Re: Time to prepare
Posted: Sun Mar 24, 2013 11:30 am
After Vee has taken down the rat king into the garden in her cape, the children begin to arrive, and like Martin suspected, they help clean the house with enthusiasm. When he returns to give his show, even a few parents show up, they bring watered-down ciders and biscuits for a short celebration. In fact, the whole thing becomes kind of a housewarming party. Several people point out that Serena had not been a weaver (the weaver lives in the house closest to the square, next to the tinsmith), but sold haberdashery, making buttons and trimmings herself. Indeed, between the paving stones of the shop they had found fragments of wood, horn and bone buttons.
As Kristina had mentioned, matresses are hard to come by at this time of year, but for little money, the beds are outfitted with straps to make them comforable to use with bedrolls. The neighbours leave some of the (somewhat worn) stools and chairs they brought for the party, saying "they're spare in our house, you can use them better right now".
The only thing that would stretch the group's purse is a new lock, a good one would cost them 100 GP and it's only made to order, delivery time two days.
Just as the party is drawing to a close, Kim comes back, surprised to see that the house is full. "I'm sorry I am so late" is the explanation. "But after visiting the constabulary, I went to see Mr. Soulstaff. He allowed me to consult Sanbalet's spellbook, and I could copy some new spells into my book" there definitely is some pride in Kim's voice. "Also, he gave me this paper Amon had found in one of the books."
The scrap of paper shows three lines:
I - xxx
II x-x- 2
III - - -
At sunset, Vee performs the ritual she sees fit to give the rat king a proper salute on its way to the otherworld.
The next day, two young men present themselves to the group. "We're volunteers with a boat" the taller one says with a grin. "The »Lizzy« is big enough for twelve, yet small enought to get into the smuggler's cave below the old mansion. We have a few days for trainig, so we can all row together"
So everything seems to go well for the little group, exept that at the evening of day two, Vee begins to cough and develop a fever. A few hours later, Gunter follows suit. The tall and muscly ranger feels feverish and very weak, he coughs so hard he feels he can hardly get enough air into his lungs during the fits of coughing.
(Those were the d20s you rolled. The rat king harboured germs, because you treated it carefully, your saving throw was poison with a +4 bonus. Everybody made it except Vee and Gunter, who also handled it most intensively. Had you just thrown out the matress and thus spread the germs in the air, the saving throw would have been with a -2)
My suggestion is that the group use my absence to discuss a plan for the interception of the smugglers!
As Kristina had mentioned, matresses are hard to come by at this time of year, but for little money, the beds are outfitted with straps to make them comforable to use with bedrolls. The neighbours leave some of the (somewhat worn) stools and chairs they brought for the party, saying "they're spare in our house, you can use them better right now".
The only thing that would stretch the group's purse is a new lock, a good one would cost them 100 GP and it's only made to order, delivery time two days.
Just as the party is drawing to a close, Kim comes back, surprised to see that the house is full. "I'm sorry I am so late" is the explanation. "But after visiting the constabulary, I went to see Mr. Soulstaff. He allowed me to consult Sanbalet's spellbook, and I could copy some new spells into my book" there definitely is some pride in Kim's voice. "Also, he gave me this paper Amon had found in one of the books."
The scrap of paper shows three lines:
I - xxx
II x-x- 2
III - - -
At sunset, Vee performs the ritual she sees fit to give the rat king a proper salute on its way to the otherworld.
The next day, two young men present themselves to the group. "We're volunteers with a boat" the taller one says with a grin. "The »Lizzy« is big enough for twelve, yet small enought to get into the smuggler's cave below the old mansion. We have a few days for trainig, so we can all row together"
So everything seems to go well for the little group, exept that at the evening of day two, Vee begins to cough and develop a fever. A few hours later, Gunter follows suit. The tall and muscly ranger feels feverish and very weak, he coughs so hard he feels he can hardly get enough air into his lungs during the fits of coughing.
(Those were the d20s you rolled. The rat king harboured germs, because you treated it carefully, your saving throw was poison with a +4 bonus. Everybody made it except Vee and Gunter, who also handled it most intensively. Had you just thrown out the matress and thus spread the germs in the air, the saving throw would have been with a -2)
My suggestion is that the group use my absence to discuss a plan for the interception of the smugglers!