

(Are any usable and can they fit in her quiver? Is she is still carrying the Chiefs Battle axe?)

Re: Act 2, Scene 3: Twisting Paths

Posted: Fri Jan 02, 2026 2:03 pm
by Nocturno
Any sign that Nocturno should close in?