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Re: OOC Chat

Posted: Mon Jan 30, 2012 2:31 pm
by Breila
I've browsed through the priest's handbook, and decided I do not want to take a kit. Not only that none seems appropriate, but I don't like the idea of a kit as such. I prefer to develop my characters "out of their stats", with the info provided about the world they live in.

Re: OOC Chat

Posted: Wed Feb 01, 2012 1:31 pm
by JadedDM
Okay, we have finished the first module, DL1--Dragons of Despair! Hey, and it only took nine months. That's not bad, I was expecting a year. So we're ahead of schedule. Hmm, at this rate, we might actually finish the whole adventure by 2020. (No, I'm not kidding!)

As usual, when we finish a chapter, I'm quite interested in any feedback, criticism, questions, whatever you may have. I will now prepare the second module, DL2--Dragons of Flame, which consists of Chapters 5-10. I'll also begin on leveling up the party.

Speaking of which, I have another update. I have a house rule that states if a character takes the Reading/Writing NWP, they become literate in any language they can speak. I'll be integrating this rule now, meaning some of you will have some freed up NWP slots.

Speaking of proficiencies, I usually require that for a PC to learn new ones, he or she must find a trainer, and spend some time learning. I'm going to forgo that rule in this game, because there's really not a lot of downtime with the war going on. So you can fill your proficiency slots, both weapon and nonweapon, as soon as they open up, if you like.

Okay, enough of my yammering. I'm going to get started on leveling up the party and opening the next thread.

Re: OOC Chat

Posted: Wed Feb 01, 2012 1:40 pm
by mltillis
Had an incident at work and will be doing a large amount of paperwork for a while. Will try to make time to post at night, but may be tied up for a day or two.

Re: OOC Chat

Posted: Wed Feb 01, 2012 3:45 pm
by Breila
This is the first time I played an adventure with a pre-generated character, and it needed some getting accustomed to. To this day, Goldmoon is not as close to my heart as others... but I must say that having Nuke play Riverwind now helps!

As I don't know the books at all, it is interesting to see how the story unfolds as we play.

Re: OOC Chat

Posted: Wed Feb 01, 2012 5:02 pm
by JadedDM
I think so, too. Actually, I rather enjoy the fact that you haven't read the books and don't know what is coming. It's interesting to me, that this party actually deviated from the books more frequently than the last group I ran DL1 for--which was composed entirely of original characters, not the pregens! But my last group were all diehard fans of the book, and seemed to go out of their way to follow the book exactly.

Anyway, on to those level-ups.

===============

Tanis Half-Elven reaches level 6!
+10 HP (whoo!)
+1 THAC0
WP and 3 NWPs slot added
I'm going to have Tanis learn two-handed swords, modern languages (Camptalk), Direction Sense, Weather Sense

Tasslehoff Burrfoot reaches level 5!
+5 HP
Pick Pockets +5%
Open Locks +5%
Find/Remove Traps +5%
Move Silently +4%
Hide in Shadows +1%
Detect Noise +5%
Read Languages +5%
+1 THAC0
+1 PPDM save
+2 RSW save
+1 PP save
+1 BW save
+2 S save
2 NWP slots added

Caramon Majere reaches level 7!
+1 HP (ouch!)
+1 THAC0
Attacks per round increased (2/1 for long sword, 3/2 for everything else)
+1 all saves

Raistlin Majere reaches level 4!
+3 HP
Extra 1st level spell slot
Extra second level spell slot
+1 THAC0
2 NWP slots added (Ancient Languages [Draconic], Ancient Languages [Istarian])
Raistlin learns the following spells from the book he found: Audible Glamer, Knock, Wizard Lock

Goldmoon of the Que-Shu reaches level 6!
+5 HP
Extra 3rd level spell slot
1 NWP slot added (I believe Breila mentioned she wanted to give Goldmoon Reading/Writing?)

Riverwind of the Que-Shu reaches level 6!
+2 HP
+1 THAC0
+1 Tracking
1 WP and 1 NWP added (I think Nuke said something about taking Two Weapon Style proficiency?)

Sturm Brightblade reaches level 7!
+6 HP
+1 THAC0
Attacks per round increased (2/1 for two-handed sword, 3/2 for everything else)
+1 all saves
3 NWP slots added
Sturm takes the Cavalier kit (gets Land-based riding for free, Etiquette becomes free, +2 to hit with a lance on horseback, +1 to hit with swords, +1 to hit with horseman's weapons, Fear immunity, Courageous Aura, +4 to saves that affect the mind)

Flint Fireforge reaches level 5!
+10 HP
+1 THAC0
+1 PPDM save
+2 RSW save
+2 PP save
+3 BW save
+2 S save
2 NWP slots added (Endurance taken)

Laurana remains level 4.
2 NWP slots added

Magpie Glup reaches level 3!
+5 HP
+30 thief skill points
+1 THAC0
Magpie becomes Laurana's henchman

Sunstar of the Que-Shu reaches level 3!
+6 HP
+1 THAC0
1 WP and 1 NWP added
+1 all saves

Raven-eye of the Que-Shu reaches level 3!
+8 HP
+1 THAC0
1 WP and 1 NWP added
+1 all saves

===============

Okay, how does this look?

Re: OOC Chat

Posted: Wed Feb 01, 2012 5:10 pm
by Jenara
Sturm is specalised in 2H Sword, btw.

And looks good, I get two NWP's so thats just dandy with me.

Re: OOC Chat

Posted: Wed Feb 01, 2012 5:12 pm
by JadedDM
Oops, fixed.

So how do you want to spend those two NWPs?

Re: OOC Chat

Posted: Wed Feb 01, 2012 5:16 pm
by Breila
Awesome! (the total work, not the profits for my character.)

And yes, Goldmoon will learn to read and write.

Re: OOC Chat

Posted: Wed Feb 01, 2012 5:18 pm
by Jenara
Yep, Jaded's dedication puts many to shame!!

Re: OOC Chat

Posted: Wed Feb 01, 2012 5:26 pm
by Jenara
Something to reflect she has been doing Adventuring stuff:

Swimming and Fire Building.

Re: OOC Chat

Posted: Wed Feb 01, 2012 5:30 pm
by JadedDM
Okay. Tanis, Flint, Raistlin, Goldmoon and Laurana are all done.

That just leaves Riverwind, Caramon, Tas, Sturm, Magpie, Sunstar and Raven-eye left to go.

While we wait for them to confirm their level-ups, I'll get started on chapter five.

EDIT: Oops, almost forgot. Breila, if you want to change any of your spells, let me know. Also, Goldmoon now has a second 3rd level spell slot you may wish to fill.

Re: OOC Chat

Posted: Wed Feb 01, 2012 5:43 pm
by Jenara
Magpie: +5 Move Silently, +10 Hide in Shadows, +10 Detect Noise, +5 Open Locks

Re: OOC Chat

Posted: Wed Feb 01, 2012 6:37 pm
by JadedDM
Done. Magpie is now officially yours, Jenara.

Also, I got chapter five up. Should be interesting to note, that the events of this (rather short) chapter do not appear in the books at all. So everyone should be on equal grounds here on what to expect. :D

Re: OOC Chat

Posted: Wed Feb 01, 2012 6:46 pm
by Nuke
Riverwind is going to swap the short for a longbow, and specialized in the long bow. He will look to find a decent dagger for two weapon fighting.

NWP will be blindfighting, since I gotta hang out with all these demi-humans.

And he is now such the believer of Mishakal, he wants to convert.

Re: OOC Chat

Posted: Wed Feb 01, 2012 7:05 pm
by JadedDM
Okay, I've swapped your Short Bow proficiency with a Long Bow proficiency. Of course, finding a long bow to use is up to Riverwind.

Rangers don't receive weapon specialization like fighters.

Blind-fighting costs 2 slots, but you only have one. I can give it to you now, if you want, and when you get your next NWP slot (level 9), it will automatically go into Blind-Fighting. Does that sound all right?

As for wanting to convert, I assume you mean unlocking your character's divine powers? Riverwind is a ranger, and therefore will get spells at level 8, if he converts to a god by then. He can do that by reading the Disks of Mishakal. However, he needs to follow a nature deity in order to get those spells. Mishakal is not a nature deity. The three nature deities in Dragonlance are Habbakuk (good aligned), Chislev (neutral aligned) and Zeboim (evil aligned).

Riverwind can 'convert' to Mishakal if you really want him to, but he won't get access to his spells at level 8 then.