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Chapter 2A - A Jaunt Into The Country

A 5e D&D campaign starting at 1st level in and around the city of Waterdeep in the Forgotten Realms.

Waterdeep: City of Splendours, seat of many thousand plots. Are they opportunities for success, or for an untimely demise?
Will the adventurers sit safely in their comfort zones? Or will they risk their all to carve out a slice of Realms history with their names on it? Puppet or puppeteer?

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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"You keep both. I have one, and I shouldn't need it."
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Re: Chapter 2A - A Jaunt Into The Country

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Isaril looks blankly at Val and then asks Vic in elven, "Is the big man wanting healing? Or any of you?"

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counterkid wrote:Chris: you are saying that it`s a Potion of greater healing 4d4+ 4?...
Correct
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"He is wondering if you heard anything else."

Unless in combat Vic eill translate everything.
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Re: Chapter 2A - A Jaunt Into The Country

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"No," replies the druid. "I've got the tower," as he points with his bow at the tower from which the now-dead goblin just emerged. "You three check out that building." [#7] He indicates the two story wooden building just to the north and then dashes quietly as the wind towards the tower.

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Ok on translation (assuming proximity).
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Val starts moving towards #7
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Re: Chapter 2A - A Jaunt Into The Country

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"Ok." Vic starts to moves to 7, Unbar in tow. "This way."

Vic will slant towards the tower, then break off towards 7, using 7 to as cover from 8.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Squirrellord »

Unbar follows Vic and Val, trying to keep up to the larger fellows.
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Re: Chapter 2A - A Jaunt Into The Country

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Val opens the large doors to the two-storey wooden barn to dsicover that it is a dirt-floored stable. There is an unshuttered window above the doorway.
Hanging on the walls are bits, bridles, and leather saddles.
Two wooden ladders allow easy access to the hayloft.
Further half a dozen horses are confined to the wooden stalls that line the north and south walls.
There is a hole in the barn's roof and a crater in the floor beneath it.
Stables.png
Stables.png (17.95 KiB) Viewed 4027 times
Key: 5' squares; light gray = floor, darker gray = stalls, yellow = hay loft

What next?
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

"Vic, tell Isaril to keep and eye on the loft and have his bow ready."
"Unbar keep an eye overhead in the loft."
"Vic, your with me, we are going to look at this stalls." Val pull out his Halberd and puts away his crossbow.
"Lets be careful not to scare the horses. We are going to look at four first stalls. We are not going to enter them at this point. Also, let's see how deep this crater is."

Val and Vic will look through the stalls to see if they can find anything interesting or a goblin hiding in the stalls. They are also going to make sure to inspect the crater to see how deep it is and determined if we can free the horses if need be.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"I don't think yelling over to the tower is a good idea. But the rest sounds good."
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Isn't Isaril coming into the building with us?
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Re: Chapter 2A - A Jaunt Into The Country

Post by Squirrellord »

Giving Val's instructions a quick think through, Unbar's only concern has already been voiced by Vic so he shrugs acceptance and positions himself just inside the door leading outside so he has a good vantage point on both the hayloft and the outdoors.

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OOC - The druid went to the tower Counterkid
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Re: Chapter 2A - A Jaunt Into The Country

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Val and Vic enter the stables and start looking into the stalls while Unbar takes a position just inside thebarm and gazes up at the hayloft with sideways glances to the outside.

Counting away from the doors, Val sees:
  • North 1 - empty
    North 2 - Riding horse
    North 3 - Riding horse
    North 4 - empty
    North 5 - Draft horse
    North 6 - empty
    and a three foot wide rock at the bottom of the hole in the dirt floor.
Counting away from the doors, Vic counts:
  • South 1 - Riding horse
    South 2 - empty
    South 3 - empty
    South 4 - Draft horse
    South 5 - empty
    South 6 - Draft horsee
Unbar hears squawking from outside the barn, possibly chickens, but doesn't see anything new until an arrow darts down from between the hay bales in southern part of the hayloft.
Beyond the snickering and hoof-stamping of the inmates Val doesn't notice anything untoward until an arrow just misses his hip and thunks into the wooden stall. The arrow is angled back towards the southern hayloft. Vic glimpses the shaft as it passes overhead and then just catches the sound of hurried footsteps above. Looking up shows only numerous hay-bales seemingly randomly placed with many gaps between them.
Stables.png
Stables.png (22.2 KiB) Viewed 4006 times
Key: 5' squares; light gray = floor, darker gray = stalls, yellow = hay loft; "X"= approximate position from which arrow was fired.

What next?

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X stealth advantaged [1d20+6] = 7+6 = 13, [1d20+6] = 4+6 = 10
X arrow advantaged [1d20+4] = 9+4 = 13, [1d20+4] = 6+4 = 10, [1d6+2] = 6+2 = 8
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

Vic is going to go back around the corner to the West, and press his back up against the wall. Hoping he has enough cover to not be seen from directly above.

"Val, get your ass up there!"
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Val will use the dash action to get to the top of the loft. He will pull out his long sword at the top.
Perception check at the top: What does he see: He will tell the group what he sees.
[1d20+2] = 5+2 = 7

Initiative: [1d20+1] = 15+1 = 16
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