Re: CH. 15: There and Back Again
Posted: Tue Mar 22, 2016 1:56 pm
Jocelyn Blaine (The Seleya, Captain's Cabin)
"Even healers need healing," Saren states, stroking his beard. "And healing your own wounds is all but impossible if they are not physical ones."
After Jocelyn tells him about Ouragana and what happened, he says, "Well, the first thing would be to watch what you say carefully to her, to avoid hurting her further. Octhanus teaches us to do no harm, but that applies to more than just physical injuries and death. Being cruel to someone can wound far deeper than any blade. The idea of hurting others to help them, to 'toughen them up' is a very Renosian idea and the exact opposite of what Octhanus teaches."
He continues, "That said, the next step is to try and repair the damage already done. It's not enough to just tell her the right things, though. It's something you have to believe yourself. You need to make yourself see her real value. And," he says, holding up a hand to forestall her, "please don't say she has none. Because everyone does. Just not everyone is valuable in the same way. I think you've spent so much time surrounded by bodyguards that you now view everyone within that specific lens, of being capable of protecting you. Perhaps you should surround yourself with friends instead of guards. From what you've told me, you seem to barely know anything about any of them. And yet, they seem willing to risk their lives to help you. Tell me, once the pirates were dealt with, did you intend to discard them when they were no longer needed?"
Ouragana Stormbride (Deimos Harbor)
Zarva shakes her head. "'Your' crew, not meaning they belong to you or that you are their leader, but that you are a part of them," she clarifies. "Like 'your family' or 'your species' or 'your friends.'"
Ouragana lays hands on each skiff, and one by one, repairs them with her spell. When she is finished, all three are now seaworthy. The fishermen cheer for her and eagerly begin loading the skiffs to take them out to sea and begin fishing again.
"Hey, not bad," Zarva says to her. "It may not seem like much. After all, our clerics can create enough food to keep everyone fed for now. But, there's more to helping people than just healing wounds or giving them food. You've helped these people take another step in getting things back to normal, in regaining their independence and getting back on their own. And that's nothing to sneeze at." She offers her hand to the mage in farewell. "See you around. And thanks."
(OOC: Ouragana casts Mending three times.)
Baeros and Drav (Shantytown, Trading Post)
"Another volunteer?" asks the red haired woman. "This is new. You two know each other then? Well, you both look like you can handle yourselves. We have another patrol heading out in a few minutes. You're welcome to join them. They're meeting up at the entrance to the city now."
Val Urgan (Ocean, 200 yards from shore)
Val gets her wish. When the sahuagin notice her, all six of them begin swimming toward her at once. In another round, they'll not only reach her but likely surround her from all sides, as well.
(OOC: Do you need me to make a map? I'm not sure how to accurately portray a 3D battle, but I can try.)
Gallath (Ruined City, South)
Veering away from the Seleya, Gallath instead heads toward the shantytown. He subtlety follows her, trying to evade being noticed by her. She continues toward the city, slipping inside. She keeps looking around, as if worried about being followed. If she notices Gallath, though, she makes no indication.
Once in the city ruins, it becomes more difficult to tail her. Gallath can no longer blend in with the people, because there are none. He's forced to duck behind burned down carriages, hide in alleys, and crawl behind fences to avoid her noticing him.
While walking down an abandoned street, she stops suddenly when she sees movement ahead of her. A woman in heavy armor steps out from an alley and draws a sword. "That's far enough," she says in a thick accent. "This ends now. I won't let you escape again."
Naishe crouches a bit and draws her daggers. "Now, now, can't we be reasonable about this? I've done nothing wrong. I just want to live my life in peace."
The other woman readies her sword and shield. "It's not what you've done, it's what you are. I won't suffer your kind to live in this world."
Naras Stonebreaker (Ruined City, South)
"Nice to meet you, Naras," says one of the women. She's small and petite for a human. Her skin is dark and her raven black hair is long. The others seem to defer to her, so she must be the leader. "The Slaadi are dangerous. They are tough and vicious. They fight savagely, without tactics or strategy. They also heal remarkably fast and have a paralyzing croak. They have sharp claws and little, razor like teeth. Worst of all, they can increase their numbers by creating gates to their home plane...or by laying eggs." She makes a face at the thought. "They have glands in their claws that lets them lay eggs when attacking. Anyone who gets clawed by one should be checked over, just in case."
The group passes by a large blood stain on the street, far too big to have come from a single person. The smell of death lingers here, even though the bodies have been cleared away.
The woman continues, "If the eggs are not removed in about three months, the newborn slaadi eat their way out of the victim. That's why we believe that even after two weeks, there are still survivors. We have reports that the remaining slaadi have set up a camp somewhere in here and are holding victims there, alive, waiting for their eggs to incubate. This would account for the large number of missing people." She shrugs. "We haven't had any luck finding it, yet, if it does exist."
They pass near a carriage that has severely burned. There are old blood stains in this area, too. Naras notes that among the ash is a headless doll, splattered in dried blood.
"Flores told us you were looking for a genasi," she adds. "We're getting close to the market square, though. That's where the last report sighted him."
"Even healers need healing," Saren states, stroking his beard. "And healing your own wounds is all but impossible if they are not physical ones."
After Jocelyn tells him about Ouragana and what happened, he says, "Well, the first thing would be to watch what you say carefully to her, to avoid hurting her further. Octhanus teaches us to do no harm, but that applies to more than just physical injuries and death. Being cruel to someone can wound far deeper than any blade. The idea of hurting others to help them, to 'toughen them up' is a very Renosian idea and the exact opposite of what Octhanus teaches."
He continues, "That said, the next step is to try and repair the damage already done. It's not enough to just tell her the right things, though. It's something you have to believe yourself. You need to make yourself see her real value. And," he says, holding up a hand to forestall her, "please don't say she has none. Because everyone does. Just not everyone is valuable in the same way. I think you've spent so much time surrounded by bodyguards that you now view everyone within that specific lens, of being capable of protecting you. Perhaps you should surround yourself with friends instead of guards. From what you've told me, you seem to barely know anything about any of them. And yet, they seem willing to risk their lives to help you. Tell me, once the pirates were dealt with, did you intend to discard them when they were no longer needed?"
Ouragana Stormbride (Deimos Harbor)
Zarva shakes her head. "'Your' crew, not meaning they belong to you or that you are their leader, but that you are a part of them," she clarifies. "Like 'your family' or 'your species' or 'your friends.'"
Ouragana lays hands on each skiff, and one by one, repairs them with her spell. When she is finished, all three are now seaworthy. The fishermen cheer for her and eagerly begin loading the skiffs to take them out to sea and begin fishing again.
"Hey, not bad," Zarva says to her. "It may not seem like much. After all, our clerics can create enough food to keep everyone fed for now. But, there's more to helping people than just healing wounds or giving them food. You've helped these people take another step in getting things back to normal, in regaining their independence and getting back on their own. And that's nothing to sneeze at." She offers her hand to the mage in farewell. "See you around. And thanks."
(OOC: Ouragana casts Mending three times.)
Baeros and Drav (Shantytown, Trading Post)
"Another volunteer?" asks the red haired woman. "This is new. You two know each other then? Well, you both look like you can handle yourselves. We have another patrol heading out in a few minutes. You're welcome to join them. They're meeting up at the entrance to the city now."
Val Urgan (Ocean, 200 yards from shore)
Val gets her wish. When the sahuagin notice her, all six of them begin swimming toward her at once. In another round, they'll not only reach her but likely surround her from all sides, as well.
(OOC: Do you need me to make a map? I'm not sure how to accurately portray a 3D battle, but I can try.)
Gallath (Ruined City, South)
Veering away from the Seleya, Gallath instead heads toward the shantytown. He subtlety follows her, trying to evade being noticed by her. She continues toward the city, slipping inside. She keeps looking around, as if worried about being followed. If she notices Gallath, though, she makes no indication.
Once in the city ruins, it becomes more difficult to tail her. Gallath can no longer blend in with the people, because there are none. He's forced to duck behind burned down carriages, hide in alleys, and crawl behind fences to avoid her noticing him.
While walking down an abandoned street, she stops suddenly when she sees movement ahead of her. A woman in heavy armor steps out from an alley and draws a sword. "That's far enough," she says in a thick accent. "This ends now. I won't let you escape again."
Naishe crouches a bit and draws her daggers. "Now, now, can't we be reasonable about this? I've done nothing wrong. I just want to live my life in peace."
The other woman readies her sword and shield. "It's not what you've done, it's what you are. I won't suffer your kind to live in this world."
Naras Stonebreaker (Ruined City, South)
"Nice to meet you, Naras," says one of the women. She's small and petite for a human. Her skin is dark and her raven black hair is long. The others seem to defer to her, so she must be the leader. "The Slaadi are dangerous. They are tough and vicious. They fight savagely, without tactics or strategy. They also heal remarkably fast and have a paralyzing croak. They have sharp claws and little, razor like teeth. Worst of all, they can increase their numbers by creating gates to their home plane...or by laying eggs." She makes a face at the thought. "They have glands in their claws that lets them lay eggs when attacking. Anyone who gets clawed by one should be checked over, just in case."
The group passes by a large blood stain on the street, far too big to have come from a single person. The smell of death lingers here, even though the bodies have been cleared away.
The woman continues, "If the eggs are not removed in about three months, the newborn slaadi eat their way out of the victim. That's why we believe that even after two weeks, there are still survivors. We have reports that the remaining slaadi have set up a camp somewhere in here and are holding victims there, alive, waiting for their eggs to incubate. This would account for the large number of missing people." She shrugs. "We haven't had any luck finding it, yet, if it does exist."
They pass near a carriage that has severely burned. There are old blood stains in this area, too. Naras notes that among the ash is a headless doll, splattered in dried blood.
"Flores told us you were looking for a genasi," she adds. "We're getting close to the market square, though. That's where the last report sighted him."