Babushka smacks a podman's wrist with her staff, like an angry schoolteacher punishing a student with a ruler. Jerrard, on the other hand, unleashes two more magical missiles. Both hit different Shrooms, causing them to vanish into thin air. Only one Shroom remains now, and hopefully it is the last one.
Locky tries to stab at her opponent, but its tight grip hinders her movements and she misses. Ulster, now able to see the Shroom, readies Jerrard's bow. He fires off two shots, but one simply hits the cavern wall and the other embeds itself into one of the empty hanging pods.
Hissing at the light, the Shroom casts another spell, unleashing three missiles. One hits Babushka, one hits Jerrard, and one hits Locky. As soon as Jerrard is hit, he feels the Armor spell protecting him fade away from absorbing too much damage.
"Fools!" the Shroom cries. "You can't take much more! Throw down your arms, and I may consent to spare your lives!"
Of the two remaining podmen, the one holding Locky swings, but she twists in its grip and evades. The other one grabs Jerrard by the shoulder and takes a swing with its free first, but the wizard ducks in time.
==========================
Babushka attacks Podman 04 with the Fungus Staff (11, hit) for 1 damage.
Jerrard casts
Magic Missile. (
1d3): 3, the first missile hits an illusion. The image flickers and vanishes. (
1d2): 2, the second missile hits an illusion. The image flickers and vanishes.
Locky attacks Podman 03 with her hoopak (3, misses).
Ulster fires his bow at the Sinister Shroom (
1d20-2): 7, miss. He fires a second time (
1d20-2): 8, miss.
The Sinister Shroom casts
Magic Missile at Jerrard for (
1d4+1): 4 damage, Babushka for (
1d4+1): 5 damage, and Locky for (
1d4+1): 2 damage.
Jerrard's Armor spell ends.
Podman 03 attacks Locky with its fist (
1d20): 4, miss.
Podman 04 attacks Jerrard (
1d20): 19, grab and (
1d20): 2, miss.
Round 5!
Party's Initiative (
1d10): 3
Enemy's Initiative (
1d10): 10
(Party wins!)
.X.X.X.X.X.X.X.X.X.X.
.X.X.X.p._.S.p.X.X.X.
.X.X.X._._._.t.X.X.X.
.X.X.X._.
1._._.X.X.X.
.X.X.X._._._._.X.X.X.
.X.X.X._._._._.X.X.X.
.X.X.X._._.w.w.X.X.X.
.X.X.X.3.4.
2.w.X.X.X.
.X.X.X.L.J.B.U.X.X.X.
.X.X.X._._._._.X.X.X.
.X.X.X.X._._.X.X.X.X.
X – Wall
S – Sinister Shroom
w – Water (pool)
p – Hanging pod
1-4 – Podmen
L – Locky
B – Babushka
U – Ulster
J – Jerrard
t - Torch
(OOC: Locky and Jerrard suffer a -4 to hit while grabbed. Jerrard and Ulster still cannot longer see the Podmen, and suffer -4 to hit to attack them. Everyone can now see the Sinister Shroom perfectly, however, as long as the torch burns.)